The second part of the Thursday gaming news:
Thief gets a mini-remaster ahead of its actual Nightdive remaster, courtesy of the GOG Preservation Program
https://www.pcgamer.com/games/action/thief-gets-a-mini-remaster-ahead-of-its-actual-nightdive-remaster-courtesy-of-the-gog-preservation-program/
Exciting news: it is officially Garrett summer. Just recently, Nightdive announced it's been cooking a Thief remaster at the PC Gaming Show, bringing modern resolutions, controller support, and myriad other modcons to the venerable 1998 stealth game. But if that's not enough for you—or you just believe the sacred brooks no improvement—the original game is getting some love too: GOG is inducting Thief Gold into its Preservation Program.
Another Spiderweb RPG that looks like it was made in 1993 drops on Kickstarter and immediately crushes its goal
https://www.pcgamer.com/games/rpg/another-spiderweb-rpg-that-looks-like-it-was-made-in-1993-drops-on-kickstarter-and-immediately-crushes-its-goal/
"Spiderweb Software's latest crappy-looking RPG is now live," I wrote about Queen's Wish: The Conqueror back in 2019. Rude? No, it was entirely affectionate: Spiderweb, a husband-and-wife team of Jeff Vogel and Mariann Krizsan, makes games that look like they come from the Gold Box era but have depth and flexibility that make most modern games green with envy. They're old fashioned, but also really good RPGs.
Which brings us to the point: Spiderweb is remaking its 2005 release Geneforge 3, as Geneforge 3: Detonation, and its Kickstarter campaign has crushed its goal in just 24 hours.
A year after its debut, Blizzard is done adding new heroes and maps to Overwatch's MOBA-inspired Stadium mode
https://www.pcgamer.com/games/fps/a-year-after-its-debut-blizzard-is-done-adding-new-heroes-and-maps-to-overwatchs-moba-inspired-stadium-mode/
Despite the surge in Overwatch players since Blizzard's decision to drop the 2 and take the hero shooter in a new direction earlier this year, the noise around its MOBA-inspired Stadium mode has died down. And so has its popularity, which has prompted a halt in development plans according to a new blog post by game director Aaron Keller.
Two utterly unique and long lost '90s PC horror classics have been exhumed, and they're coming to Steam soon
https://www.pcgamer.com/games/horror/two-utterly-unique-and-long-lost-90s-pc-horror-classics-have-been-exhumed-and-theyre-coming-to-steam-soon/
If you so much as flicked through a PC gaming magazine in the mid '90s, you'll probably recognise the name Ecstatica. Created by Londoner Andrew Spencer and published by Psygnosis, the series spawned two instalments: the first released in 1994 and is a medieval-themed survival horror. The second arrived in 1997, and while it's very distinctly an Ecstatica game by dint of its art style, it dialed back the horror elements quite a bit.
(… a bit of talk about how the games used ellipsoids instead of polygons...)
I'm sure it's easy to find Ecstatica and its sequel online, but they've not been commercially available for decades. That's about to change: they're among a new round of SNEG reissues, which also includes the 2001 Dungeons & Dragons RPG Pool of Radiance: Ruins of Myth Drannor, 1997 3D action game Dark Earth, 2001 turn-based strategy Warlords 4, and 1998 military tactics sim Soldiers at War.
(...)
Ecstatica and Ecstatica 2 will come to Steam and GOG later this year. For more, check out Richard Cobbett on the original Ecstatica.
>> All the links to the games take you to Steam. You’ll have to find the GOG links by yourself.
Report contradicts Microsoft's statements that id Software hasn't been shoved onto Unreal from id Tech: 'It's most likely going to end up in the trash can'
https://www.pcgamer.com/gaming-industry/report-contradicts-microsofts-statements-that-id-software-hasnt-been-shoved-onto-unreal-from-id-tech-its-most-likely-going-to-end-up-in-the-in-the-trash-can/
One of the major victims of Xbox's "reset" is id Software, which suffered a whopping 136 layoffs—a move one artist likened to reducing it to a "support studio". This is a line that Microsoft itself has tried to counter, both via official studio channels and a statement given to Windows Central last week. More on that in a moment.
