| BasilZero said: I'm glad they went back to old school controls and not the horrible touch screen controls. |
Absolutely. This point simply cannot be overstated.
Oh, and the game looks great.
| BasilZero said: I'm glad they went back to old school controls and not the horrible touch screen controls. |
Absolutely. This point simply cannot be overstated.
Oh, and the game looks great.
KHlover said:
Or...Nintendo will just handwave them away as being turned into phantoms during their brainwash, as shown by them vanishing into thin air immediately after being killed |
Ssshhhh, they always did that. They're people I tell ya! People!

Looks good. Sounds good. Don't have anything more to say really. Day one, naturally
.
EDIT: Oh, I do have more to say actually... At first I thought this wouldn't sell more than the original A Link to the Past, but now, by the looks of things it could very well be that this game will have a 'New Legend of Zelda' effect. Not that this game will immediately sell 25m like New Super Mario Bros., but a good number like 7m or something, mainly because of the retro and old-style Zelda look and feel. People will be waiting for something like this.
Still not wowed by the visuals and the similarity to LttP, but at least it will get the taste of the DS Zeldas out of my mouth.
Currently playing:
Bloodbath Paddy Wagon Ultra 9
Conegamer said:
Objection! ... Alright, enough of that.
Personally I like the idea of just more Zelda. The 2D paper concept seems interesting, and if used correctly it could be an innovative new control scheme. In addition, the dungeon traversal and concept of stamina for all items and moves is an interesting one which could alter gameplay dramatically. But as I said,it's more LttP. And that's what everyone wanted, and that's good. |
So it's a Paper Mario mechanic they put into this game?
Does the game have a stamina meter?
RolStoppable said:
Yes, it's supposed to play like that. What you are missing is that there is much more to the game than the easy overworld gameplay you've watched. There are also maze-like dungeons with a few puzzles where the amount and aggressiveness of enemies is more demanding, plus obligatory bosses at the end of them. Over the course of the game you find new items (like bombs, bow and arrow, boomerang, fire staff etc.) which give you more ways to combat enemies. You can also find plenty of upgrades (heart pieces and heart containers to increase your health, the ability to carry more bombs and arrows, better swords and armor etc.). You start out with almost nothing, but get increasingly more powerful. Why am I even explaining this? You must have played at least Ocarina of Time, so you should know how the basics of Zelda work. The difference between 3D Zelda and a top-down Zelda like this is that everything in the top-down Zelda moves at a quicker pace which isn't bad at all in a type of game where it's about a feeling of growth. |
All right.
But how deep is it and how long will it take to play through, compared to console Zeldas?
Do you think it will be frustrating like Ocarina of Time, where it's often very hard to find stuff you need to advance the story, and which has a few difficult puzzles?
Brilliant.
Watching the video made me want to play A Link to the Past again
| Slimebeast said: I don't like it. |
If you're really interested in how a 2D zelda game plays.
http://www.youtube.com/watch?v=7NpX_nY1zC4
If you really want to try it out yourself, you can download the Link to the Past game onto your Wii or WiiU. Or you can find an emulator and rom online for the SNES or GBA version with a quick Google search.
day one buy for me, the first was my favorite Zelda.
This looks awesome. Did they give a launch date.

I don't like it very much. It looks pretty bland IMO. Reusing an overworld exactly from ALTTP is very lazy. Minimal excitement for this game.