JWeinCom said:
Mach said Y
You cannot abuse the system I mentioned because you missed the last part. In order to add someone as a family member, each family member must be the same on all consoles. Meaning if you have setup 10 family members on your console and one is a friend. On your friend console he would need to have added all nine of your family members as his family. This would restrict people abusing the system. Now if you had 10 buddies and you form a family, then you all can just pool in and purchase one game and share it amoug each other ;)
That just flat out doesn't make sense. Lets say I buy a console. I want to add my wife, I add my three siblings, and she adds her three siblings. So, our siblings would have to add each other as well? Even though they're totally not related? Again, please give me a link because Microsoft hasn't said anything like that officially.
Depends on the publishers. If its EA or Activision then you could have that scenerio but then if you do not buy their games, they will get the message. The thing is, consumers what publishers to show them they have their best interest at heath but consumers need to do the same thing. Small scale pirating and game swapping will not cause publishers to bring out the restrictions but if large scale stuff start to happen, what do you think they will or even should do.
Or, I could send them all a message and not buy the system. I'm not going to buy a console and then have to read the fine print on each game to determine whether or not I'll play it. And this really isn't about piracy. If it was about piracy, we wouldn't have things like a 30 day BFF requirement to trade games. That is not a matter of piracy, it is specifically to prevent small scale swapping.
Interesting, I just got the Nokia phone for Verison and the hotspot is active without any additional money. Someone mentioned that that they would need to pay more money for this feature on the Iphone. I wonder if this is isolated to just the Iphone.
I think it's a matter of your data plan. Not every smart phone is unlimited data.
Probelm with the 360 end is that CD checks are the easiet thing to break. It was the first thing to be cracked on the 360 so as a means of protection, it would be the weakest link in the chain and easily exploitable. I do not believe anyone even uses CD checks anymore besides consoles.
Well then, here's a better idea. Let the people who want the benefits of digital media (and the drawbacks) download the game digitally, and let the people who have the disc simply play it.
The full install is there because MS does not want to have a system that splits between streaming from the Blu-Ray or retrieving from the HDD. I agree it should just be retrieve from the HDD because the Blu-Ray is the weakest part in the chain when needing data. Having everything streamed from the HDD means MS can optimized streaming from a much faster source and standardize their API calls that way. Case in point would be Halo 3 and a few other games when installed on the HDD. Halo 3 actually performed slower when running from the HDD then the CD because its cache scheme was designed for the CD. Many games do not see any real performance difference when installed from the HDD because the 360 was not designed that way.
What are the read speeds of Blu Ray compared to HDD?
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