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Forums - Microsoft - Xbox Empire - New thread up soon!

Ka-pi96 said:

Devs that can't afford their own dev kits aren't much of a loss. Besides they are getting a free dev kit so the least they could do is release the game at the same time as other platforms.

That would be true if they were the only one giving away free development kits. They are not. The others don't provide such a clause, and now the PS4 (where Sony persues the developers and doesn't resort to such clause) gets more support. I really don't see the benefit. If they really care they should be proactive like Sony. DX12 is a great step in the right direction. If you make it easy and cost effecient , developers should naturally want to release on your platform simultaneously. No need for a clause. That's just how I feel about the topic.

shikamaru317 said:

I don't think the parity clause affects AA Japanese developers, that's indie only. I'm talking about mid-tier devs like Atlus, Level-5, and Namco Tales, who are all still making Playstation exclusives, despite not being moneyhatted by Sony (as far as I know anyway). They don't have to have release parity, they could port their games to Xbox One a few months after they released them on PS4, but so far none of them have chosen to do that. 

I was thinking more small tier developers like Treasure, Vanillaware and even Falcom (who used the PSV equivalent to indie development) that I could see taking advantage of DX12 XBO/Windows tools. Treasure is one of my favorite developers, but they are closer to an indie developer and even go through Steam Greenlight to get games released. 

These developers have less insensitive to publish Eastern titles on the XBO when you consider things like Japanese sales.



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The parity clause isn't a problem, all the s***y games end up arriving anyway.

Like those spectrum alike gems.



People talk about the parity clause, yet I haven't heard of one highly desired game that will not come to XB1 because of the parity clause.



Ka-pi96 said:
true_fan said:
People talk about the parity clause, yet I haven't heard of one highly desired game that will not come to XB1 because of the parity clause.

Not many indie games are highly desired in the first place

True, this indie craze needs to pass. I don;t mind indies where they are actually trying to make a current looking game, but the whole retro 8-bit thing I just can't get with it.



Madden 15 added to the EA Access value. I will be heading to bestbuy today to get my $21.



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true_fan said:

Madden 15 added to the EA Access value. I will be heading to bestbuy today to get my $21.


Wow. They added that to the vault pretty quick.

Not bad 



They need to add Fifa 15 and stop effing around





This guy is like a oasis when it comes to jp games in XBO.

And guess what, it wasn't spencer who looked into d4 as exclusive. It was swery approaching Microsoft, kinda wish he didn't, I wouldn't have gotten the XBO if that happened. Regret is quite the sensation.



shikamaru317 said:
Angelus said:
You know I get what you're saying Tiago, and I feel for you that the games you want don't currently seem to be coming to your system of choice, and you'd have been right in the past for blaming the head of MSG for that, but it really doesn't apply anymore if you ask me.

These current gen consoles are pretty much PCs as far as their architecture is concerned, and as a result porting a game from any one platform to another is ridiculously easy. With that being the case, it's simply a matter if Japanese developers choosing to say "fuck Xbox and potential fans on that system." It would cost them peanuts to port over their game, so little that they would make it back even if that version sold barely anything. MS shouldn't have to go out and give them all money just to do the logical business decision and expand their potential customer base.

I agree about the porting cost. I don't understand why they're ignoring Xbox One, it's free sales. I mentioned this before, if an indie dev can port their games to Xbox One for less than $5,000, surely a AA Japanese developer can port their game for less than $50,000. Even if that game only sells 100-200k copies on Xbox One, that's still over $1 million in profit on a $50,000 investment. 

I feel like MS should compromise by creating a small team in Japan whose sole purpose is to provide 3rd party Japanese devs with assistance porting their games to Xbox One. Teach them tricks for optimizing their games and porting their games as quickly and efficiently as possible. I don't know what else MS can do other than that, short of moneyhatting Japanese devs, and Phil doesn't seem to want to do that. If they keep doing what they're doing now they're going to lose the vast majorty of the western fans of Japanese games who bought 360 last gen. It's already looking like Final Fantasy, which sold at about a 40/60 Xbox/Playstation ratio last gen, is going to be a 15/85 ratio this gen.

Personally I think it's because Japanese devs don't create games, excluding the really big franchises, with the mindset of localizing them. I think they just look at Japan and decide from there what platforms to make their games for. It's probably the reason why a lot of Japanese games are still cross-gen even though we've seen in the West that games on current-gen consoles easily sell better than their last-gen counterparts and the sell through ratio on current-gen games compared to last-gen is better in Japan. Also, there's probably the hype and marketing benefit of being exclusive. A game like The Order would have been an afterthought if it was multiplatform just like how Rise of the Tomb Raider has much more attention because it is "exclusive" to Xbox.

That's the only thing I could think of.



I used to be like "More Japanese games on Xbox." Then I realized that wasn't going to happen, so I kinda gave up. Glad you haven't done so yet Tiago :)

Kinda iffy on the whole Xbox games to PC. While I don't really care much either way as it doesn't affect me, smaller games I'm okay with going to PC. Even games like Sunset and Scalebound, but if they put Halo and Gears I question Xbox's purpose overall. PC market is very lucrative, so it makes sense to put games on there.



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