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fauzman said:
A lot of nintendo fans touted ZombieU as one of the Wii U's key exclusives precisely because of its production values and its hardcore nature (doesnt get much more hardcore than a survival horror) and now a lot seem to be saying they should have made a cheaper game which should have made a profit by now. I mean realistically speaking most retail games nowdays ( and Im not talking AAA) generally need around 1M sales to make a profit so the fact that isnt profitable on the back of weak sales due to weak Wii U sales isnt surprising. I just find it strange that a number of fans seem to be blaming this on the fact that it is a AAA title (in fact I suspect its high sales compared with nintendo IPs is due to its exposure as an exclusive high value 3rd party title) rather than blaming the main culprit - low Wii U sales!!

Budgeting a launch title at the same 1 million sales benchmark as a title five years into the console cycle is ridiculous. Xbox1/PS4 games are going to cost even more to develop. Are we going to hear more stories about games not turning a profit when there aren't 200-plus million consoles sold to support such lofty sales benchmarks?

Launch game exclusives like this should be built to sell sequels - the first game is going to take a loss. Just not enough consoles owned to support good production values (I agree, ZombiU wasn't shoddily programmed, and if it were people would complain about that instead). In a couple years, the sequel will have all the hype from the first one, plus a much greater audience to profit from. Third game even more.