| Ka-pi96 said: Devs that can't afford their own dev kits aren't much of a loss. Besides they are getting a free dev kit so the least they could do is release the game at the same time as other platforms. |
That would be true if they were the only one giving away free development kits. They are not. The others don't provide such a clause, and now the PS4 (where Sony persues the developers and doesn't resort to such clause) gets more support. I really don't see the benefit. If they really care they should be proactive like Sony. DX12 is a great step in the right direction. If you make it easy and cost effecient , developers should naturally want to release on your platform simultaneously. No need for a clause. That's just how I feel about the topic.
| shikamaru317 said: I don't think the parity clause affects AA Japanese developers, that's indie only. I'm talking about mid-tier devs like Atlus, Level-5, and Namco Tales, who are all still making Playstation exclusives, despite not being moneyhatted by Sony (as far as I know anyway). They don't have to have release parity, they could port their games to Xbox One a few months after they released them on PS4, but so far none of them have chosen to do that. |
I was thinking more small tier developers like Treasure, Vanillaware and even Falcom (who used the PSV equivalent to indie development) that I could see taking advantage of DX12 XBO/Windows tools. Treasure is one of my favorite developers, but they are closer to an indie developer and even go through Steam Greenlight to get games released.
These developers have less insensitive to publish Eastern titles on the XBO when you consider things like Japanese sales.
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