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Forums - PC - Carzy Zarx’s PC Gaming Emporium - Catch Up on All the Latest PC Gaming Related News

The second part of the gaming news:

The latest game from the developer of Moonlighter is a tower defence roguelike about Dracula fighting off waves of vampire hunters
https://www.pcgamer.com/games/roguelike/the-latest-game-from-the-developer-of-moonlighter-is-a-tower-defence-roguelike-about-dracula-fighting-off-waves-of-vampire-hunters/
Maybe Dracula's gotten a bad rap. Conventional wisdom is that he swans around at night looking for virgins to feed on and sneaking on to boats to England. But according to ReVamp, the latest game from Digital Sun, all he really wants to do is to stay in his castle and be left alone. Relatable, frankly.
You might recognise the developer from previous titles Moonlighter and Cataclismo. It's calling this game a "tower-defensvania", which in practice seems to mean a tower defence game with roguelike elements. Playing as Dracula, you get to build your castle room by room, and place all manner of monstrous guards, before being besieged each day by the forces of humanity.

Arc Raiders studio splits with co-founder over 'unsustainable' situation involving streamer allegations
https://www.pcgamer.com/games/arc-raiders-studio-splits-with-co-founder-over-unsustainable-situation-involving-streamer-allegations/
Arc Raiders developer Embark Studios has "mutually agreed to part ways" with co-founder and chief content officer Rob Runesson, according to an IGN report, following allegations of sexual misconduct with a streamer. Embark said its investigation did not substantiate the claim, but that the decision to part ways was made because the situation had proven "unsustainable."

Marathon nerfs the shotgun everyone is using, reverts sound back to normal, and sets the stage for Cryo Archive
https://www.pcgamer.com/games/fps/marathon-nerfs-the-shotgun-everyone-is-using-reverts-sound-back-to-normal-and-sets-the-stage-for-cryo-archive/
Marathon's fourth map, the Cryo Archive, is close. So close, in fact, that Bungie comes right out and says it's already in the game as of today's update 1.0.5, but we can't yet access it: "Cryo Archive has been added to the game. Good luck getting there."
(...)
Elsewhere in patch 1.0.5 are a bunch of balancing adjustments that make sense on paper. The "Opportunist" mod that fed guns infinite ammo while shields were depleted now has an activation cooldown, so no more infinite WSTR shotgun. Speaking of the double-barrel delight, the one-shot-kill shotty that instantly became the most popular PvP weapon at launch got a significant range nerf. It'll still be a point-blank killer, Bungie says, but beyond that it's a paperweight.
>> The co-creators of Caves of Qud worked as narrative consultants for the game (link).

Hitman's planned crossover with MindsEye is cancelled as the publishing deal with IO Interactive is officially over
https://www.pcgamer.com/games/action/hitmans-planned-crossover-with-mindseye-is-cancelled-as-the-publishing-deal-with-io-interactive-is-officially-over/
MindsEye developer Build a Rocket Boy has announced the end of its publishing deal with IO Interactive under the IOI Partnership program, and says that as a result, the Hitman crossover mission announced in 2025 will not be happening.

Remedy is moving on from FBC: Firebreak, but it's going out with a bang: One final update adds 5 new maps, a lower price, friend's pass, and a promise the game will 'continue to be playable for years to come'
https://www.pcgamer.com/games/fps/remedy-is-moving-on-from-fbc-firebreak-but-its-going-out-with-a-bang-one-final-update-adds-5-new-maps-a-lower-price-friends-pass-and-a-promise-the-game-will-continue-to-be-playable-for-years-to-come/
Following a rough launch in June 2025 and poor sales ever since, Remedy Entertainment is ending support for its co-op shooter FBC: Firebreak, and the big "Open House" update that went live today will be its last. Remedy said the game will remain online and playable, and it's also permanently lowered the price and added a cross-platform Friend's Pass so players who own the game can invite anyone on their friends list to jump into a match.

Subnautica 2 set for early access release in May as Krafton signals surrender: 'We look forward to working with Ted Gill to support a smooth transition and work toward a successful launch'
https://www.pcgamer.com/games/survival-crafting/subnautica-2-set-for-early-access-release-in-may-as-krafton-signals-surrender-we-look-forward-to-working-with-ted-gill-to-support-a-smooth-transition-and-work-toward-a-successful-launch/
Just one day after taking a very hard L at the hands of the once and future leadership of Unknown Worlds, Krafton says Subnautica 2 will launch into early access in May. The release target was revealed in a statement shared with IGN that also appears to indicate that Krafton will not challenge the order that former Unknown Worlds CEO Ted Gill be restored to the role.
>> By the way, Krafton is now an AI defense company (link).

