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Forums - Nintendo - ZombiU Was "Not Even Close" to Profitable, No Plans for a Sequel

coreyerb said:
Ljink96 said:
coreyerb said:
Ljink96 said:
attaboy said:
Ljink96 said:
Well of course it wasn't! WHY DON'T PEOPLE GET IT! MATURE GAMES DON'T SELL ON NINTENDO! LEAVE THAT TO SONY AND MS! NINTENDO DON'T CARE ABOUT THOSE KINDS OF GAMES! Why don't they understand? Games like this sell well on Playstation or Xbox. Nintendo's kiddy outlook isn't an insult but this is!

So, Resident Evil on the Wii?


Totally different story. Should have exempted RE and MG. I'm talking about those really gritty FPS like CoD or GOW.

Repeating a cliché doesn't make it true. Look at actual facts. Zombi U sold 460K out of 3.19 million = 14.4 percent of Wii U owners bought it. What's a comparable PS3 title, Dead Space 3? 520K out of 78 million = 0.7 percent of PS3 owners bought it. Any other mature games you'd like to consider? Resident Evil 6 - 2.48M out of 78M = 3.2 percent. The difference is those games were released on multiple platforms and could combine sales to reach a profitable number.

Nope, the problem is it's early in the system's life and there aren't enough Wii U owners to support whatever sales target Ubisoft set for it. The problem empirically is not that mature games don't sell on Nintendo. They do.


Yes, I may be making a  cliché generalization but does it not hold at least some bit of truth? Generalizations aren't 100% opinionated.

Where is the truth? Where did that idea come from? What evidence is there that it's still happening? I can point out example after example of mature games selling on Nintendo consoles and yet this idea persists.

Give a few examples then. They may sell a decent amount but in comparison to other platforms, mature games dont sell well on Nintendo consoles.



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Sales are quite good for something with only a 3.2 million users.

In comparison at this time XBox 360 has sold about 5 million. I believe the Wii and the PS3 more, but can't find the numbers.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

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fauzman said:
A lot of nintendo fans touted ZombieU as one of the Wii U's key exclusives precisely because of its production values and its hardcore nature (doesnt get much more hardcore than a survival horror) and now a lot seem to be saying they should have made a cheaper game which should have made a profit by now. I mean realistically speaking most retail games nowdays ( and Im not talking AAA) generally need around 1M sales to make a profit so the fact that isnt profitable on the back of weak sales due to weak Wii U sales isnt surprising. I just find it strange that a number of fans seem to be blaming this on the fact that it is a AAA title (in fact I suspect its high sales compared with nintendo IPs is due to its exposure as an exclusive high value 3rd party title) rather than blaming the main culprit - low Wii U sales!!

Budgeting a launch title at the same 1 million sales benchmark as a title five years into the console cycle is ridiculous. Xbox1/PS4 games are going to cost even more to develop. Are we going to hear more stories about games not turning a profit when there aren't 200-plus million consoles sold to support such lofty sales benchmarks?

Launch game exclusives like this should be built to sell sequels - the first game is going to take a loss. Just not enough consoles owned to support good production values (I agree, ZombiU wasn't shoddily programmed, and if it were people would complain about that instead). In a couple years, the sequel will have all the hype from the first one, plus a much greater audience to profit from. Third game even more.



coreyerb said:
fauzman said:
A lot of nintendo fans touted ZombieU as one of the Wii U's key exclusives precisely because of its production values and its hardcore nature (doesnt get much more hardcore than a survival horror) and now a lot seem to be saying they should have made a cheaper game which should have made a profit by now. I mean realistically speaking most retail games nowdays ( and Im not talking AAA) generally need around 1M sales to make a profit so the fact that isnt profitable on the back of weak sales due to weak Wii U sales isnt surprising. I just find it strange that a number of fans seem to be blaming this on the fact that it is a AAA title (in fact I suspect its high sales compared with nintendo IPs is due to its exposure as an exclusive high value 3rd party title) rather than blaming the main culprit - low Wii U sales!!

Budgeting a launch title at the same 1 million sales benchmark as a title five years into the console cycle is ridiculous. Xbox1/PS4 games are going to cost even more to develop. Are we going to hear more stories about games not turning a profit when there aren't 200-plus million consoles sold to support such lofty sales benchmarks?

