| pokoko said: What I'm concerned about is bandwidth. My broadband is pretty low-speed but it seems to play fine (for the most part) on games like Killzone 3 or World of Warcraft. I do get periods of lag, of course, but it's normally smooth enough to play. However, what if that connection also has to handle extra data? Will it have a negative effect on gameplay? What happens during periods of lag or when my bandwidth drops during periods of heavy usage? I don't have a lot of confidence in this. |
How much bandwidth do you get? The amount of data you're passing to the cloud servers will be significantly less than what you'd be passing for an online multi-player game. Most of what you'd be passing to it would be positional data, so it knows where you are and can pre-render worlds. But what it sends back down wouldn't be graphical data, but calculations, which the game would then use to quickly provide graphical info on your end as it is needed. Or in the case of AI, it'll process AI data and as you need it, send it down. So, lets say you meet a character in the beginning of the game, it'll process that character in the cloud and if you meet that character again later on in the game, give you a character story based on everything that the cloud server calculated for that character. So, a developer could give you a unique AI character story (sort of like a choose your own adventure for the AI character) from that of any other user or play-through. Or in the case of an RPG, you could have an instance where you have a mission of immediacy and a few that you can put off. Well if you go on those easier quests and avoid the immediate need, it could have reprecussions down the road. Not only with that one world, but across other worlds in real-time.
The data won't impact what is on screen, though the lack of it could severely limit the world the game is in.
In terms of #5, nope it doesn't actually have much of an effect. The majority of code for a multi-platform game would be the same. The difference is, when calculating the world environment, you may have a more extensive world or your AI characters could be more dynamic. The developer may choose to facilitate that added world environment through a DLC for another platform, instead of being seemless for the Xbox One.









