Forums - Sales Discussion - "Journey Becomes Profitable, ThatGameCompany Starts Receiving Royalties"

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sales2099 said:
AndrewWK said:
sales2099 said:

Rly? That took a long time for what was supposed to be a big opening

and wtf on TGC not recieving royalties until now?


Jesus!!! read the fucking posts before posting. An TGC employee has already clarified that case. Is it too much asked to read some posts before actually posting

I read the OP. Thats all I need to know. Sry bud.


So don´t post to be a part of the discussion, but because you are bored? Because if you wanted to discuss the subject, you would gather all of the available informationand then state your point.



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Wait... they started receiving royalties NOW?



AndrewWK said:
sales2099 said:

I read the OP. Thats all I need to know. Sry bud.


So don´t post to be a part of the discussion, but because you are bored? Because if you wanted to discuss the subject, you would gather all of the available informationand then state your point.

lol you can't tell me what to do. Ignore me if you feel I didn't read every post



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AmishGramish said:
...

And as for Sony and exclusivity (kitler53):
There is no way that we could have made Journey the game that it was on the PS3 without all of the amazing support that we got from Sony Santa Monica, and from other PS3/Sony developers.  They gave us money to make games that revolved around feelings that don't exist in gaming, which has never been done before by any large publisher.  The same goes for flOw and Flower.  Going multiplatform doesn't mean that we hate Sony or that the next game won't be on one or more of their consoles, it just means that we're trying to make our games more accessible to more people.


0.o 

holy crap.  well A) i love your games so thank you thank you for making them.  B) my original post had a healthy dose of sarcasm from the threads months ago about the move to multiplafom being soley because sony bankrupted the company and ate your children.  ..or some equally ridiculous claims.



sales2099 said:
AndrewWK said:
sales2099 said:
 

I read the OP. Thats all I need to know. Sry bud.


So don´t post to be a part of the discussion, but because you are bored? Because if you wanted to discuss the subject, you would gather all of the available informationand then state your point.

lol you can't tell me what to do. Ignore me if you feel I didn't read every post

I obviously can, but you don´t need to listen.



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kowenicki said:
danasider said:
Bristow9091 said:
kitler53 said:

sony.  such assholes.  no wonder they are going multiplat.

Pretty much this.

Sony mistreated them, worked them to the bone, poked them with pointed sticks, didn't give them Christmas bonuses, and were overall dicks to the entire company... going multiplatform is the best way to go for thatgamecompany after the horrors they faced working with Sony.


This has debunked WITHIN the thread by someone who worked on the game (AmishGramish).  You probably should read every post before assuming the worst and oversensationalizing a non-issue.  The game wasn't a truly independent project.  The developers were independent and so was their vision, but their funding wasn't.  Sony put a lot of money and effort into having Journey see the light of day.  In the end, it was an investment and they got back what they deserved and now ThatGameCompany is seeing profit.  But the workers did get paid for their efforts and will undoubtedly continue to reap benefits in the future from their work on this acclaimed and unconventional title.

It hasnt been debunked at all.

Change one word in the title and its 100% correct.  Change "becomes" to "is"

Doesnt alter the fact that TGC only just starting receiving any royalties from an apparent huge seller that has been out for over a year.

Not saure how much a community manager would actually know tbh, but it would be nice to hear some concrete sales numbers. 


I'm not saying the OP was debunked.  I'm saying the quoted statements claiming how evil Sony is was refuted on this very thread by a ThatGameCompany employee.  Sorry if I wasn't clear.

On topic, it sucks that it takes so long to get profit, but it seems, from AmishGramish very statements ThatGameCompany had a great relationship with Sony.  In fact, one of the creators of Journey (can't remember the name off the top of my head but it was a woman, not Jenova Chen) had a show on GameTrailers and explained the process.  It seems they were paid to make the game so TGC wouldn't see profits until Sony made money on their investment.  Other indie companies that make profit out of the gate have absolutely no support and have to live on their own money and make the game off their own capital, but it seems like TGC's three games on PS3 were pretty much funded by Sony so it's understandable that after paying out salaries and other investments, Sony gets their money back before TGC can see profit.  Only fair.



kowenicki said:
danasider said:


This has debunked WITHIN the thread by someone who worked on the game (AmishGramish).  You probably should read every post before assuming the worst and oversensationalizing a non-issue.  The game wasn't a truly independent project.  The developers were independent and so was their vision, but their funding wasn't.  Sony put a lot of money and effort into having Journey see the light of day.  In the end, it was an investment and they got back what they deserved and now ThatGameCompany is seeing profit.  But the workers did get paid for their efforts and will undoubtedly continue to reap benefits in the future from their work on this acclaimed and unconventional title.

It hasnt been debunked at all.

Change one word in the title and its 100% correct.  Change "becomes" to "is"

Doesnt alter the fact that TGC only just starting receiving any royalties from an apparent huge seller that has been out for over a year.

Not saure how much a community manager would actually know tbh, but it would be nice to hear some concrete sales numbers. 


