The writing on the wall is obviously developers and publishers are trying to push towards a way to block used games. However, there is no real proof it will be done any differently on the ps4 as is done on the current gen. Alternatively, MS built their device with DRM in mind and will require little to no extra cost for publishers to enforce DRM for its games. Furthermore, X1 has DRM built in to limit/micro manage all used games regardless of the publisher. Therefore, what happened was MS was most likely planning on utilizing that for monetization purposes, but due to consumer backlash realized they needed to add some extra features (NOT AVAILABLE AT LAUNCH) to try and appease the fan base, and not charge to make it look like they aren't the bad guy.
Prediction 1: Some EA games, and possibly other 3rd party games, will utilize the DRM that is already planned on the x1, and later on see what a failure it was and bitterly apologize to the consumers.
Prediction 2: Those same games on the PS4 will have some sort of limited DRM, more similar to current gen DRM, but will not feature the same level of control as the hardware does not natively support DRM for any game. So if EA wants that same level of control they will have to spend more time and money to develop it to work on the PS4. I truly doubt they already have something in place to do that when MS probably worked out a deal with EA for exclusives to be able to utilize their DRM native functionality.
| Talal said: I will permaban myself if the game releases in 2014. |
in reference to KH3 release date








