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Forums - Gaming - Games with crappy textures.

 

Well, what do you think?

I like games with crappy textures too! 39 35.45%
 
WTF you talking about? 41 37.27%
 
Meh, I don't know. 12 10.91%
 
Show me da' results! 18 16.36%
 
Total:110
Zero999 said:
curl-6 said:
Zero999 said:

it's a gamecube port on the wii. just like pikmin new play control.

It launched first on Wii. It's a 7th gen launch title.

It was developed for gamecube and ported to wii. It's a gamecube and therefore 6th gen title.

Doesn't matter that it wasn't made for Wii originally, it still came out for Wii originally. The Gamecube version can fairly be called a 6th gen title, but the Wii version is firmly 7th gen.



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Wright said:
TimCliveroller said:
This is a hard one... Metal Gear Solid 4


I don't get your answer in relation to the thread...


In my opinion "Metal Gear Solid 4" has crappy textures. I love the game, but it was way overrated graphically.



Ex Graphics Whore.

Metroid Prime, Half Life, GTA San Andreas and Deus Ex had some crappy textures and they're the best games I've ever played.



Wright said:
Zero999 said:
Wright said:


That's like saying 9 Hours 9 Persons 9 Doors is a PC game that got ported to DS because it was developed in a PC.

Twilight princess was developed FOR nintendo gamecube. your example shows one of many games developed ON a platform (pc) with the intention of being released FOR another platform (ds). You should have at least tryed a different example because 999 was 100% made with ds unique functions in mind. 


That's why it ended up being on IOS too, right?

i don't recall it being on IOS but if it did, doesn't change the fact it's a ds game that was ported to something else.



zorg1000 said:
Wright said:
Zero999 said:
Wright said:


That's like saying 9 Hours 9 Persons 9 Doors is a PC game that got ported to DS because it was developed in a PC.

Twilight princess was developed FOR nintendo gamecube. your example shows one of many games developed ON a platform (pc) with the intention of being released FOR another platform (ds). You should have at least tryed a different example because 999 was 100% made with ds unique functions in mind. 


That's why it ended up being on IOS too, right?

Sorry to butt into ur guys argument, but I would consider Twilight Princess a cross-gen title, meaning both 6 & 7 gen.

What would u consider a game like Titanfall? Its coming to both 360 & One, is it 7th or 8th grn?

it depends wich platform is the basis. for example, watch dogs is being developed with 8th gen in mind and the ports to ps360 will be the las thing made so i'ts an 8th gen game.

twilight princess for wii is a gamecube port, they only mirrored the game to turn link into a right handed and switched some buton imputs to motion. It's still a gamecube title like mario tennis, pikmin and pikmin 2 (all of wich are on the wii with motion controls).



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Zero999 said:
Wright said:


That's why it ended up being on IOS too, right?

i don't recall it being on IOS but if it did, doesn't change the fact it's a ds game that was ported to something else.


Exactly. That's why Twilight Princess is a Wii game, that later got ported to the Gamecube. There's lots of examples with this, you know. The first build of Metal Gear Solid 4 was done with a PS2 and a PS3 prototype dev kit. That didn't stop the game from being on a PS3, though, it could have been on a PS2 given the circumstances. It's cross-gen. The same reason Shattered Memories is a seventh gen title, despite being build with a PS2, as it released first on Wii and later ported to PS2.



Wright said:
Zero999 said:
Wright said:


That's why it ended up being on IOS too, right?

i don't recall it being on IOS but if it did, doesn't change the fact it's a ds game that was ported to something else.


Exactly. That's why Twilight Princess is a Wii game, that later got ported to the Gamecube. There's lots of examples with this, you know. The first build of Metal Gear Solid 4 was done with a PS2 and a PS3 prototype dev kit. That didn't stop the game from being on a PS3, though, it could have been on a PS2 given the circumstances. It's cross-gen. The same reason Shattered Memories is a seventh gen title, despite being build with a PS2, as it released first on Wii and later ported to PS2.

What's the problem with you? twilight princess was announced in 2004 FOR GAMECUBE and was fully developed for the system. it's irrelevant if the wii port was released first, it's still a gamecube port and therefore 6th gen.