Starfield's Terran Armada story DLC will let you recruit a robot who is 'not evil' but also 'definitely not good'
https://www.pcgamer.com/games/rpg/starfields-terran-armada-story-dlc-will-let-you-recruit-a-robot-who-is-not-evil-but-also-definitely-not-good/
The big news out of Starfield right now is the Free Lanes update, a patch that will finally let players fly between planets in a system by activating a "cruise mode", as well as adding a bunch of quality-of-life improvements, upgrades, and a pet. But Bethesda also took the opportunity to tease an upcoming story DLC called Terran Armada, which pits us against people who think they're the true inheritors of Earth's legacy, and who have an army of robots to prove it.
Those robots can hop out of pods to attack while you're in the middle of exploring one of the Terran Armada's bases, which makes them seem a bit like Skyrim's draugr. Although one of them can be recruited to join your crew as a companion, and I get a bit of an HK-47 vibe off him. "He's not evil," writing director Emil Pagliarulo says in the deep-dive video above. "But he's definitely not good."

'You would not believe the number of AI games in our inbox' says Tunic's publisher 'I am tired of seeing it'
https://www.pcgamer.com/gaming-industry/you-would-not-believe-the-number-of-ai-games-in-our-inbox-says-tunics-publisher-i-am-tired-of-seeing-it/
If you think you're tired of seeing generative AI everywhere, well at least your inbox (probably) isn't full of it (yet), which is more than can be said for indie developer and publisher Finji. CEO Rebekah Saltsman says that the studio's inbox is crammed full of games made with AI, pitches written with AI, and resumes generated by AI too and, honestly, she's tired of it already.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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And here’s the third part:

Baby Steps' level design was hugely inspired by a custom map in Mirror's Edge and Japanese skateboarder Gou Miyagi: 'All of a sudden I was actually looking at and seeing the space in a way that I hadn't in a single player level in a long time'
https://www.pcgamer.com/games/sim/baby-steps-level-design-was-hugely-inspired-by-a-custom-map-in-mirrors-edge-and-japanese-skateboarder-gou-miyagi-all-of-a-sudden-i-was-actually-looking-at-and-seeing-the-space-in-a-way-that-i-hadnt-in-a-single-player-level-in-a-long-time/

Bethesda weighs in on negative DLSS 5 reaction: 'This will all be under our artists’ control, and totally optional for players'
https://www.pcgamer.com/software/ai/bethesda-weighs-in-on-negative-dlss-5-reaction-this-will-all-be-under-our-artists-control-and-totally-optional-for-players/
>> Also from Bethesda, Todd Howard would have preferred not to announce The Elder Scrolls 6 so many years ago (link).

Slay the Spire 2 is one of the year's biggest hits, which is a good time to remember it abandoned Unity because of the dev fee debacle: 'That is how badly you f****d up'
https://www.pcgamer.com/games/roguelike/slay-the-spire-2-is-one-of-the-years-biggest-hits-which-is-a-good-time-to-remember-it-abandoned-unity-because-of-the-dev-fee-debacle-that-is-how-badly-you-f-d-up/

Overwatch players prove that there's still some good left in them as Winston and co triumph over Talon in the seasonal Conquest event
https://www.pcgamer.com/games/fps/overwatch-players-prove-that-theres-still-some-good-left-in-them-as-winston-and-co-triumph-over-talon-in-the-seasonal-conquest-event/

Clair Obscur: Expedition 33 'opened a new avenue' up for Daredevil actor Charlie Cox as he announces taking part in another videogame later this year
https://www.pcgamer.com/games/rpg/clair-obscur-expedition-33-opened-a-new-avenue-up-for-daredevil-actor-charlie-cox-as-he-announces-taking-part-in-another-videogame-later-this-year/

'Sims don't plan anything' says former Sims 4 developer, though he always wanted to program them to: 'it's always shot down, rightfully so'
https://www.pcgamer.com/games/the-sims/sims-dont-plan-anything-says-former-sims-4-developer-though-he-always-wanted-to-program-them-to-its-always-shot-down-rightfully-so/



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Chrkeller said:

I tend to agree with Huang, DLSS 5 is in development, people need to relax and see what happens. DLSS 4 is fantastic.

