I had no problem with MSP. I really don't know why they went ahead with the change, nobody asked for it...

I had no problem with MSP. I really don't know why they went ahead with the change, nobody asked for it...

Adinnieken said:
There is always an exchange rate penalty. Do you think banks on any level just provide services for free? NO. There is a fee for every financial transaction that involves an exchange of foreign currency. Microsoft is a US company. Regardless of whether it does business in the UK or Canada, the company has to at some point perform an exchange of currency, for which it incurs a fee. This is one of the reasons why US companies refuse to do business with consumers outside of the US. Not to mention the shipping expense, as well as import fees. Nevertheless, once you get over those two shockers, the retailer then finds out the bank took a cut. |
It's actually 2% CC fees from $5 and up, currency exhange fee is 2.6% for consumers if I compare xe.com with TD canada trust CA->US exchange rates. I bet business can get a better deal. It's not taxes either, they are still aplied afterwards, I get charged 8.19 on my CC bill for 500 points. So MS at most incurs a 5% cost for points through live, still much less then selling the cards at a discount to stores. (where the exchange rate fee applies the same anyway)
Reading the rest of the thread, it seems you have been lucky in dodging taxes with cards in your state. I still enjoy that on Steam, pay in US and only get hit with the small currency exchange fee. I wonder how long that will still last.
I'm glad I don't have to spend more then I need in the future. The scam always was to make sure you had more points left over then you need. Selling games in 400 point increments, points in 500 increments, cards at 1400 and 2800 points, then pricing movies at 360 and 490 points, just a big mess.
Sure store points are a bit cheaper 1400 points is CAD 19.99, instead of CAD 20.30 via live. Doesn't help me much when I want to watch a movie at night.
just so you all know its an error ms will reimburse those that purchased stuff at the incorrect price
http://www.joystiq.com/2013/07/10/xbox-live-beta-experiencing-incorrect-pricing-in-select-regions/
just remember it is a beta so errors are bound to show up

@theprof00
really ??? sorry I don't follow that kind of stuff for PS
well then it's all good thx for the info...
yeah I think it was also win8 related... but still a lot of people were complaining about points... now it's gone they still complain....

but matching the local currency would have voided the point advantage for them.... the point here was to be able to price almost everything the same amount of point everywhere and just changing the price of one point depending on the local currency.... way easier to manage that way for them...

Adinnieken said:The prices consumers were previously paying for Xbox Live content are going up now that Microsoft is transitioning away from its Microsoft Points.Microsoft's decision to ditch Microsoft Points in favor of real-world currency in Xbox Live might prove to be a costly proposition for consumers. According to reports out of the U.K., where the feature is currently in beta testing, it costs more to buy content in real-world money than it did with Microsoft Points. Eurogamer, which previously reported on the issue, says that games that cost 1,600 Microsoft points used to set U.K. customers back 13.60 pounds ($20.25). Now, the titles cost 14.99 pounds. Similar price hikes were discovered on 1,200, 800, and 400 Microsoft Points. Several Reddit posters, who are up in arms over the price increases, say that the games now cost about the same as their counterparts on Sony's PlayStation Network. Microsoft has been quietly beta testing itstransition from Microsoft Points to real-world currency in its upcoming fall dashboard update. The move follows Microsoft's decision last year to ditch Points in Windows 8 in favor of credit cards and debit cards. For now, only U.K.-based gamers are complaining about the change. It's not clear how the switch will affect gamers in other countries. |
hey can you update the op the pricing is an error
http://www.joystiq.com/2013/07/10/xbox-live-beta-experiencing-incorrect-pricing-in-select-regions/

| endimion said: but matching the local currency would have voided the point advantage for them.... the point here was to be able to price almost everything the same amount of point everywhere and just changing the price of one point depending on the local currency.... way easier to manage that way for them... |
I don't mean mean the currency as such.
For example, MS charged 800 pts for a game.
Then all the retail cards had not only different costs, but different point values. Some gave 1600, some 1800, some 1450, etc. And the costs were all matched to their local economic equivalents. What this meant was that say exchange rates change, and the dollar is now suddenly weaker, vs the local currency, then MS is suddenly making more profit off of you.
It is pretty easy also, to just have an algorithym that says, ok, this game is worth X. Insert exchange rate table. Convert X to target Y currency, round up to nearest dollar equivalent amount. Really it wouldn't be a huge process. You could do it with excel.


lol i'm sure they know how excel works :D haha
yeah ok I didn't get that.... oh well it will be easier with local currency.... and if it stays as it is for discounted cards and rewards it really doesn't matter that much does it ????
in all honesty I haven't read the X pages of text you guys wrote lol :D

| foodfather said: I had no problem with MSP. I really don't know why they went ahead with the change, nobody asked for it... |
Actually many people complained about it and begged for MS to get rid of it.

Love the product, not the company. They love your money, not you.
-TheRealMafoo
I don't get that... if the pound get strong you will pay less and vice-versa.