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Forums - Sony - Sony need to do something with the Vita in U.S.

walsufnir said:
Nem said:
walsufnir said:
Only chance for Vita is PS4 and remote-play. If this doesn't convince consumers, it's done. Lke everyone said before release Vita's audience seems to be the one which play on mobiles and tablets - and they win by far, it seems.


Remote play is not gonna convince anyone without good games.

The Vita has games, but it needs more exclusives. They would get a few if they managed to localised all those Japan only RPG's. I know shahid say he is gonna try, but its gonna be difficult to get partner support for those without some momentum going on the Vita with a price cut.

I am expecting that to happen when killzone mercenary drops. If they managed to confirm PSO2 for this year it would be great for the Vita.Next year we could finally see those localisation projects come to fruition and maybe be graced with some Tales of, FF type 0, God eater 2, Freedom wars, etc. Now add to that possible Sony west developed games and the Vita has a great year next year.

They really need to get those localisations going though. The Vita will be much richer with those games. Especially because here in the west we dont care that there isnt a monster hunter for it.


Here in the west we especially like western games, nowadays. Even if the localized games release here: they didn't help vita in JP and won't do it here. The Vita is a good product but doesn't have a chance against mobiles and tablets. It is not enough to have a portable ps3, the Vita has to be and to have very unique features to convince customers. By now it fails to do so.


They should help localize those Japanese titles with a western market for the Vita. They geared the device for the western audience at the get go. So its kind of weird that they're holding back now and not assisting in the localizations. :(



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i have no idea what the fuck sony is doing with the Vita. not one big game has released this year (on western markets) and none will until september. sony has managed to create an awesome handheld and then kill it without releasing any games for it. i WAS very interested in the vita. but i am not any more



Mike_L said:
bonkers555 said:

15k for May is just horrible. Sony really need to cut the price or do something. I really hope they are not just letting the VIta die because I really love my Vita.

If only Sony could communicate how many great and popular games coming to Vita, I think many more would want to buy it. In my opinion, Vita needs 24 specifik games to release before sales really start take to off but 18 of them are already confirmed with release dates. Advertise them Sony!

 

Assassin’s Creed: Rising Phoenix (coming 10-10-13)

Batman: Arkham Origins Blackgate (coming 25-10-13)

Call of Duty: Ghosts (coming 05-11-13)

Dragon’s Crown (coming 06-08-13)

FIFA 14 (coming 24-09-13)

Final Fantasy X/X2 (31-12-13)

Freedom Wars (xx-xx-14)

Gran Turismo 6 (coming 28-11-13)

Jak and Daxter Trilogy (coming 19-06-13)

Killzone: Mercenary (coming 04-09-13)

Madden NFL 25 (coming 27-08-13)

Muramasa: Rebirth (coming 25-06-13)

Need for Speed: Rivals (coming 19-11-13)

Rayman Legends (coming 29-08-13)

Tearaway (coming 22-10-13)

Tekken X Street Fighter (coming xx-xx-14)

The Walking Dead: 400 Days (coming xx-08-13)

Warrior’s Lair (coming 02-01-14)

 

Hopefully announced in the future:

Borderlands

God of War (other than God of War Collection)

Grand Theft Auto 

Metal Gear Solid (other than Metal Gear Solid HD Collection)

Monster Hunter (MH4 may come after Nintendo’s timed handheld exclusivity)

Resident Evil (RE: Revelations may come after Nintendo’s timed handheld exclusivity)


assassins creed ? they didnt announce that. CoD ghosts? not announced either. gran turismo? huh? what are you talking about? its only on PS3.



Salnax said:
bonkers555 said:
leo-j said:
Price drop, more emphasis on games, heck even ps3 ports would be better than almost nothing

I agree 100% with this. How hard is it to port a game to the Vita?


Pretty hard I'd imagine.

Think about this: the Vita Game Card is a maximum of 4 GB large. There are rumors of a theoretical 8 GB card, but only the 4 GB one currently exists. If that doesn't sound like a lot, that's because it isn't. A standard PS3 Blue Ray is 25 GB, or over six times bigger. And that's without any special loopholes; Uncharted 3 GOTY Edition is 43.5 GB thanks to dual-layering technology.

True, most games aren't as big as Uncharted 3. But even assuming most games are just a third of that size, imagine how hard it is to make a 14 or 15 GB game a mere 4 GB. Actually, it's even harder, because about 400 MB is reserved for patches and save data in Vita games. True, you can reduce the complexity of textures, simplify models, etc. But with developers moving towards even bigger and more complex games, why would they want to invest time into figuring out how to downsize?

I don't mean to bash the Vita. It's a neat little system with plenty of great games. But if you were buying one expecting games as big as those found on Blue Rays, despite having game cards smaller than a regular DVD, you were out of your mind.

Say what you want about the 3DS, it is appropriately powered for its game cards, which are also 4 GB. It may only be as powerful as a GameCube rather than almost as powerful as a PS3, but a 4 GB cap is a much better fit for the 3DS.

You do know that a lot of games if realistically developed aren't going to be 20-40GB right?  Look at Skyrim on  the 360.  It's a great looking open world game and it's only 3.8GB. Final Fantasy 12 was on a single layer DVD, so also less than 4GB and there was quite a bit of voice acting and FMV added.  God of War 2 was on a dual layer DVD, so up to 7.9GB, and remember this because I'll get to it in a second.  While 4GB really doesn't seem like much, it's more than enough to get a decent sized game onto.

I mentioned God of War 2 because God of War Collection was announced in coming to the PS Vita.  Not God of War 2 which, but "Collection."  More than likely it'll run at full Vita resolution,  but most of what is goiing to be done is downsampling of audio and compression of both audio and CG video. 

Metal Gear Solid HD Collection for the Vita consisted of Metal Gear Solid 2 and 3.  Both games were also on a dual layer DVD when released on the PS2.  So around 16GB, yet it looks better on the Vita, runs at a better framerate, and is on a single 4GB Vita card.

So really, size is not really a big issue as they can compress  compress game files to where it'll be mostly unnoticeable if you were to play the same game uncompressed.  If you've ever used video compression files to put a video file on Youtube for example.  The uncompressed video might be a massive size, but you can compress that same video to be much much smaller and there's very little difference in quality.  I'm talking around 20GB of video compressed down to a single GB and there's only a marginal difference in quality, something you probably wouldn't notice unless side by side.

I'm not saying size doesn't matter though.  Having more data to work with makes a big difference I'm sure.  Just saying that just because it's 4GB doesn't mean it's two small to fit larger scaled games.



The fact that all PS4 will have remote play for Vita makes me happy.



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E3 proved not even sony has hope for it. I wonder how long will it take for the system to be discontinued.