By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC - Carzy Zarx’s PC Gaming Emporium - Catch Up on All the Latest PC Gaming Related News

I’d be more interested to see how well those lower end cards actually make use of the feature, because 6x frame gen didn’t really make much of a difference for me - at least in Stellar Blade.

On my 5080, 6x frame gen basically gave me the option of tolerating a bit of ghosting (which was actually barely visable for 6x frame gen in all fairness) in exchange for switching from DLSS Balanced to DLAA, and then jumping from 150 FPS to 300 FPS on a 240Hz monitor.

But yeah, neither option looked particularly better than the other. Perhaps if I was jumping from 60fps, to 120fps, and there was just as little ghosting, then the 6x frame gen version could win for me.



Around the Network
NyanNyanNekoChan said:

I’d be more interested to see how well those lower end cards actually make use of the feature, because 6x frame gen didn’t really make much of a difference for me - at least in Stellar Blade.

On my 5080, 6x frame gen basically gave me the option of tolerating a bit of ghosting (which was actually barely visable for 6x frame gen in all fairness) in exchange for switching from DLSS Balanced to DLAA, and then jumping from 150 FPS to 300 FPS on a 240Hz monitor.

Since my OLED monitor (which I'm super happy with!) only supports up to 120 Hz, 6x frame gen, 4x frame gen and even 3x frame gen would make my experience worse... that would lower my base frames to 20, 30 or 40 fps.



After the Jak PC ports I also installed the PC port "Super Mario 64 Co-op Deluxe" on my Steam Deck.
Stable 90 fps in native 1280x800 with 8x anti aliasing and 100x draw distance.

I also activated the free analog camera. When I played though the Switch version last year, I was slightly annoyed by the camera position restrictions... and hated the unwanted camera panning in some levels. Some star objectives were also trial and error due to the short draw distance (f. e. shooting out of one cannon in the first level) in the Switch version.

Banjo Recompiled also runs great on my Steam Deck, I added a few new mods (skip tutorial level, extended draw distance, HD texture pack, "trot quietly", optional 1st person mode without restrictions, BK Nostalgia 64, BK Jiggies of Time). It also saves all collected notes in every level automatically.

Last edited by Conina - on 05 April 2026

Conina said:

Since my OLED monitor (which I'm super happy with!) only supports up to 120 Hz, 6x frame gen, 4x frame gen and even 3x frame gen would make my experience worse... that would lower my base frames to 20, 30 or 40 fps.

A base framerate of 30fps sound rough man. And that's the thing, while the ghosting I had wasn't bad at all, I've found that artifacts are worse with a lower base framerate. As a result, I'm guessing that ideal scenario I mentioned (where I jump from 60fps to 120fps or higher, with just as little ghosting) would be unlikley to ever pop up.



NyanNyanNekoChan said:
Conina said:

Since my OLED monitor (which I'm super happy with!) only supports up to 120 Hz, 6x frame gen, 4x frame gen and even 3x frame gen would make my experience worse... that would lower my base frames to 20, 30 or 40 fps.

A base framerate of 30fps sound rough man. And that's the thing, while the ghosting I had wasn't bad at all, I've found that artifacts are worse with a lower base framerate. As a result, I'm guessing that ideal scenario I mentioned (where I jump from 60fps to 120fps or higher, with just as little ghosting) would be unlikley to ever pop up.

It's been a while since I've looked up FG (given that I don't like to use it), but wasn't it that FG actually lowers your base frame rate somewhat (since you need extra processing for all those extrapolated frames) thus increasing your input latency? FG is nice for motion smoothness, but for actual gameplay smoothness it's making the game worse, IIRC.



Around the Network
HoloDust said:
NyanNyanNekoChan said:

A base framerate of 30fps sound rough man. And that's the thing, while the ghosting I had wasn't bad at all, I've found that artifacts are worse with a lower base framerate. As a result, I'm guessing that ideal scenario I mentioned (where I jump from 60fps to 120fps or higher, with just as little ghosting) would be unlikley to ever pop up.

It's been a while since I've looked up FG (given that I don't like to use it), but wasn't it that FG actually lowers your base frame rate somewhat (since you need extra processing for all those extrapolated frames) thus increasing your input latency? FG is nice for motion smoothness, but for actual gameplay smoothness it's making the game worse, IIRC.

Yeah, when using frame gen the native framerate is reduced because the card has to make the extra operations to create the fake ones. Latency comes from the lower native framerate and also because you're only controlling what happens in one of the 4, 5 or 6 frame you see on screen.

Reflex 2 was supposed to take care of the extra latency, but I honestly don't know if it does or not.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Conina said:

After the Jak PC ports I also installed the PC port "Super Mario 64 Co-op Deluxe" on my Steam Deck.
Stable 90 fps in native 1280x800 with 8x anti aliasing and 100x draw distance.

I also activated the free analog camera. When I played though the Switch version last year, I was slightly annoyed by the camera position restrictions... and hated the unwanted camera panning in some levels. Some star objectives were also trial and error due to the short draw distance (f. e. shooting out of one cannon in the first level) in the Switch version.

Banjo Recompiled also runs great on my Steam Deck, I added a few new mods (skip tutorial level, extended draw distance, HD texture pack, "trot quietly", optional 1st person mode without restrictions, BK Nostalgia 64, BK Jiggies of Time). It also saves all collected notes in every level automatically.

