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superchunk said:

5) Partially answered in #3. It won't affect porting at all. MS is handling where the calls to its SDK are going, not the developer. (IMO) So, the devs / engines are the same, but one of the XBone's OS layers is making the decision to handle a particular process in-house or sent to server.

If I were a develper, I'd be seriously pissed if that is the case. I would not want to have unknown latencies introduced to my code at any one point.

And there are more problems laying ahead tham what you might think. Those 300'000 servers, are they physical servers or virtual servers? MS stated that every game will have its own dedicated servers - you better hope that the servers for your game is located near you and not in Nirvanistan, and that there are enough servers allocated to your game of "Pong3D", while 299'000 are Halo67 and GoW83 servers....