Einsam_Delphin said:
Alright, and how does floaty = less precision? |
Floaty denotes a looser application of momentum and gravity that makes it easier to over or under shoot targets,
Mario Won 90 votes, DKC 2nd 70 votes, Sonic 30 votes, Rayman 20 votes | |||
| I rounded them off since someone cheated | 4 | 13.33% | |
| All great platformers :) | 9 | 30.00% | |
| Also a shout out for the ... | 1 | 3.33% | |
| Battle Block Theater | 1 | 3.33% | |
| Super meat boy | 1 | 3.33% | |
| Limbo | 2 | 6.67% | |
| Little Big Planet | 12 | 40.00% | |
| Total: | 30 | ||


Einsam_Delphin said:
Alright, and how does floaty = less precision? |
Floaty denotes a looser application of momentum and gravity that makes it easier to over or under shoot targets,
Almost posted Banjo Kazooie, which is the greatest 3d platformer of all time.
However, having reread the post, the greatest is Donkey Kong Country.
Lifetime Sales Prediction - 6/29/2013
Wii U - 38 million
XBOX One - 88 million
Playstation 4 - 145 million
curl-6 said:
Floaty denotes a looser application of momentum and gravity that makes it easier to over or under shoot targets, |
For me Mario is by far the best platformer series for many reasons, but one that is hard to argue against - the tight, accurate control mechanics. This is what bugs the hell out of me about the Retro developed Donkey Kong Country Returns because as much as I want to love it, the character is slippery as all hell, his roll move is almost suicidal (and having to shake the remote to do it on the Wii is deplorable), his inertia when he jumps feels terrible and having to time your button press as opposed to just holding it down to bounce high off of an enemy just sucks. The DKC games on the SNES controlled much better (although they still can't hold a candle to Mario as far as accuracy) but Retro's Kong just feels sloppy to me.
Regarding Sonic and Rayman, I don't think they even compare to the Donkey Kong games much less Mario, but ironically, I'm looking forward to Lost World and especially Legends much more than Mario 3D World (which looks less than spectacular so far) or Tropical Freeze (simply because I know I'll be lamenting the controls once again unless they've changed them).
| archbrix said: For me Mario is by far the best platformer series for many reasons, but one that is hard to argue against - the tight, accurate control mechanics. This is what bugs the hell out of me about the Retro developed Donkey Kong Country Returns because as much as I want to love it, the character is slippery as all hell, his roll move is almost suicidal (and having to shake the remote to do it on the Wii is deplorable), his inertia when he jumps feels terrible and having to time your button press as opposed to just holding it down to bounce high off of an enemy just sucks. The DKC games on the SNES controlled much better (although they still can't hold a candle to Mario as far as accuracy) but Retro's Kong just feels sloppy to me. Regarding Sonic and Rayman, I don't think they even compare to the Donkey Kong games much less Mario, but ironically, I'm looking forward to Lost World and especially Legends much more than Mario 3D World (which looks less than spectacular so far) or Tropical Freeze (simply because I know I'll be lamenting the controls once again unless they've changed them). |
I havent played the Wii DKC more than about 30 minutes but the 3DS one is amazing. And it definitely fixed the controls XD


Einsam_Delphin said:
So basically the game requires more skill. lol jk. I don't think it's significant enough to really hinder gameplay though. I haven't played the game in years, and I've recently been playing Sonic, Mario, n Rayman, yet when I played the game about 10 minutes ago, I had no problems with the controls, and managed to beat every level I played. |
The controls weren't really difficult per se, just irritating to me and many others. They lacked finesse, which in a platformer precludes it from being among the greats in my book.
JayWood2010 said:
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It fixed having to shake to roll (thankfully) but it maintains the sloppy basic mechanics.
I realize that those control mechanics are what the developers intentionally wanted to do (which is why I fear that Tropical Freeze will follow suit), I just personally hate them.
archbrix said:
It fixed having to shake to roll (thankfully) but it maintains the sloppy basic mechanics. I realize that those control mechanics are what the developers intentionally wanted to do (which is why I fear that Tropical Freeze will follow suit), I just personally hate them. |
Idk. I really have been enjoying DKCR. I respect your opinion though.
curl-6 said:
The controls weren't really difficult per se, just irritating to me and many others. They lacked finesse, which in a platformer precludes it from being among the greats in my book. |