This has debunked WITHIN the thread by someone who worked on the game (AmishGramish). You probably should read every post before assuming the worst and oversensationalizing a non-issue. The game wasn't a truly independent project. The developers were independent and so was their vision, but their funding wasn't. Sony put a lot of money and effort into having Journey see the light of day. In the end, it was an investment and they got back what they deserved and now ThatGameCompany is seeing profit. But the workers did get paid for their efforts and will undoubtedly continue to reap benefits in the future from their work on this acclaimed and unconventional title.
It hasnt been debunked at all.
Change one word in the title and its 100% correct. Change "becomes" to "is"
Doesnt alter the fact that TGC only just starting receiving any royalties from an apparent huge seller that has been out for over a year.
Not saure how much a community manager would actually know tbh, but it would be nice to hear some concrete sales numbers.
Especially on flOw and Flower, we received a lot of help and training from Sony Santa Monica as well as other devs that were developing on the PS3. (The development of God of War 3 helped out Flower and Journey a lot, for example.) We had people help us out with various aspects of development (Jenova and some of the Journey team even went to Valve to check out how they ran things, which spurred rumors that Valve was going to buy TGC).
While I can't talk about specific sales numbers (no developers with our sort of contract can reveal these numbers), Journey was one of the most expensive PSN games ever funded by Sony (possibly the largest, but that gets into them funding other companies, which even we aren't allowed to see specific numbers for), and it had the largest marketing budget for a Sony-published PSN game ever as well.
Word on the street is that Journey was the best selling PSN game of 2012, but we don't have any concrete information on this.
But, yeah. It took a long time to recoup its investment. Some games take a few hours, some games take a few years, and some games never recoup their investment. Part of the reason why there are so many games on PS+ is because some developers/publishers just want to get *some* cash for their games. THQ put up a couple of Double Fine's games on PS+ without DF's permission and kept all of the money. This was because THQ was strapped for cash because they were funding so many big budget games.