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Forums - Gaming - Double Fine's short of money (inevitable Kickstarter problems)

http://www.rockpapershotgun.com/2013/07/03/broken-age-needs-more-money-tries-steam-early-access/

- Despite raising $3.3m on an asking price of only $400k, Double Fine is running out of money to finish Broken Age/Double Fine Adventure
- The schedule was also slipping to 2015 (initial promise was October 2012)
- They're splitting the game into two parts, and making content cuts on top of that, so the Part 1 of the game can come out January 2014
- The cash shortfall will be funded by Double Fine's own money, and by selling Part 1 via Steam Early Access
- Backers still do get the full game at no extra cost

My opinion:

(Edit: I have no problem with Kickstarter the service, only the wild overpromsing of most of its big name game projects)

Everyone should have seen this coming.  Full games of the promised quality and scope just cannot be delivered on Kickstarter budgets or within the stated times. As Double Fine's game is the poster child for KS games, this does not bode well for less financially secure or experienced efforts by others. Double Fine's second team is now working on Massive Chalice: what will happen when the same problems happen to that?

Now we all know what it feels like to publish a Tim Schafer game. - Neogaf



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How is this kickstarters fault or any indication that kickstarter doesn't work? I think this just shows that Double Fine doesn't know how to plan/budget well.



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JOKA_ said:
How is this kickstarters fault or any indication that kickstarter doesn't work? I think this just shows that Double Fine doesn't know how to plan/budget well.

Kickstarter is fine. The idea that you can make a satisfying game even remotely on time and on budget using it is not. None of the headlining game projects have delivered yet - this was the first, and is running into problems already. You see, all KS games have to promise the Earth. They have to say it'll be a worthy successor to insert nostalgic game here, that it will be near-AAA in scope and content, and that any risks are well under control. Any KS pitch that attempted to be realistic wouldn't be funded at all.

If Double Fine can't plan/budget well, how do you expect the teams that sprung up just to make their KS game, with nothing in the bank and no delivery record to do those things?



Soleron said:
JOKA_ said:
How is this kickstarters fault or any indication that kickstarter doesn't work? I think this just shows that Double Fine doesn't know how to plan/budget well.

Kickstarter is fine. The idea that you can make a satisfying game even remotely on time and on budget using it is not. None of the headlining game projects have delivered yet - this was the first, and is running into problems already.

If Double Fine can't plan/budget well, how do you expect the teams that sprung up just to make their KS game, with nothing in the bank and no delivery record to do those things?

Wasn't OUYA a kickstarter project? Did it release on time?



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TruckOSaurus said:
Soleron said:
JOKA_ said:
How is this kickstarters fault or any indication that kickstarter doesn't work? I think this just shows that Double Fine doesn't know how to plan/budget well.

Kickstarter is fine. The idea that you can make a satisfying game even remotely on time and on budget using it is not. None of the headlining game projects have delivered yet - this was the first, and is running into problems already.

If Double Fine can't plan/budget well, how do you expect the teams that sprung up just to make their KS game, with nothing in the bank and no delivery record to do those things?

Wasn't OUYA a kickstarter project? Did it release on time?


There were some delays, and there are still issues of backers not getting their units, but that's a shipping issue (they've said). All in all I'd say that was a successful venture for backers.

 

This... isn't.



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TruckOSaurus said:
Soleron said:
JOKA_ said:
How is this kickstarters fault or any indication that kickstarter doesn't work? I think this just shows that Double Fine doesn't know how to plan/budget well.

Kickstarter is fine. The idea that you can make a satisfying game even remotely on time and on budget using it is not. None of the headlining game projects have delivered yet - this was the first, and is running into problems already.

If Double Fine can't plan/budget well, how do you expect the teams that sprung up just to make their KS game, with nothing in the bank and no delivery record to do those things?

Wasn't OUYA a kickstarter project? Did it release on time?

No. They promised March; shipments to backers were still happening in June.

The reviews have also been very lacklustre. It delivered the bare bones of what they promised, but the hardware power, OS and game selection leave a lot to be desired.

That's what I expect from Broken Age. It'll functionally be an RPG that fulfills the letter of the KS wording, but not the spirit.

Also Ouya had to go and get huge amounts of VC funding. As such the advantages of Kickstarter are nullified. They're largely responsible to a big VC firm, and they're still speculating on the future instead of the current product.



Wow.

That is inexcusable when you ask for x and receive 900%x in funding and still have to delay and cut 75% of content.

I really want to see that documentary of this to see the highs of getting way more money than anticipated and then explaining how they pissed it all away and begged for more through delays.

Tim Shafer, I love ya man, but ya dun goofed sir.



Soleron said:
JOKA_ said:
How is this kickstarters fault or any indication that kickstarter doesn't work? I think this just shows that Double Fine doesn't know how to plan/budget well.

Kickstarter is fine. The idea that you can make a satisfying game even remotely on time and on budget using it is not. None of the headlining game projects have delivered yet - this was the first, and is running into problems already. You see, all KS games have to promise the Earth. They have to say it'll be a worthy successor to insert nostalgic game here, that it will be near-AAA in scope and content, and that any risks are well under control. Any KS pitch that attempted to be realistic wouldn't be funded at all.

If Double Fine can't plan/budget well, how do you expect the teams that sprung up just to make their KS game, with nothing in the bank and no delivery record to do those things?


They originally budgeted 400,000 to get the game done. They ended up with 3.3 million and still couldn't make it happen. They had 8x the budget they thought they needed and they fell short. That seems like a huge failing on double fines part. 

I agree that we won't be seeing AAA games from kickstarter (at least any time soon) but I blame the DEV not the platform they used to get their funding. 



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This is one of those times when i support and agree with Soleron's sceptism. They get almost 9 times more funding than they were asking for and are still facing budget issues.



I backed Shadowrun returns last year they said it would be around summer of this year and is being released July 25th and looks to deliver on all the stuff it promised. Double Fine just cant manage money and probably have someone screwing them out of money.



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