It's true that DLSS5 is still in development, but it's also true that Nvidia is (or at least was) confident enough with the results to host a conference, invite several members of the media and to publish videos about it for everyone to see.

So, in development? Yes. Will the end implementation differ a lot from what was shown? Not likely.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

There is certainly a lot of negativity around DLSS 5 but it does feel like it has to do with the way they presented rather than about the technology. Most people takes one look at the faces and calls it Ai Slop which kinda does include me cause man, it is right in the uncanny valley. But the improvements to environmentals and a lot of other stuff is quite nuts. Also seeing the some of the remasters on reddit where they adjust the tone mapping makes the character models look quite impressive.

Assuming they don't back down from this path, I do think DLSS 5 and neural rendering is the next step in graphical advancements. PS6 and Xbox PC aren't including neural rendering hardware compatibility for nothing but it will be interesting to see their implementations of it and how it differs from Nvidia. I wouldn't be surprised if it goes like Raster Ultra > Ray Tracing > Path Tracing > Neural Rendering in terms of graphics options as next gen gets going.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

To me the pictures looked like a bunch of tech people using the tool when they are developers, which is what happened. I want to see what developers can do with it. Worse case, dont use it. I dont get the internet outrage. But I am also out of date and dont keep up. I had to google uncanny valley, it was a first for me when I saw it mentioned around the web.



rtx 4090, 32 gb ram, i7-13700k

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Jizz_Beard_thePirate said:

PS6 and Xbox PC aren't including neural rendering hardware compatibility for nothing but it will be interesting to see their implementations of it and how it differs from Nvidia. I wouldn't be surprised if it goes like Raster Ultra > Ray Tracing > Path Tracing > Neural Rendering in terms of graphics options as next gen gets going.

IIRC, PS6/Helix are including hardware for neural radiance, which enables for rayscasting to be cut early, and then ML, while you're playing the game, is trying to complete the task training itself in real time - basically another level of approximations, but still in 3D space.

This DLSS5 seems like 2D screen space tech, so I don't really like that nVidia feels that way to go in the future is more of that.

And honestly, I find what it does to environments is a mixed bag - I'd like to see all of their examples tone mapped like originals for better comparison, cause some of the examples are uglier for me than original game visuals.



NVIDIA DLSS 5 reveal trailer reportedly gets just 16% positive ratings

https://videocardz.com/newz/nvidia-dlss-5-reveal-trailer-reportedly-gets-just-16-positive-ratings

OptiScaler update brings FSR 4 INT8 support to RDNA 2 on newer Radeon drivers

https://videocardz.com/newz/optiscaler-update-brings-fsr-4-int8-support-to-rdna-2-on-newer-radeon-drivers

ARCTIC launches Senza AI 370 under-desk fanless PC with Ryzen AI 9 HX 370 for €1,199.99

https://videocardz.com/newz/arctic-launches-senza-ai-370-under-desk-fanless-pc-with-ryzen-ai-9-hx-370-for-e1199-99

A 16GB LPDDR5X RAM Paired With 1TB Of UFS 4.1 Storage Is Now Retailing At A 19 Percent Premium To Qualcomm’s Snapdragon 8 Elite Gen 5 Chip

https://wccftech.com/a-16gb-lpddr5x-ram-paired-with-1tb-of-ufs-4-1-storage-is-now-retailing-at-a-19-percent-premium-to-qualcomms-snapdragon-8-elite-gen-5-chip/

Crystal Dynamics Announces Latest Layoff, Says it “Remains Fully Committed” to Development of Already Announced Tomb Raider Titles

https://wccftech.com/tomb-raider-developer-crystal-dynamics-announces-fourth-layoff-in-12-months/

New Optiscaler Version Brings Major Performance Improvements For FSR 4 INT8 On RDNA 2 GPUs

https://wccftech.com/optiscaler-v4-0-2b-rolled-out-with-for-fsr-4-int8-on-rdna-2-gpus/

Kioxia Reportedly to End Slim NAND Packages, Final Shipments due March 2027

https://www.trendforce.com/news/2026/03/19/news-kioxia-reportedly-to-end-slim-nand-packages-final-shipments-due-march-2027/



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

The Thursday gaming news:

