Mr Khan said:
I don't get what the hate is for Paper Link. We have no idea how great of a part of gameplay it is, and i would suggest those prematurely hating on it forget that a lot of items from older Zelda games were quite weird at first glance as well. "What's with this staff? It makes bricks? So?" |
It's the building of the game around it. I've always believed that the fundamentals of Zelda are that people want to run around and hit things with a sword. Mr. Aonuma has done everything in his power to ignore that, with a puzzle focus, with a cinematic focus, with having up to two hours of gameplay before you're allowed freedom with a sword.
I'm honestly fine with it being a small mechanic for some levels. Like say controlling a ball was in Mario Galaxy. Also the difference between this and a brick-staff is that the latter is another player option in all situations (i.e. would this tool work here) whereas I expect the painting to be highly modal and restrictive of options. Obvious entry points with flashing signs; much more limited options while in it; and no choice but to use it to proceed (compare something like Yoshi, which was never needed in SMW to proceed). Exactly the same thing about trains and boats by the way.
When he says we should change the formula of Zelda, he's thinking people are bored with the last gimmick and they need a new gimmick. I think that with gameplay solid enough you can make the same game over and over without people getting sick of it.