Majora via Recomp and HD texture pack is amazing.  Huge improvement.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

NVIDIA Pascal turns 10, the architecture that gave us GeForce GTX 1080 Ti

https://videocardz.com/newz/nvidia-pascal-turns-10-the-architecture-that-gave-us-geforce-gtx-1080-ti

DLSS 5 announcement video taken offline by Italian TV copyright block

https://videocardz.com/newz/dlss-5-announcement-video-taken-offline-by-italian-tv-copyright-block

Intel confirms our leak, Core Ultra X9 378H Panther Lake CPU launched

https://videocardz.com/newz/intel-confirms-our-leak-core-ultra-x9-378h-panther-lake-cpu-launched

Intel says Raptor Lake is “not going anywhere”, hints at more DDR4/DDR5 hybrid boards

https://videocardz.com/newz/intel-says-raptor-lake-is-not-going-anywhere-hints-at-more-ddr4-ddr5-hybrid-boards

Intel “Big Battlemage” BMG-G31 said to feature 27.7B transistors, 48% fewer than AMD Navi 48

https://videocardz.com/newz/intel-big-battlemage-bmg-g31-said-to-feature-27-7b-transistors-48-fewer-than-amd-navi-48

Intel archives XeSS Unity plugin, ends official support

https://videocardz.com/newz/intel-archives-xess-unity-plugin-ends-official-support

Intel shows Texture Set Neural Compression, claims up to 18x smaller texture sets

https://videocardz.com/newz/intel-shows-texture-set-neural-compression-claims-up-to-18x-smaller-texture-sets

GPUBreach is the third GPU Rowhammer attack, and it can bypass IOMMU

https://videocardz.com/newz/gpubreach-is-the-third-gpu-rowhammer-attack-and-it-can-bypass-iommu

Intel Panther Lake Ultra X Series Laptops See A Significant Price Increase In China While Apple MacBooks Remain Unaffected

https://wccftech.com/intel-panther-lake-ultra-x-series-laptops-see-a-massive-increase-in-prices-in-china-while/

AmorphousDiskMark and AmorphousMemoryMark are now open-source

https://www.reddit.com/r/hardware/comments/1sdqqkd/amorphousdiskmark_and_amorphousmemorymark_are_now/

An open-source 240-antenna array to bounce signals off the Moon

https://moonrf.com/



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

HoloDust said:

It's been a while since I've looked up FG (given that I don't like to use it), but wasn't it that FG actually lowers your base frame rate somewhat (since you need extra processing for all those extrapolated frames) thus increasing your input latency? FG is nice for motion smoothness, but for actual gameplay smoothness it's making the game worse, IIRC.

Kinda. 2x framegen doesn't actually double your framerate because of that.

I have statistics enabled on the nvidia app showing framerate, latency etc. I'll share the results of my test with you. Using Stellar Blade as an example again, with my settings at 4k DLAA everything maxed:

  • Without framegen = 70fps (72ms latency)
  • 2x framegen = 115fps (36ms latency)
  • 3x framegen = 154fps (39ms latency)
  • 4x framegen = 187fps (41ms latency)
  • 5x framegen = 216fps (44ms latency)
  • 6x frame gen = 240fps (48ms latency)

There was of course a bit of variance, but the above was the average in the one desert location that I was in. I couldn't tell any difference with the latency tbh - It's usually the ghosting and other artifacts which is the problem with framegen, though it's not an issue here for whatever reason.

Photos with these statistics (ignore the 1% lows, these are scuffed where I was tabbing in and out):

Spoiler!

Last edited by NyanNyanNekoChan - on 06 April 2026

Intel Pairs Up With Elon Musk on the Grand “TeraFab” Project, Which Plans to Produce Chips at a Volume Significantly Larger Than Any Other Foundry

https://wccftech.com/intel-pairs-up-with-tesla-grand-terafab-project/

DDU 18.1.5.1 makes NVIDIA Shader Cache cleanup optional as NVIDIA App adds Auto Shader Compilation

https://videocardz.com/newz/ddu-18-1-5-1-makes-nvidia-shader-cache-cleanup-optional-as-nvidia-app-adds-auto-shader-compilation

Cat reportedly saves RTX 4090 owner after spotting smoke from burned connector

https://videocardz.com/newz/cat-reportedly-saves-rtx-4090-owner-after-spotting-smoke-from-burned-connector

Qualcomm Snapdragon X2 PCs reach retail, ASUS launches X2 Elite Extreme laptop with 48GB memory at $1,599

https://videocardz.com/newz/qualcomm-snapdragon-x2-pcs-reach-retail-asus-launches-x2-elite-extreme-laptop-with-48gb-memory-at-1599

Colorful to bring back some DDR3 motherboards in May

https://videocardz.com/newz/colorful-to-bring-back-some-ddr3-motherboards-in-may

Corsair quietly increases AMD Strix Halo PC price by $1,100 for flagship SKU

https://videocardz.com/newz/corsair-quietly-increases-amd-strix-halo-pc-price-by-1100-for-flagship-sku

Intel Nova Lake uses Xe3 and Xe3P graphics, no elements of Xe4

https://videocardz.com/newz/intel-nova-lake-uses-xe3-and-xe3p-graphics-no-elements-of-xe4

Valve preparing FPS Estimator, Steam may soon show estimated game framerates for saved PC hardware

https://videocardz.com/newz/valve-preparing-fps-estimator-steam-may-soon-show-estimated-game-framerates-for-saved-pc-hardware

Samsung’s profit surged 8x in Q1 2026, driven by AI data center boom

https://www.sammobile.com/news/samsungs-q1-2026-profit-8x-ai-data-centre-boom/

Every GPU That Mattered

https://sheets.works/data-viz/every-gpu

Neat website

LG Introduces A Price Hike Of Up To $400 For Its Gram 2026 Series Laptops

https://wccftech.com/lg-introduces-a-price-hike-of-up-to-400-for-its-gram-2026-series-laptops/



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850