Wednesday news, part two:
Final Fantasy 14's chaotic alliance raid lives up to the name by swapping around 2 wrongly labeled attacks an entire month after everyone's already learned them
https://www.pcgamer.com/games/final-fantasy/final-fantasy-14s-chaotic-alliance-raid-lives-up-to-the-name-by-swapping-around-2-wrongly-labeled-attacks-an-entire-month-after-everyones-already-learned-them/
Final Fantasy 14's first chaotic alliance raid—a higher difficulty 24-player fight that's adapted from one of the original A Realm Reborn raids—arrived at the end of December, and I actually like it a lot. Even if having to rely on 23 other people to consistently execute each mechanic is the definition of futile.
Well, why not make things even more difficult by deciding to swap around two ability names, nearly a month after the fight was released? I assume that's the question Square Enix asked itself, because that's what it's done. It turns out that two names tied behind one of the boss's attacks—either Core-Lateral Phase or Lateral-Core Phase—were the wrong way around in English translations.
Action adventure game Unknown 9: Awakening was a 'failure,' says developer, which has cancelled a follow-up project and laid off staff
https://www.pcgamer.com/gaming-industry/action-adventure-game-unknown-9-awakening-was-a-failure-says-developer-which-has-cancelled-a-follow-up-project-and-laid-off-staff/
Reflector Entertainment has announced the cancellation of an in-development project and another round of layoffs following the "failure" of its debut game, Unknown 9: Awakening. Studio CEO Herve Hoerdt said he halted work in the project, which was in the "conceptualization phase," as continuing development "would not have been sustainable for the future of the studio."
Marvel Rivals' upcoming Spring Festival introduces a few pretty cool skins and a new game mode that has a stark resemblance to Lucioball
https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-upcoming-spring-festival-introduces-a-few-pretty-cool-skins-and-a-new-game-mode-that-has-a-stark-resemblance-to-lucio-ball/
The upcoming Marvel Rivals Spring Festival is set to start on January 23, in just a couple of days, and will introduce a Gallery Card customisation event, a few good-looking skins, and a new game mode called Clash of Dancing Lions that seems awfully familiar.
>> In other news, players have come together to decide their least favorite map.
Capcom's hoping to make the recommended specs for Monster Hunter Wilds less monstrous thanks to post-beta performance improvements
https://www.pcgamer.com/games/rpg/capcoms-hoping-to-make-the-recommended-specs-for-monster-hunter-wilds-less-monstrous-thanks-to-post-beta-performance-improvements/
Back in September, Capcom raised eyebrows when it unveiled the PC specs for Monster Hunter Wilds, which say the best you can expect from a recommended GPU is 60 fps at 1080p on medium settings—and that's with frame generation enabled. While the first Wilds beta had its share of optimization issues, Capcom says the game's performance has improved enough during development that it's looking into lowering its hardware recommendations.
Kingdom Come: Deliverance 2 reveals 3 expansions and a 'Hardcore Mode' coming in 2025
https://www.pcgamer.com/games/rpg/kingdom-come-deliverance-2-reveals-3-expansions-and-a-hardcore-mode-coming-in-2025/
With Kingdom Come: Deliverance 2 now just a couple weeks out, publisher Plaion has lifted the lid on the game's post-launch plans for 2025, including a trio of expansions set to release throughout the year.
First in line are free updates set to arrive in spring that will add new features including a Hardcore Mode, horse racing, and a "Barbers feature" that will enable players to customize the appearance of their own personal Henry. Bigger things will follow in summer, when the first of Kingdom Come: Deliverance 2's three expansions rolls out
GDC's annual State of the Game Industry survey reveals 1/3 of 'triple-A developers' are working on live service games
https://www.pcgamer.com/gaming-industry/gdcs-annual-state-of-the-game-industry-survey-reveals-1-3-of-triple-a-developers-are-working-on-live-service-games/
We've expressed a certain creeping exhaustion with live service games more than once in these digital pages, and the catastrophic failure of Concord led to some predictions that the tide was finally turning against them. But maybe not, too. GDC's 2025 State of the Game Industry report says 33% of triple-A developers who responded to its annual survey are currently working on a live service game.