SALES/PLAYER COUNTS & DEALS

Dev breaks down in tears when 4 years of work are rewarded with $250,000 earnings in a week: 'I don't know why people are so nice'
https://www.pcgamer.com/gaming-industry/game-development/dev-breaks-down-in-tears-when-4-years-of-work-are-rewarded-with-usd250-000-earnings-in-a-week-i-dont-know-why-people-are-so-nice/
In a small ray of light for our fallen world, an indie dev who poured their heart and soul into their game seems to have actually been rewarded for it. As spotted by Dexerto (via GamesRadar), solo dev Cakez learnt his game Tangy TD had made $250,000 in a week while he was streaming, and he seemed truly unable to believe it.
Cakez has been documenting the process of making Tangy TD on his YouTube channel and streams for the past four years. A clip of him opening his day-one sales report and seeing it had made $30,000 went viral all by itself, and when the time came to check out his week-one report, he invited the community to see it with him.
And, well, an already-emotional Cakez couldn't really believe what he saw: $245,123 gross lifetime Steam revenue ($197,847 net revenue). That's from 28,078 copies sold. Our hero couldn't believe it, and was immediately overcome by tears as his wife whooped in celebration beside him. It was, I must admit, an incredibly wholesome sight.
>> Congratulations to him. Also, sine I got curious, I couldn’t find the game on GOG, EGS or itch.io, meaning that most if not all the sales come from Steam, which surprised me given that the gross/net revenue difference is around 20%, not 30%.

This week, the Epic Store gives away:

Next week, the free games will be Havendock and Hyper Echelon.

GOG has launched its Spring Sale, with over 8000 deals up to 95% off until the 3rd of April: https://www.gog.com/en/spring-sale

Steam has two new deals (once we remove the ones that will end later today) and also two new sales:

At Humble we find a couple of new deals:

And Fanatical has three new 24h Flash Deals:

SOFTWARE & DRIVERS

-Nothing today-

MODS, EMULATORS & FAN PROJECTS

-Also nothing-

GAMING NEWS

EXODUS Looks, Feels, and Plays Like Mass Effect in Its Latest Gameplay Video
https://www.dsogaming.com/videotrailer-news/exodus-looks-feels-and-plays-like-mass-effect-in-its-latest-gameplay-video/
IGN has just shared a short but sweet gameplay video for EXODUS. This video features a combat sequence, as well as some exploration and puzzle scenes. As such, it will give you a glimpse at what Archetype Entertainment aims to create.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Thursday gaming news, part two:

Mewgenics' latest update makes one of its most unpredictable fights a bit fairer, and includes maybe the best patch note of all time: 'Fixed case where a non-binary cat with dwarfism would crash the game if playing in Brazilian Portuguese'
https://www.pcgamer.com/games/roguelike/mewgenics-latest-update-makes-one-of-its-most-unpredictable-fights-a-bit-fairer-and-includes-maybe-the-best-patch-note-of-all-time-fixed-case-where-a-non-binary-cat-with-dwarfism-would-crash-the-game-if-playing-in-brazilian-portuguese/
The stream of post-launch patches for Mewgenics has been pretty constant since its release last month. With a game this big and full of overlapping systems, unleashing it on the general public was always going to reveal an explosion of bugs and issues, and it seems like developers Edmund McMillen and Tyler Glaiel have been busy trying to catch them all.
The latest patch, 1.0.20870, is largely just more of the usual bug fixes and tweaks, but does have the honour of including one of the best patch notes of all time: "Fixed case where a non-binary cat with dwarfism would crash the game if playing in Brazilian Portugese [sic]."
>> A weird bug that brings the longest headline in a long time.

Lost Ark fans fear the worst as Amazon lays off more employees 'as part of broader organizational decisions'
https://www.pcgamer.com/gaming-industry/lost-ark-fans-fear-the-worst-as-amazon-lays-off-more-employees-as-part-of-broader-organizational-decisions/
Some high-profile layoffs at Amazon Game Studios has Lost Ark fans worried that the game is approaching its end of days, despite still putting up decent player numbers on Steam. In a message posted on its website, the Lost Ark dev team acknowledged that cuts have happened, but said it will "keep working to improve the game and move Lost Ark forward with every update."

