Jizz_Beard_thePirate said:
JEMC said:
Well, look at it this way: The Wikipedia page for Monolith Productions says that it has 100+ employees. Now let's assume that the average pay for all of them is $35000 a year. Since the game had a trailer debut at the Game Awards of 2021, we can speculate that they had been working on it since early that year. So 4 years, 35k a year and 100 people means 14 millions just in wages... And that's a very low estimate as there are more than 100 employees and there's no way in Hell that the average pay, including directors and execs of the studio plus the ones on the publisher side are "only" $35K, and it's not hard to imagine this cost coming closer to 20 millions rather than 15 millions. Then add the rent of the office(s), the bills (the electricity and water ones can't be small), all the yearly costs they have to pay to use the software tools since most of it will likely be subscription based, etc. and yeah, it's easy to imagine how the total sum can grow quite a lot and put it rather close to those $100 millions. |
I get what you are trying to say but a lot of that was already a thing in prior generations of game development. It feels like the issue really is that for a lot of high profile games, they are taking an abnormally long time to come out vs prior generations. Like take a game like Concord. Why did that take 8 years to come out? Why is GTA VI taking two console generations to come out? Etc. It just feels like a lot of miss-management is happening in the games industry where things are ballooning out of control. I get the feeling that we are in for quite a shakeup if things continue to go this way. |
Textures need to be of higher quality, maps more detailed and usually bigger, improved AI, and more motion capture and voiceover work, etc. and all that takes more time and money.
Why did Concord need 8 years to be made? No idea. I wonder how much of that time was spent in meetings and discussions and how much was actually developing the game.
Why is GTA 6 taking so long? Well, Rockstar also made RDR2, and given how much has GTA 5 kept selling and the big success of GTA Online, neither them nor Take Two were in a hurry to move on to the next title.
Jizz_Beard_thePirate said:
Bofferbrauer2 said:
I think the 4080S is faster than the 7900XTX in this because some amount of RT is being used, without RT (and one game where AMD's GPUs have atrociously low framerates due to some bug iir the last HU video correctly, not sure if that game is in their test suite) it should be in front. Either way, I got the numbers from the leaks that compared the 9070XT to a 4080S, so those may be outliers, but it's the only data I have, so I had to go from there to make that calculation. We'll know more in a couple weeks I guess. |
Nah techpowerup has a different section for Ray Tracing tests so that should be pure Raster. HUB does show the 4080 Super being slightly ahead of 7900XTX at 1440p while 7900XTX is slightly faster than 4080 Super at 4k. But either way the difference between 7900XTX and the base 4080 (non-super) at 4k is 5% and at 1440p is 1.4% where as the difference between 7900XTX and 7900XT is 20% according to HUB. Maybe Radeon will do a "jebait" and be like, "we beat our expectations" sorta thing. But idk, I think 9070 XT and 5070 Ti will be pretty close in performance. And if that does happen, I really hope Radeon prices it well since with xbox shitting the bed, gpus are becoming more and more important. |
Let's keep in mind that the leak/rumor said that AMD was aiming "close to 4080S in raster", not that they would match it. If they come within 5-10% of that, I think it would be within reason, at least from the point of view of that rumor/leak.
But we'll see in, hopefully, less than a month.
Please excuse my bad English.
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