oni-link said:
HoloDust said:
green_sky said:
The jump doesn't seem all that big if it running Radeon 4650. Originally it was rumoured to be running Radeon 4850. Which would have been significant jump ahead from 7800 GT in PS3.
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I still fondly remember those days when lot of us where hoping they would go with 4850 or equivalent (5750 for example)...if they went with that (and GDDR5 of course), WiiU would be some 1.6x weaker than XOne and around 2.35x weaker than PS4, so though still weakest of 3, it would be definitely, spec-wise, next gen, which would mean much easier porting to it and better 3rd party support.
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The die shots already debunked any conception it was a Radeon 4xxx series!!! Even before the die shots the 4xxx series was more power hungry than what Nintendo planned for the system thus it made no sense to use the 4xxx as the basis for Latte. Even comparison to Evergreen isn't even accurate as the GPU is highly customized. Thus even if Evergreen was the basis it wouldn't matter as the chip is heavily modified.
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I was actually talking about days way, way back before any of the specs were known - you know, when some of us where hoping they would actually make decently powered system (that's where 4850 comes in) ;)
As for Evergreen, I think the jury is still out on that, I was always leaning toward that after first measurements, but I think there's a chance it might be RV730 (4650) shrank to 40nm. One way or the other, you can squeeze only so much out of them, no matter how much customized they are - unfortunately, they are still old, pretty inefficient VLIW5 architectures (360 too uses older version of that), which, if you look at at benchmarks (or aggregate benchmark numbers I posted already) don't look too good compared to PS4/XOne equivalent cards.
Anyway, both 5550 and 4650 are faster than what's inside PS360, so if indeed 320 shader GPU is inside of WiiU, there really shouldn't be any discussion about it.