The second part of the gaming news:
Hello Kitty Island Adventure is getting its first major content update today, including a new area, more visitors, and the ability to finally place items on tables
https://www.pcgamer.com/games/life-sim/hello-kitty-island-adventure-is-getting-its-first-major-content-update-today-including-a-new-area-more-visitors-and-the-ability-to-finally-place-items-on-tables/
Hello Kitty Island Adventure's first major content update is finally here, and there are a plethora of new additions to get stuck into. From welcoming new visitors to the island, to a mass of additional quests to complete, the Friends, Flowers, and Frozen Peaks update has it all. Just as I think I'm done pouring hours and hours into my island getaway, now I've got even more reason to keep befriending Sanrio's beloved mascots.
Devs lament Oblivion Remastered's surprise release as Todd Howard eats their lunch: 'I noticed a complete stop in game sales from about 2 pm onward on Oblivion day'
https://www.pcgamer.com/games/the-elder-scrolls/devs-lament-oblivion-remastereds-surprise-release-as-todd-howard-eats-their-lunch-i-noticed-a-complete-stop-in-game-sales-from-about-2-pm-onward-on-oblivion-day/
In terms of complexity, anxiety, and sheer turbidity, launching a videogame seems roughly equivalent to planning a land war on Mars. It's a constant, 5D chess game with thousands of players and no clear ruleset, where definite victories become humiliating defeats—and vice versa—according to no obvious laws. But at least one thing is clear: you're better off not launching your plucky little indie thing against GTA 6 or some other Vredefort-impact scale release.
So you can imagine a lot of devs' disappointment when Bethesda popped up last week to announce it was releasing Oblivion Remastered, suddenly dropping a humongous launch in the middle of what had been, previously, a relatively uncluttered release period.
"From the perspective of indies and indie publishers, this is the problem with these sort of massive shadow drops," said Raw Fury boss Jónas Antonsson (via GamesRadar) on X. "Everything more or [less] gets buried." Raw Fury is the publisher of puzzle-horror game Post Trauma, which released last week on, um, April 22. That's the same day Oblivion Remastered hit.
Fighting game Marvel Contest of Champions is coming to PC with over 300 characters
https://www.pcgamer.com/games/fighting/fighting-game-marvel-contest-of-champions-is-coming-to-steam-with-over-300-characters/
Marvel Contest of Champions, a free-to-play mobile fighting game first released in 2014, is bringing a roster of over 300 Marvel superheroes and villains to PC.
Surely that is too many Marvel people for a fighting game, I thought. But then I clicked through all 19 pages of Champion spotlights on the official site, and it's true: Spider-Punk, Rintrah, Platinumpool, Air-Walker, Count Nefaria, Sunspot, they're all there. (And I promise I didn't make any of those up.)
Nexon wins the bidding war to make a new StarCraft as well as distribute a Blizzard mobile game that's being called 'Overwatch 3'
https://www.pcgamer.com/games/strategy/nexon-wins-the-bidding-war-to-make-a-new-starcraft-as-well-as-distribute-a-blizzard-mobile-game-thats-being-called-overwatch-3/
In late March the news broke that four Korean companies were competing to pitch for the StarCraft license from Blizzard. NCSoft, Nexon, Netmarble, and Krafton are all absolute giants and, attracted by StarCraft's long and storied history in South Korea, were pitching everything from an MMO to a mobile game as a continuation of the iconic RTS series.
South Korean financial news outlet MTN is now reporting that the process has ended with Nexon winning the license. Nexon's pitch was previously described as a "unique" take on the StarCraft universe, and the MTN report adds that the deal includes the Korean and Japanese distribution rights for "Overwatch mobile."
>> So, it’s likely not a RTS and it may not leave Korea. Nothing for you, guys.
After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game: 'I'm committed to not working on Stardew Valley until I'm done with Haunted Chocolatier'
https://www.pcgamer.com/games/life-sim/after-getting-stardew-valley-to-a-good-place-with-update-1-6-eric-barone-is-now-fully-focused-on-his-next-game-im-committed-to-not-working-on-stardew-valley-until-im-done-with-haunted-chocolatier/
Eric Barone has a problem: He wants to make his new game, Haunted Chocolatier, but he also has a deep love for his indie mega-hit Stardew Valley—and, more to the point, a seeming inability to stop working on it. It's a tough spot alright, one he's talked about before, but speaking to PC Gamer's Wes Fenlon at GDC recently, Barone said he's got a plan, or at least an idea: Run away into the forest and stay there until it's done.
