Some clarifications... Cause some people really need it...
1. Cloud for the XB1 is about latency, not bandwidth. The amount of data sent to and from the cloud is minimal (We're talking extremely small packets containing a script for the cloud to execute.) Your 100meg connections is just as good as a 256k DSL here provided they both have adequate latency(preferably <100ms).
2. If the cloud is down your game doesn't "magically" stop working. Cloud processing will be done at the loading screen. If the cloud isn't available, the game will take longer to load due to taking in processing locally. Some features might be disable such as advanced AI and multiplayer might switch to p2p but the game will still work.







