coreyerb said:
Budgeting a launch title at the same 1 million sales benchmark as a title five years into the console cycle is ridiculous. Xbox1/PS4 games are going to cost even more to develop. Are we going to hear more stories about games not turning a profit when there aren't 200-plus million consoles sold to support such lofty sales benchmarks? Launch game exclusives like this should be built to sell sequels - the first game is going to take a loss. Just not enough consoles owned to support good production values (I agree, ZombiU wasn't shoddily programmed, and if it were people would complain about that instead). In a couple years, the sequel will have all the hype from the first one, plus a much greater audience to profit from. Third game even more. |
I disagree. I dont see why devs need to take greater risks then they already do and expect a loss in their 1st game particularly if the consoles sells well. I mean sure a number of new IPs dont sell well at launch but some do (Resistance 1 comes to mind). If the game does well critically and is innovative I have no doubt it will sell well. In fact I expect all the sony sequels (KZ:SF and I:SS) to sell more thantheir predecessors (dont know or care about XBO).
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