Launch game exclusives like this should be built to sell sequels - the first game is going to take a loss. Just not enough consoles owned to support good production values (I agree, ZombiU wasn't shoddily programmed, and if it were people would complain about that instead). In a couple years, the sequel will have all the hype from the first one, plus a much greater audience to profit from. Third game even more.

I disagree. I dont see why devs need to take greater risks then they already do and expect a loss in their 1st game particularly if the consoles sells well. I mean sure a number of new IPs dont sell well at launch but some do (Resistance 1 comes to mind). If the game does well critically and is innovative I have no doubt it will sell well. In fact I expect all the sony sequels (KZ:SF and I:SS) to sell more thantheir predecessors (dont know or care about XBO).



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Come on guys... I bought ZombiU.. and it turned out lame!.. its a very ordinary game without Gamepad features!..

I guess most people didnt buy into zombiu bs.. I certainly got fooled into buying it.. its jus shit.



 

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zorg1000 said:
coreyerb said:
Ljink96 said:
coreyerb said:
Ljink96 said:
attaboy said:
Ljink96 said:
Well of course it wasn't! WHY DON'T PEOPLE GET IT! MATURE GAMES DON'T SELL ON NINTENDO! LEAVE THAT TO SONY AND MS! NINTENDO DON'T CARE ABOUT THOSE KINDS OF GAMES! Why don't they understand? Games like this sell well on Playstation or Xbox. Nintendo's kiddy outlook isn't an insult but this is!

So, Resident Evil on the Wii?


Totally different story. Should have exempted RE and MG. I'm talking about those really gritty FPS like CoD or GOW.

Repeating a cliché doesn't make it true. Look at actual facts. Zombi U sold 460K out of 3.19 million = 14.4 percent of Wii U owners bought it. What's a comparable PS3 title, Dead Space 3? 520K out of 78 million = 0.7 percent of PS3 owners bought it. Any other mature games you'd like to consider? Resident Evil 6 - 2.48M out of 78M = 3.2 percent. The difference is those games were released on multiple platforms and could combine sales to reach a profitable number.

Nope, the problem is it's early in the system's life and there aren't enough Wii U owners to support whatever sales target Ubisoft set for it. The problem empirically is not that mature games don't sell on Nintendo. They do.


Yes, I may be making a  cliché generalization but does it not hold at least some bit of truth? Generalizations aren't 100% opinionated.

Where is the truth? Where did that idea come from? What evidence is there that it's still happening? I can point out example after example of mature games selling on Nintendo consoles and yet this idea persists.

Give a few examples then. They may sell a decent amount but in comparison to other platforms, mature games dont sell well on Nintendo consoles.

Two random Nintendo mature-ish exclusives:

Perfect Dark (N64): 2.52 million / 32.93 million = 7.6 percent attach rate.
Mike Tyson's Punch-Out (NES): 3.02M / 61.91M = 4.9 percent

Now, how does that differ from random Xbox/PS exclusives?

God of War (PS3): average ~4.5M / 77.95M = 5.8 percent
Gears of War (X360): average ~6 M / 77.69M = 7.7 percent

Want a multi-platform?

Goldeneye (Wii): 1.76 M / 99.95M = 1.76 percent (better than Xbox360 - 410K / 77.69M = 0.53 percent, PS3 - 630K / 77.95M = 0.8 percent)

Just for fun, the hot new survival horror game against this flawed, unprofitable failure:

ZombiU: 460K / 3.19M = 14.4 percent
The Last of Us (PS3): 1.71 M / 77.95M = 2.2 percent; to reach ZombiU's equivalent attach rate, it'll have to sell an extra 9.5 million copies (more than that, since by the time it'd reach 14.4 percent, more PS3s will have sold). Precisely zero PS3 games not named Call of Duty have even made it to the 14.4 percent benchmark.

What am I missing? Are there piles and piles of failure mature games for Nintendo consoles that I'm forgetting?



chapset said:
Xen said:
chapset said:
Xen said:
chapset said:
Don't do a subpar late port then maybe your games will sale

Are you replying in the correct thread?

Wasn't this a port? resident evil wii U edition?

'fraid not. Plus, RE hasn't been like this in a while.

It's the highest selling third party game on the wii U there is no way it didn't turn a profit this guy must be lying because he hates nintendo


As hardware WiiU is a late subpar port.  It's fans are the one keeping 3rd party relations strong and healthy.



Hundreds of posts discussing this while Gameindustry.biz obviously fabricated news, like they have done many times before. Ubisoft never talked about the profitability of ZombiU. There is not one direct quote from Ubisoft in the entire article. Just a basement dweller typing up bullshit to rile people up and garner hits.