Across all respondents, 16% said they're working on a live service game, indicative of the fact that they tend to be bigger-budget affairs, made by larger studios and publishers that can afford to develop and maintain them. Interestingly, only 13% of all respondents said they'd be interested in making a live service game for their next release, while 42% said they would not. 29% said they didn't know, or that it wasn't applicable.
>> It’s surprising that they don’t mention that 80% of those developers are working on PC games, but they’ll likely save that for another article..
As if I needed any more reason to jump back into Minecraft, a Hello Kitty and Friends DLC has been released
https://www.pcgamer.com/games/sim/as-if-i-needed-any-more-reason-to-jump-back-into-minecraft-a-hello-kitty-and-friends-dlc-has-been-released/
As much as I love throwing myself into the depths of ravines on a desperate hunt for diamonds, or trekking to the Nether and immediately plunging into lava, sometimes I think Minecraft needs to chill out a bit. There are only so many times a creeper can blow up your house before you go into your settings, switch from hard to peaceful, and start a new life as a surface-level farmer. Yes, I might be projecting, but there's a limit to how often I can lose my inventory before I lose my mind.
Fortunately, Minecraft has launched a brand new expansion that focuses on the game's more laid-back side. The Hello Kitty and Friends DLC changes Minecraft's standard survival crafting gameplay into a farming simulator while bundling in some adorable characters to accompany you. Rather than being thrust into a gigantic world as you would with a standard Minecraft game, you're limited to a town in which you need to build and manage a farm instead.
'Oh, don't worry about this': Tekken boss denies he's leaving Bandai Namco after saying he's open to work on LinkedIn, claims it's just because he wants to 'meet more people'
https://www.pcgamer.com/gaming-industry/oh-dont-worry-about-this-tekken-boss-denies-hes-leaving-bandai-namco-after-saying-hes-open-to-work-on-linkedin-claims-its-just-because-he-wants-to-meet-more-people/
Tekken director Katsuhiro Harada claims he isn't trying to up sticks and leave Bandai Namco after some fans noticed that he'd switched on LinkedIn's "open to work" function.
(...)
But, according to Harada, he's not actually planning to hand out his resumé to other developers anytime soon. Apparently, he only did it because he wants to broaden his professional social circle. "Oh, don't worry about this," he tweeted in response to someone asking if it was true he was looking for other work. "I meet a lot of people on a regular basis (but I don't actually have that many friends in my private world LOL), I just wanted to meet more people and expand my horizons in the future. I just want to meet more people when I turn this option on. Just that."
It's still grim out there, even if you aren't AAA: Industry report claims that 1 in 10 respondents were laid off in 2024—with 'narrative' roles taking the biggest overall hit
https://www.pcgamer.com/gaming-industry/its-still-grim-out-there-even-if-you-arent-aaa-industry-report-claims-that-1-in-10-respondents-were-laid-off-in-2024-with-narrative-roles-taking-the-biggest-overall-hit/
2023 was one hell of a tough year for game developers, with over 16,000 layoffs happening across the industry—but hey, at least things are improving, right? You are now permitted to imagine me laughing nervously and looking very, very tired. 2024 was no stranger to shutdowns and layoffs like, say, the Microsoft carnage at Activision Blizzard. And, as this grim bloody summary by our own Wes Fenlon tabulates, around 15,000 were laid off in total which, while a smaller number, still smarts like hell.
But it's not just the AAA market that's been feeling it. A recent "State of the Industry" survey by GDC (that's the Game Development Conference) dug up some similar findings among its respondents which, weirdly enough, are mostly indie developers: Namely, that 1 in 10 of them were laid off.