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Windows Central spoke to Microsoft about that concern, and the site was told "There are dozens of people working on id Tech across multiple locations. Reports that there’s only one person left in Texas are inaccurate."
But now, a comprehensive Game Developer report, speaking to an id Software worker who was laid off, seems to contradict that statement: "They've just gotten rid of all the people who could ever fix, maintain, or change [id Tech], so it's most likely going to end up in the trash can. That's where I just come back to: It completely feels like success is detached from your ability to keep a job, and I think that's basically provable."
>> I won’t be surprised if they were to kill the engine, but it would be a damn shame. By the way, the report from Game Developer is worth reading as it tales that the job cuts were done in a chaotic way.
Marvel Rivals is making some big visual changes to 'cut down on battlefield chaos' which is wonderful because my old brain can't handle that level of overstimulation
https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-is-making-some-big-visual-changes-to-cut-down-on-battlefield-chaos-which-is-wonderful-because-my-old-brain-cant-handle-that-level-of-overstimulation/
I do not possess the required amount of brain cells to digest and discern whatever happens in a Marvel Rivals team fight. I've tried, but anytime I get caught up in the middle while waves of crowd control abilities, ultimates, and everything in between are thrown at me, my brain just turns off. Which is why I'm happy to hear NetEase is trying to dial it all down.
As part of its latest patch NetEase has included some fixes and optimisations which include softening the blinding glow of its hero abilities: "We've dialled back the visual effects for a lineup of heroes to cut down on battlefield chaos and keep your superhero clashes crisp and clear."
Desktop Explorer is a mystery/horror game about the last time when computers were good
https://www.pcgamer.com/games/puzzle/desktop-explorer-is-a-mystery-horror-game-about-the-last-time-when-computers-were-good/
We are, as a people, awash in old operating system simulators. The Roottrees Are Dead, Hack '95, Pipes.exe—something deep inside us yearns for the old ways. We remember, hazily, as though glimpsed through fog, a time when booting up the PC yielded an ethereal Brian Eno startup noise and a world of possibility, rather than an Office 365 upsell and exciting new AI features*.
We are also all getting old, yes. That might have something to do with it too.
The latest entry into the crowded fake OS genre is Desktop Explorer, a mystery/horror game that tasks you with poking through the clearly-but-not-explicitly Windows 95 machine that's been left to you by your uncle. Unc's mind has gone to pieces and his computer is filled with mysteries—ever-deepening puzzles that task you with assembling clues, piecing together events, and using an expanding suite of era-appropriate software to figure just what the heck your uncle was mixed up in, and to find the passwords to locked files that peel back layer after layer of the game's motivating mystery.
Infinity Ward aims to make MW4 even 'more immersive,' and it's already proving divisive: 'Mouse and keyboard is OFFICIALLY DEAD'
https://www.pcgamer.com/games/call-of-duty/infinity-ward-aims-to-make-mw4-even-more-immersive-and-its-already-proving-divisive-mouse-and-keyboard-is-officially-dead/
Every year, Call of Duty either tries to reinvent the wheel, or undo the reinvention it tried last time. With the upcoming Modern Warfare 4, it's attempting the latter—Morgan has played MW4 multiplayer at Infinity Ward recently, and he's not convinced it's a leap forward, despite being confident it'll be the best-playing Call of Duty in years.
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In the latest "From the Ward" developer doc, Infinity Ward has laid out its philosophy with MW4. "We talk a lot about making the game more immersive," explains weapon designer Cody Pierson. "The goal for Modern Warfare 4 is to really put the player in the boots of their operator, make it feel like they're really behind their gun."
(...)
Metaphor, a very good Warzone player, highlighted the fact that these changes specifically kneecap PC players more: "Insane visual recoil + gun smoke. Mouse and keyboard is OFFICIALLY DEAD."
>> The headline is quite misleading.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.









