Ouch for WiiU though. Nintendo is truly on their own with WiiU software......
Ouch for WiiU though. Nintendo is truly on their own with WiiU software......
| sales2099 said: lol. Kingdom hearts, MGS5, and FF15.........times are a changing |
they are, almost every third party ip is on ps4 and xbox one, but the ps4 has the better specs, so the better version will more than likely be on the cheeaper priced console

| lestatdark said: Good business move regarding FFXV. As for KH3, it's an iffy one. On one hand, it makes sense to broaden the audience for revenue and series exposition to the XBOX fanbase, but on the other hand, it's the third part of a series that hasn't and will not see any of the previous games released on that console/XBOX brand. So unless you're a KH fan with a XBOX One, going into a franchise so complex like KH with only just one game can possibly be a deal breaker to a lot of people. Unless, of course, they release the KH HD compilations on the 360/One, which is most unlikely. |
they are banking on the fact a lot of ps2 gamers jumped to xbox

It makes sense. Both systems are running similar hardware and both are based on X86. It should be a simple porting job.
How it will sell though? Not great I would assume. Kingdom Hearts has been a big name on Playstation consoles and with SE re-releasing the previous titles exclusively for PS3 I do not see how the series momentum will shift in favor of XBone.
It is just extra sales at this point.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

![]()
leo-j said:
|
Hardly think the better version will be defined by a 1% higher polycount or barely perceptable frame rate differences. Itll be about how Live and PSN features set one another apart that will truly define the versions. But thats me.
leo-j said:
|
Isn't that crowd a bit of a shifting base? Those gamers probably go to whatever console is most affordable/popular/best word of mouth in each generation, so it could happen that a lot of them jump back to the PS4 or go Wii U instead of staying Xbox One.
I think Leatherhat's reasoning is the most likely scenario in the case of KH3 multiplat.
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"
| lestatdark said: Good business move regarding FFXV. As for KH3, it's an iffy one. On one hand, it makes sense to broaden the audience for revenue and series exposition to the XBOX fanbase, but on the other hand, it's the third part of a series that hasn't and will not see any of the previous games released on that console/XBOX brand. So unless you're a KH fan with a XBOX One, going into a franchise so complex like KH with only just one game can possibly be a deal breaker to a lot of people. Unless, of course, they release the KH HD compilations on the 360/One, which is most unlikely. |
FFX. PS2 exclusive. Released within the same window from the PS2 release as we can assume will be the time windo FFXV releases after the PS4/XB1 release. Total sales: 8 million
FFXIII: Multiplatform. Total sales: 7 million.
This is not "broadening the audience". I've been saying this since the PS3 lost a bunch of 3rd party exclusives back in 2007. This is merely splitting the audience. Look at every big game that was exclusive to the PS2, then look at the PS3/360 sequel or prequel. The multiplatform edition almost always sells on par or below the previous iteration.
Now look at the exclusives on the PS2 that stayed exclusive on PS3. Sold right about the same, maybe more. MGS4 is a prime example. God of War is another.
So to say that making it multiplatform will "expand the audience" or "help recoup development costs" is, factually shown to be, utter crap. The last generation showed us that if a game is going to sell, say, 6 million copies, it's gonna do it by being exclusive or it's just gonna sell 3/3 or 3.3/2.7 being multiplatform. Either way, the number of total copies sold isn't being increased whatsoever
/rant over

BMaker11 said:
FFX. PS2 exclusive. Released within the same window from the PS2 release as we can assume will be the time windo FFXV releases after the PS4/XB1 release. Total sales: 8 million FFXIII: Multiplatform. Total sales: 7 million. This is not "broadening the audience". I've been saying this since the PS3 lost a bunch of 3rd party exclusives back in 2007. This is merely splitting the audience. Look at every big game that was exclusive to the PS2, then look at the PS3/360 sequel or prequel. The multiplatform edition almost always sells on par or below the previous iteration. Now look at the exclusives on the PS2 that stayed exclusive on PS3. Sold right about the same, maybe more. MGS4 is a prime example. God of War is another. So to say that making it multiplatform will "expand the audience" or "help recoup development costs" is, factually shown to be, utter crap. The last generation showed us that if a game is going to sell, say, 6 million copies, it's gonna do it by being exclusive or it's just gonna sell 3/3 or 3.3/2.7 being multiplatform. Either way, the number of total copies isn't being increased whatsoever /rant over |
well said i couldnt agree more
BMaker11 said:
FFX. PS2 exclusive. Released within the same window from the PS2 release as we can assume will be the time windo FFXV releases after the PS4/XB1 release. Total sales: 8 million FFXIII: Multiplatform. Total sales: 7 million. This is not "broadening the audience". I've been saying this since the PS3 lost a bunch of 3rd party exclusives back in 2007. This is merely splitting the audience. Look at every big game that was exclusive to the PS2, then look at the PS3/360 sequel or prequel. The multiplatform edition almost always sells on par or below the previous iteration. Now look at the exclusives on the PS2 that stayed exclusive on PS3. Sold right about the same, maybe more. MGS4 is a prime example. God of War is another. So to say that making it multiplatform will "expand the audience" or "help recoup development costs" is, factually shown to be, utter crap. The last generation showed us that if a game is going to sell, say, 6 million copies, it's gonna do it by being exclusive or it's just gonna sell 3/3 or 3.3/2.7 being multiplatform. Either way, the number of total copies isn't being increased whatsoever /rant over |
That comparison is a bit skewed, at least in regards to FFX -> FFXIII when it comes to exclusives to multi plats decreases. If you wanted to compare in relation to FF games, you'd have to use FFXII, which is sitting at 5.95M, below FFXIII.
While I'm not saying that you're correct or wrong in regards to the outlook of other exclusive -> multiplat sales, you have to take in account a lot of other factors. Series over-exposition, decreasing quality, bigger availability of similar or higher caliber of games in equal genres, etc, etc.
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"
Money talks and square Enix definitely needs money