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endimion said:
but matching the local currency would have voided the point advantage for them.... the point here was to be able to price almost everything the same amount of point everywhere and just changing the price of one point depending on the local currency.... way easier to manage that way for them...

I don't mean mean the currency as such.

For example, MS charged 800 pts for a game.
Then all the retail cards had not only different costs, but different point values. Some gave 1600, some 1800, some 1450, etc. And the costs were all matched to their local economic equivalents. What this meant was that say exchange rates change, and the dollar is now suddenly weaker, vs the local currency, then MS is suddenly making more profit off of you.

It is pretty easy also, to just have an algorithym that says, ok, this game is worth X. Insert exchange rate table. Convert X to target Y currency, round up to nearest dollar equivalent amount. Really it wouldn't be a huge process. You could do it with excel.