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lestatdark said:
Good business move regarding FFXV.

As for KH3, it's an iffy one. On one hand, it makes sense to broaden the audience for revenue and series exposition to the XBOX fanbase, but on the other hand, it's the third part of a series that hasn't and will not see any of the previous games released on that console/XBOX brand.

So unless you're a KH fan with a XBOX One, going into a franchise so complex like KH with only just one game can possibly be a deal breaker to a lot of people. Unless, of course, they release the KH HD compilations on the 360/One, which is most unlikely.

FFX. PS2 exclusive. Released within the same window from the PS2 release as we can assume will be the time windo FFXV releases after the PS4/XB1 release. Total sales: 8 million

FFXIII: Multiplatform. Total sales: 7 million.

This is not "broadening the audience". I've been saying this since the PS3 lost a bunch of 3rd party exclusives back in 2007. This is merely splitting the audience. Look at every big game that was exclusive to the PS2, then look at the PS3/360 sequel or prequel. The multiplatform edition almost always sells on par or below the previous iteration.

Now look at the exclusives on the PS2 that stayed exclusive on PS3. Sold right about the same, maybe more. MGS4 is a prime example. God of War is another.

So to say that making it multiplatform will "expand the audience" or "help recoup development costs" is, factually shown to be, utter crap. The last generation showed us that if a game is going to sell, say, 6 million copies, it's gonna do it by being exclusive or it's just gonna sell 3/3 or 3.3/2.7 being multiplatform. Either way, the number of total copies sold isn't being increased whatsoever

/rant over