Especially on flOw and Flower, we received a lot of help and training from Sony Santa Monica as well as other devs that were developing on the PS3.  (The development of God of War 3 helped out Flower and Journey a lot, for example.)  We had people help us out with various aspects of development (Jenova and some of the Journey team even went to Valve to check out how they ran things, which spurred rumors that Valve was going to buy TGC).

While I can't talk about specific sales numbers (no developers with our sort of contract can reveal these numbers), Journey was one of the most expensive PSN games ever funded by Sony (possibly the largest, but that gets into them funding other companies, which even we aren't allowed to see specific numbers for), and it had the largest marketing budget for a Sony-published PSN game ever as well.

Word on the street is that Journey was the best selling PSN game of 2012, but we don't have any concrete information on this.

But, yeah.  It took a long time to recoup its investment.  Some games take a few hours, some games take a few years, and some games never recoup their investment.  Part of the reason why there are so many games on PS+ is because some developers/publishers just want to get *some* cash for their games.  THQ put up a couple of Double Fine's games on PS+ without DF's permission and kept all of the money.  This was because THQ was strapped for cash because they were funding so many big budget games.



kitler53 said:
AmishGramish said:
...

And as for Sony and exclusivity (kitler53):
There is no way that we could have made Journey the game that it was on the PS3 without all of the amazing support that we got from Sony Santa Monica, and from other PS3/Sony developers.  They gave us money to make games that revolved around feelings that don't exist in gaming, which has never been done before by any large publisher.  The same goes for flOw and Flower.  Going multiplatform doesn't mean that we hate Sony or that the next game won't be on one or more of their consoles, it just means that we're trying to make our games more accessible to more people.


0.o 

holy crap.  well A) i love your games so thank you thank you for making them.  B) my original post had a healthy dose of sarcasm from the threads months ago about the move to multiplafom being soley because sony bankrupted the company and ate your children.  ..or some equally ridiculous claims.

yeah.... show us those posts and threads please.

I dont think anyone blamed Sony, they just said TGC werent (a) the best at running a business and (b) perhaps they would have been better suited going multiplat. 

Which (a) they were... and (b) now they are.  



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cmeese47 said:
I wish Sony would but ThatGameCompany.

While Flow, Flower, and Journey should be played by more people, losing these kind of exclusives would be very bad for Sony.

Maybe then we could see ports of Cloud to Vita/PS3/PS4.

Sony could then fund Don't let their balls touch.

These titles would be a perfect highlight to the new indy section Sony is promoting on PS4. Although that would technically not make them indy games anymore.

Still Sony buy Thatgamecompany


Personally, if I get the cash, I'd really like to give Bryan Singh a huge pile of cash to finish DLTBT.  (Physics of Don't Let The Balls Touch: http://vimeo.com/23400070 )

On a side note, Bryan's now working on Naughty Dog's new game.  (He also worked on The Last of Us) :D



AmishGramish said:
kowenicki said:
danasider said:
 


This has debunked WITHIN the thread by someone who worked on the game (AmishGramish).  You probably should read every post before assuming the worst and oversensationalizing a non-issue.  The game wasn't a truly independent project.  The developers were independent and so was their vision, but their funding wasn't.  Sony put a lot of money and effort into having Journey see the light of day.  In the end, it was an investment and they got back what they deserved and now ThatGameCompany is seeing profit.  But the workers did get paid for their efforts and will undoubtedly continue to reap benefits in the future from their work on this acclaimed and unconventional title.

It hasnt been debunked at all.

Change one word in the title and its 100% correct.  Change "becomes" to "is"

Doesnt alter the fact that TGC only just starting receiving any royalties from an apparent huge seller that has been out for over a year.

Not saure how much a community manager would actually know tbh, but it would be nice to hear some concrete sales numbers. 


Especially on flOw and Flower, we received a lot of help and training from Sony Santa Monica as well as other devs that were developing on the PS3.  (The development of God of War 3 helped out Flower and Journey a lot, for example.)  We had people help us out with various aspects of development (Jenova and some of the Journey team even went to Valve to check out how they ran things, which spurred rumors that Valve was going to buy TGC).

While I can't talk about specific sales numbers (no developers with our sort of contract can reveal these numbers), Journey was one of the most expensive PSN games ever funded by Sony (possibly the largest, but that gets into them funding other companies, which even we aren't allowed to see specific numbers for), and it had the largest marketing budget for a Sony-published PSN game ever as well.

Word on the street is that Journey was the best selling PSN game of 2012, but we don't have any concrete information on this.

But, yeah.  It took a long time to recoup its investment.  Some games take a few hours, some games take a few years, and some games never recoup their investment.  Part of the reason why there are so many games on PS+ is because some developers/publishers just want to get *some* cash for their games.  THQ put up a couple of Double Fine's games on PS+ without DF's permission and kept all of the money.  This was because THQ was strapped for cash because they were funding so many big budget games.

Thank you.

Sucks that TGC have only just seen a return on their efforts after 14 months.  Perhaps they will fare better now they are multiplat.

I beleive they have funding for their next venture in place now? 

So as long as they can actually stick to their business plan this time, they should see some hefty profits on reputation alone for the next title.



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