Sadly, this post is going to be ignored and this useless discussion will continue...



fauzman said:
coreyerb said:
fauzman said:
A lot of nintendo fans touted ZombieU as one of the Wii U's key exclusives precisely because of its production values and its hardcore nature (doesnt get much more hardcore than a survival horror) and now a lot seem to be saying they should have made a cheaper game which should have made a profit by now. I mean realistically speaking most retail games nowdays ( and Im not talking AAA) generally need around 1M sales to make a profit so the fact that isnt profitable on the back of weak sales due to weak Wii U sales isnt surprising. I just find it strange that a number of fans seem to be blaming this on the fact that it is a AAA title (in fact I suspect its high sales compared with nintendo IPs is due to its exposure as an exclusive high value 3rd party title) rather than blaming the main culprit - low Wii U sales!!

Budgeting a launch title at the same 1 million sales benchmark as a title five years into the console cycle is ridiculous. Xbox1/PS4 games are going to cost even more to develop. Are we going to hear more stories about games not turning a profit when there aren't 200-plus million consoles sold to support such lofty sales benchmarks?

Launch game exclusives like this should be built to sell sequels - the first game is going to take a loss. Just not enough consoles owned to support good production values (I agree, ZombiU wasn't shoddily programmed, and if it were people would complain about that instead). In a couple years, the sequel will have all the hype from the first one, plus a much greater audience to profit from. Third game even more.

I disagree. I dont see why devs need to take greater risks then they already do and expect a loss in their 1st game particularly if the consoles sells well. I mean sure a number of new IPs dont sell well at launch but some do (Resistance 1 comes to mind). If the game does well critically and is innovative I have no doubt it will sell well. In fact I expect all the sony sequels (KZ:SF and I:SS) to sell more thantheir predecessors (dont know or care about XBO).

Fun with numbers!: Killzone: Shadow Fall edition.

Launch exclusive for PS4, right? Okay, so Killzone 3 sold 2.48 million, let's say there were 40 million PS3s sold when it released in 2011 (offhand no idea how many of the 77.95 PS3s were sold at lower prices since 2011, it's just an estimate). You say KZ:SF will do better than it, so let's double its sales rate. Right, so 2.48M / 40M = 6.2 percent attach rate. All right, KZ:SF nails it, hits 12.4 percent attach rate during launch window.

In order to hit a million sold, even at an unreasonable 12.4 percent attach rate, PS4 will have to sell 8 million consoles. How long will it take to sell that many PS4s? Less than the eight months it took for Ubisoft's CEO to complain about ZombiU's sales? Maybe. What if it only sells as well as KZ3 (more likely)? 16 million consoles necessary to get it to a million, and that's assuming dev costs for PS4 don't raise the profitability benchmark.

That's my point, there are going to be a lot of third-party publishers complaining about not hitting their sales expectations for launch games if they're going to need to break a million sales to break even. Don't make an expensive launch game if you can't afford a loss as a down payment for future sequels.



coreyerb said:
fauzman said:
A lot of nintendo fans touted ZombieU as one of the Wii U's key exclusives precisely because of its production values and its hardcore nature (doesnt get much more hardcore than a survival horror) and now a lot seem to be saying they should have made a cheaper game which should have made a profit by now. I mean realistically speaking most retail games nowdays ( and Im not talking AAA) generally need around 1M sales to make a profit so the fact that isnt profitable on the back of weak sales due to weak Wii U sales isnt surprising. I just find it strange that a number of fans seem to be blaming this on the fact that it is a AAA title (in fact I suspect its high sales compared with nintendo IPs is due to its exposure as an exclusive high value 3rd party title) rather than blaming the main culprit - low Wii U sales!!

Budgeting a launch title at the same 1 million sales benchmark as a title five years into the console cycle is ridiculous. Xbox1/PS4 games are going to cost even more to develop. Are we going to hear more stories about games not turning a profit when there aren't 200-plus million consoles sold to support such lofty sales benchmarks?

Launch game exclusives like this should be built to sell sequels - the first game is going to take a loss. Just not enough consoles owned to support good production values (I agree, ZombiU wasn't shoddily programmed, and if it were people would complain about that instead). In a couple years, the sequel will have all the hype from the first one, plus a much greater audience to profit from. Third game even more.


you mean like Ubi's own Red Steel game? yeah that sequel sure did better.