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Jizz_Beard_thePirate said:

Wonder Woman game has already cost $100 million; “years away from release, if it ever makes it to market”

https://www.neogaf.com/threads/wonder-woman-game-has-already-cost-100-million-%E2%80%9Cyears-away-from-release-if-it-ever-makes-it-to-market%E2%80%9D.1680545/

Why in the fuck do modern games cost so damn much yet the results are so mid. While WW remains to be see how good, mid or bad it is, a lot of games these days have insane budgets for what really shouldn't be the norm.

Well, look at it this way:

The Wikipedia page for Monolith Productions says that it has 100+ employees. Now let's assume that the average pay for all of them is $35000 a year. Since the game had a trailer debut at the Game Awards of 2021, we can speculate that they had been working on it since early that year. So 4 years, 35k a year and 100 people means 14 millions just in wages... And that's a very low estimate as there are more than 100 employees and there's no way in Hell that the average pay, including directors and execs of the studio plus the ones on the publisher side are "only" $35K, and it's not hard to imagine this cost coming closer to 20 millions rather than 15 millions.

Then add the rent of the office(s), the bills (the electricity and water ones can't be small), all the yearly costs they have to pay to use the software tools since most of it will likely be subscription based, etc. and yeah, it's easy to imagine how the total sum can grow quite a lot and put it rather close to those $100 millions.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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