>> The video with the interview is in the article, and he also described both games in a rather vague way.
Dune-inspired indie roguelike admits it kinda ran out of ideas, but releases out of early access anyway and goes 100% free: 'Only so many things you can do that fit into the 'lateral worm cannon' mold'
https://www.pcgamer.com/games/roguelike/dune-inspired-indie-roguelike-admits-it-kinda-ran-out-of-ideas-but-releases-out-of-early-access-anyway-and-goes-100-percent-free-only-so-many-things-you-can-do-that-fit-into-the-lateral-worm-cannon-mold/
Indie developer Emerick Gibson first released Iron Mandate on Steam early access in March 2023: a roguelike shooter loosely inspired by Dune's sandworms, Gibson subsequently spent around a month updating the game, before seemingly abandoning the idea.
Two years later Gibson returned to fully release the game, make it free of charge, and share a post mortem "retrospective on a 'failed' project" (thanks, GamesRadar+). And he doesn't sugar-coat it either: there's "a lack of time, money and fundamental issues with the core idea, [so] I'm moving this game out of early access, leaving it free and moving on."
Electronic Arts lays off hundreds of employees and cancels 2 'incubation projects' including a new Titanfall game
https://www.pcgamer.com/gaming-industry/electronic-arts-lays-off-hundreds-of-employees-and-cancels-2-incubation-projects-including-a-new-titanfall-game/
Electronic Arts has reportedly laid off 300 and 400 people, according to a new Bloomberg report, including roughly 100 at Apex Legends studio Respawn Entertainment. Respawn has also cancelled at least two early-in-development projects, one of which was reportedly a Titanfall-based extraction shooter.
>> Bad news for Titanfall fans.
'AI is going to become more and more difficult to detect': Fortnite has no plans to clean up increasing number of AI thumbnails cluttering up user-generated experiences
https://www.pcgamer.com/games/battle-royale/ai-is-going-to-become-more-and-more-difficult-to-detect-fortnite-has-no-plans-to-clean-up-increasing-number-of-ai-thumbnails-cluttering-up-user-generated-experiences/
Head into Fortnite's ever-growing library of user-generated game modes and you'll be inundated with all kinds of AI-generated thumbnails vying for your attention.
That won't be changing anytime soon either, as Epic product management director Dan Walsh and executive vice president Saxs Persson dove into the rise of generative AI usage in Fortnite during a YouTube livestream around moderation in the battle royale.
Splitgate 2 open beta test kicks off in May with a 'massive amount of new content'
https://www.pcgamer.com/games/fps/splitgate-2-open-beta-test-kicks-off-in-may-with-a-massive-amount-of-new-content/
The Splitgate 2 open alpha test that ran earlier this year was "very fun," in the opinion of PC Gamer shooter pro Morgan Park, with some significant changes made based on feedback from a playtest that ran in 2024. And there's good news if you missed it: 1047 Games announced today that a much bigger open beta test is set to begin on May 22.
Wagon is a 1-bit card-based spiritual successor to survival classic The Oregon Trail, and wastes no time getting right into the cannibalism
https://www.pcgamer.com/games/survival-crafting/wagon-is-a-1-bit-card-based-spiritual-successor-to-survival-classic-the-oregon-trail-and-wastes-no-time-getting-right-into-the-cannibalism/
Things could get pretty bleak in classic text adventure The Oregon Trail, with dwindling supplies, damaging storms, and hostile entities making the frontier journey a test of resource management and strategy. Dying of dysentery was only one of the risks, along with (depending on which of the many versions you played) broken limbs, typhoid, or starvation.
Wagon, which launches this week on Steam, is a spiritual successor to The Oregon Trail, where the word spiritual is pretty literal. There's a strong thread of the occult running through the 1-bit adventure: the calendar you mark the passage of time with has a pentagram on it, and that's just for starters.
Tomorrow there'll be no gaming news, but I'll post something else. More news on Friday.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
















































