Wright said:
The gamecube version wasn't fully developed, though. They delayed once to 2005, and then Anouma complained to Satoru that releasing two versions of the game wouldn't satisfy the consumer, but Satoru pressed and Anouma splited the developers in two teams; being him in the second one which focused on the Wii version, that got mirrowed, added content and refined the combat system. In fact they tried to make the swordplay in a first-person perspective, but they scrapped this version and remodeled the interface. By 2005 neither version was finished. It became a cross-gen title, but it was pushed and marketed as crazy for the Wii version, like it or not. The game was a major system seller for Nintendo's newest console. The gamecube version was finished first, and Anouma ended the Wii version by October 2006. Then, finally, both versions were released at the same time in Japan, but the Wii version crossed frontiers days later, while the gamecube version was pushed two o three weeks before localization. |
zelda a link to the past and pikmin 3 were a NES and wii titles respectively, then the projects were entirely MOVED to a different platform. twilight princess for wii was an extra platform, not the main one.