After this game dev shared her prototype online, it took less than 5 hours for someone to post their vibecoded knockoff
https://www.pcgamer.com/gaming-industry/after-this-game-dev-shared-her-prototype-online-it-took-less-than-5-hours-for-someone-to-post-their-vibecoded-knockoff/
Yesterday, game developer and technical artist Freya Holmér shared a glimpse at a side-project she'd been toying with: a rotational twist on Tetris, where dropping a piece into place rotates the screen 90 degrees towards the side where your blocks landed. "Been feeling kinda stressed lately so I made a little prototype," she said. "Is this anything?"
The response confirmed that it was, indeed, something. At time of writing, the clip of Holmér's prototype has already been viewed on X more than 2 million times, while Bluesky users insist they "need to spend hours playing this." There's something mesmerizing about it: The brain yearns to rotate blocks that rotate other blocks. Hell, even Tim Schafer thinks it looks sick.
It took less than a day for someone to post a knockoff.
"Someone already vibecoded (a bad clone of) this and shared it online because we live in the worst timeline," Holmér said today on Bluesky. "Y'know it kinda disincentivizes me from sharing progress when there are slop ghouls around every corner, AI or otherwise."
>> I hope it becomes a full game. Also, f*ck that talent-less moron for the knockoff.

Cities: Skylines 2 boss says they 'completely overestimated' the Unity engine's capabilities
https://www.pcgamer.com/games/sim/cities-skylines-2-boss-says-they-completely-overestimated-the-unity-engines-capabilities/
In the wake of Cities: Skylines 2's shaky launch and mixed reception, developer Colossal Order and publisher Paradox Interactive have parted ways, with a new dev, Iceflake Studios, stepping in to continue patching the city builder.
(...)
At least some of Skylines 2's struggles both during development and post-launch were due to the Unity engine the game is built on, according to Colossal Order CEO Mariina Hallikainen. "We completely overestimated the engine's capabilities at the beginning of the project," Hallikainen said when we talked earlier this month.

Tomb Raider Remastered studio denies using generative AI in latest update, says fixes for bugs and 'texture issues' are on the way
https://www.pcgamer.com/games/action/tomb-raider-remastered-studio-denies-using-generative-ai-in-latest-update-says-fixes-for-bugs-and-texture-issues-are-on-the-way/
Tomb Raider Remastered developer Aspyr has issued a statement saying that its "top priority" is to fix bugs and texture issues in the recently released Challenge Mode update for Tomb Raider 1-3 Remastered, but it also denied accusations that the new outfits included in the update were created with generative AI.

You're laughing—Thomas the Tank Engine is being brutalized by Unreal Engine physics, and you're laughing
https://www.pcgamer.com/games/sim/youre-laughing-thomas-the-tank-engine-is-being-brutalized-by-unreal-engine-physics-and-youre-laughing/
Oh, Thomas the Tank Engine, you delightful locomotive: How we love you and your haunting homunculi visage, your community of animate rail engines, your diligent adherence to the tasks of Sir Topham Hatt, your habit of getting launched with incredible violence by an inscrutable malfunction of physical law.
Okay, so that last bit is a new addition to the Tank Engine canon, and we have Thomas & Friends: Wonders of Sodor to thank for it. Released on Steam this week, Wonders of Sodor casts Thomas and his troublingly faced peers in a train sim where players navigate the many duties of the North Western Railway—duties that have a tendency to punt these sentient traincars into the upper stratosphere with no discernible cause.
Wonders of Sodor has been enjoying a bit of a viral launch, in large part thanks to the sheer number of videos showing unpredictable physics bugs that forcefully jettison Thomas & Co. off the railroad tracks. Thomas will be comfortably tooting along in pleasant, picturesque comfort before he's suddenly brutally repulsed by gravity, as though being punished by some unseen and vindictive higher power who has, at last, deemed that the world should no longer suffer the living horror of the Man-Train.

Dead by Daylight's new K-pop chapter doesn't add a new killer, but it does sound like one more step towards a healthier game: 'It's a bit of a trial'
https://www.pcgamer.com/games/horror/dead-by-daylights-new-k-pop-chapter-doesnt-add-a-new-killer-but-it-does-sound-like-one-more-step-towards-a-healthier-game-its-a-bit-of-a-trial/
The Dead by Daylight roster of horror baddies grows a little longer every year, and up until 2025, the asymmetrical horror arena maintained a (mostly) regular update schedule by adding one major chapter every three months. Those DLC add-ons typically came with a new killer, survivor, and occasional map, but Behaviour adjusted its schedule last year.
Instead of four new killers for the year, Dead by Daylight's Year 10 Roadmap outlined plans for three. The game still received its four major chapters, but one dropped the extra killer. At the time, it sounded like players were getting fewer new toys overall, but that's not the case. Behaviour is filling gaps elsewhere with hefty reworks, quality of life initiatives, and other Dead by Daylight features.