Zero999 said:

What's the problem with you? twilight princess was announced in 2004 FOR GAMECUBE and was fully developed for the system. it's irrelevant if the wii port was released first, it's still a gamecube port and therefore 6th gen.


Duke Nukem Forever was announced in 2001, and almost developed (until it got scrapped and entered in development hell) for the consoles and PC during that era. Does that make it a sixth gen title, despite being released in 2011 on the 360, PS3 and PC?

 

The gamecube version wasn't fully developed, though. They delayed once to 2005, and then Anouma complained to Satoru that releasing two versions of the game wouldn't satisfy the consumer, but Satoru pressed and Anouma splited the developers in two teams; being him in the second one which focused on the Wii version, that got mirrowed, added content and refined the combat system. In fact they tried to make the swordplay in a first-person perspective, but they scrapped this version and remodeled the interface. By 2005 neither version was finished. It became a cross-gen title, but it was pushed and marketed as crazy for the Wii version, like it or not. The game was a major system seller for Nintendo's newest console. The gamecube version was finished first, and Anouma ended the Wii version by October 2006. Then, finally, both versions were released at the same time in Japan, but the Wii version crossed frontiers days later, while the gamecube version was pushed two o three weeks before localization.



I guess the real issue here, is the fact that sprites in general age a HELL of a lot better than polygons.

Case in point, many NES games, or hell, for that matter, even old arcade classics like Galaga or Pac Man or Donkey Kong, still honestly look pretty good.

But old polygons? God damn. Most PS1/N64 era games now look fucking ugly as hell. That isn't to say some of them don't still look decent. But a majority are just so blocky with such bad textures....they looked "great" for the time, because that's as advanced as shit had gotten. But the PS2/GC era was a big enough leap over that to matter. Still some not-so-great-looking games, but the polygon and texture levels were high enough by then that old games like Pikmin or Metroid Prime or Shadow of Colossus or Twilight Princess, they still look solid.

But yeah, old sprites > N64/PSX/Saturn Polygons any day of the week. And this is coming from someone who is not, in general, a "graphics guy".

 

 

 

P.S. Sorry folks, but trying to argue that Twilight Princess was a Wii game somehow "Downported" to Wii, is a pretty ridiculous claim to make. It's just functionally not true. Even IF you want to try and say that they started putting more effort into the Wii version and it's control scheme within the last year or less of development, that is literally irrelevant, because the game was built on GC hardware, with GC assets. So no, you're actually straight out wrong. Not just incorrect, but wrong. It's a GC game, ported to Wii, flipped to make him right-handed for the Wiimote.

TP is NOT a decent looking Wii game. It's a fantastic looking Gamecube game. End of story.



Wright said:
Zero999 said:

What's the problem with you? twilight princess was announced in 2004 FOR GAMECUBE and was fully developed for the system. it's irrelevant if the wii port was released first, it's still a gamecube port and therefore 6th gen.


Duke Nukem Forever was announced in 2001, and almost developed (until it got scrapped and entered in development hell) for the consoles and PC during that era. Does that make it a sixth gen title, despite being released in 2011 on the 360, PS3 and PC?

 

The gamecube version wasn't fully developed, though. They delayed once to 2005, and then Anouma complained to Satoru that releasing two versions of the game wouldn't satisfy the consumer, but Satoru pressed and Anouma splited the developers in two teams; being him in the second one which focused on the Wii version, that got mirrowed, added content and refined the combat system. In fact they tried to make the swordplay in a first-person perspective, but they scrapped this version and remodeled the interface. By 2005 neither version was finished. It became a cross-gen title, but it was pushed and marketed as crazy for the Wii version, like it or not. The game was a major system seller for Nintendo's newest console. The gamecube version was finished first, and Anouma ended the Wii version by October 2006. Then, finally, both versions were released at the same time in Japan, but the Wii version crossed frontiers days later, while the gamecube version was pushed two o three weeks before localization.

zelda a link to the past and pikmin 3 were a NES and wii titles respectively, then the projects were entirely MOVED to a different platform. twilight princess for wii was an extra platform, not the main one.