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slowmo said:
According to you, when we see evidence of this theoretical huge performance gulf, then you can start using such terms. Although I don't know why I'm bothered, you'll only be made to look foolish if the performance gap is miniscule, everyone else is more sensible waiting for actual facts and not basing assumptions on GAF rumours.
I seem to recall many people selling the merits of advanced post processing around the release of God Of War 3, some short memories on this forum.
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There are no "theoretical" performance gulf... it is real... specs by specs... PS4 is a more powerful machine and you can compare because both uses the same arch/components.
GAF have a lot of bad assumptions.
And what I remember is that PS3 used the Cell for render and post-processing... in fact the GoW3 only use the Cell for MLAA in post processing... the eSRAM can be used to help the post-processing like the eDRAM.
Again.
MS can make the eSRAM speeds increase to 1TB/s and that won't help in render IQ... the main memory where all the reder assets are processsed (needs way more than 32MB... something like 1GB) runs at 68GB/s... they can't change that even with 1TB/s eSRAM.
And the read and write at the same time is bullshit... any reasonable guy here that knows a little about memory knows that but even so if they can do that working in separated chuncks of memory per time (1MB for read, other 1MB for write) the numbers for theoretical is wrong because there are no math in the PC world that makes the 192GB/s true.
I already worked with game development... and I works still with software development at IBM... I'm not a specialist about everything and can be wrong but I know how the hardware works... you can't change the logicial over a PC hardware.