An indie asking for $250,000 is 'a drop in the bucket' says Tunic's publisher, but indies are in a 'survival' era because companies think that 'isn't profitable enough' to fund
https://www.pcgamer.com/gaming-industry/an-indie-asking-for-usd250-000-is-a-drop-in-the-bucket-says-tunics-publisher-but-indies-are-in-a-survival-era-because-companies-think-that-isnt-profitable-enough-to-fund/
Indie games survived the theoretical "indiepocalypse" of 10 years ago and they survived the influx of AAA escapees of five years ago, and if we were going to coin a new era of indie games right now, it's "survival," says the CEO of indie developer and publisher Finji, Rebekah Saltsman, and not in the fun crafting-survival way either.

Capcom and Ubisoft developers surprised by DLSS 5 announcement: “We found out at the same time as the public"
https://www.pcgamer.com/hardware/graphics-cards/capcom-and-ubisoft-developers-surprised-by-dlss-5-announcement-we-found-out-at-the-same-time-as-the-public/
Among the many debates surrounding Nvidia's DLSS 5 announcement is one about artist autonomy and creative freedom. Effectively, the question is 'do these tools hinder or contribute to artistic direction?', and developers are pretty mixed on that one, to put it lightly. Where the likes of Bethesda boss Todd Howard and Capcom executive Jun Takeuchi seem to be in support of it, many developers are anxious, disgusted, or even blindsided by it.
According to Insider Gaming, a Ubisoft developer said, “We found out at the same time as the public”.
It's not clear who this developer is, which department they work in, or how widespread that secrecy is at Ubisoft, but Assassin's Creed Shadows was one of the games used to showcase DLSS 5 during its reveal earlier this week.
As well as Ubisoft, developers at Capcom reportedly told Insider Gaming they were shocked by the announcement, as Capcom had historically been "anti-AI". Resident Evil Requiem's shot of Grace Ashcroft is among the most highly criticised from the DLSS 5 reveal, with our own Tyler Wilde arguing it 'clearly overwrites game characters with AI beauty standards.'
>>***Slow clap*** (not just to Nvidia, but also the higher ups at Ubisoft and Capcom that didn't bother to tell anything about it to the teams behind those games)



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Thursday gaming news, part three and last:

Take-Two boss says he's not interested in putting ads into premium games: 'It would seem unfair'
https://www.pcgamer.com/gaming-industry/take-two-boss-says-hes-not-interested-in-putting-ads-into-premium-games-it-would-seem-unfair/
>> He also said that he cannot fathom anyone not wanting to play GTA 6 (link). He crealy doesn’t know me.

Capcom says yep Leon is married, and now has 'a place to go home to' after killing an army of infected: but who's waiting for him when he gets there?
https://www.pcgamer.com/games/action/capcom-says-yep-leon-is-married-and-now-has-a-place-to-go-home-to-after-killing-an-army-of-infected-but-whos-waiting-for-him-when-he-gets-there/

Dealing trillions of damage in Diablo 4 isn't a problem worth worrying about as long as 'there's something that makes it meaningful', game director says: 'I know a lot of it is from fear'
https://www.pcgamer.com/games/rpg/dealing-trillions-of-damage-in-diablo-4-isnt-a-problem-worth-worrying-about-as-long-as-theres-something-that-makes-it-meaningful-game-director-says-i-know-a-lot-of-it-is-from-fear/

Arc Raiders devs wanted to make it an adventure game more than a shooter: 'We saw more potential in allowing players to explore rather than just shoot'
https://www.pcgamer.com/games/third-person-shooter/arc-raiders-devs-wanted-to-make-it-an-adventure-game-more-than-a-shooter-we-saw-more-potential-in-allowing-players-to-explore-rather-than-just-shoot/

Clair Obscur's narrative lead says while it's 'a painful process' to write, AI has never tempted her: 'The whole point of writing is to express what I have in my head'
https://www.pcgamer.com/games/rpg/clair-obscurs-narrative-lead-says-while-its-a-painful-process-to-write-ai-has-never-tempted-her-the-whole-point-of-writing-is-to-express-what-i-have-in-my-head/



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.