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Forums - Gaming Discussion - Ex-GTA developer explains why he'll never go back to violent games

Tagged games:

 

Do you think Violence is a issue in some games?

Yes - They should do some... 21 35.00%
 
No - People need to know ... 39 65.00%
 
Total:60
Otakumegane said:
S.T.A.G.E. said:
Otakumegane said:
"ESRB does what it can"

No it doesn't, the ESRB makes sure that M-rated games can sell to unsuspecting parents who can't read crap.


Parents don't care about ESRB when their rabid kids are nibbling on their legs anticipating the newly released violent game.

You would surprised how many parents are actually in the unknown. Gamestop on a Black Friday shows this all too well.

And not like Grandparents look at ESRB. Hell I'm sure they don't even know a ratings system exists.

Gamestop employees have to tell parents about ESRB rules before they sell a product or else they arent doing their job.



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I don't get the problem at all, it's not you doing it, it's some pixels and that's it



Xbox One, PS4 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018

S.T.A.G.E. said:
Otakumegane said:
S.T.A.G.E. said:
Otakumegane said:
"ESRB does what it can"

No it doesn't, the ESRB makes sure that M-rated games can sell to unsuspecting parents who can't read crap.


Parents don't care about ESRB when their rabid kids are nibbling on their legs anticipating the newly released violent game.

You would surprised how many parents are actually in the unknown. Gamestop on a Black Friday shows this all too well.

And not like Grandparents look at ESRB. Hell I'm sure they don't even know a ratings system exists.

Gamestop employees have to tell parents about ESRB rules before they sell a product or else they arent doing their job.

They don't. All they care about is clearing through those lines as quickly as possible.

I've seen it happen.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

S.T.A.G.E. said:
Otakumegane said:
S.T.A.G.E. said:
Otakumegane said:
"ESRB does what it can"

No it doesn't, the ESRB makes sure that M-rated games can sell to unsuspecting parents who can't read crap.


Parents don't care about ESRB when their rabid kids are nibbling on their legs anticipating the newly released violent game.

You would surprised how many parents are actually in the unknown. Gamestop on a Black Friday shows this all too well.

And not like Grandparents look at ESRB. Hell I'm sure they don't even know a ratings system exists.

Gamestop employees have to tell parents about ESRB rules before they sell a product or else they arent doing their job.

They don't. All they care about is clearing through those lines as quickly as possible.

I've seen it happen.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

happydolphin said:

@underline. I'm referring to final fantasy especially.

Zod95 said:

I read your entire post and there was no reference to Zelda or Metroid. If you were talking about them you should have mentioned them, otherwise I couldn't guess, could I? But even Zelda or Metroid are not more expensive than most (or even all) of AAA violent games. If you are talking about cheap games and non-Nintendo games, please remove the "non" because I know no other company producing games with such low cost for such high revenue as Nintendo. They are champions of profitability and experts on the not-expensive segments (cartoons, arcade, fitness, etc.). I wonder why people like you suggest the opposite. I'm really trying to understand that...

Regarding the 2nd paragraph of my previous post, I was just trying to show you that while you claim it's a "lot of the games seen on non-Nintendo consoles follow the violent trend", in fact it's just a small part of it...and the reason they exist is because people like it. Like they like racing games, sports games or platform games. I could say there are a lot of sports games and wonder why it is so. Well, despite I'm not lying at all, I'm suggesting there are too many and that there's something wrong with them...and that's simply not true. Sports games are just a small part of a console's game catalogue and they exist because people like them.

@bold. I'm talking cheap in terms of creativity, not money-wise. Sex, violence sells, there's no doubt about that if that's what you're saying then I agree with you. But it's sad and reflects the money-hungry attitude of the industry, while historically some of the best games that were ever made have foundations on much deeper emotions (Zelda, Final Fantasy).

@2nd para. I mean they have too strong a presence and are the highest sellers, most strongly marketted titles.

Top 30's violent games selection:

PS3

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Call of Duty: Modern Warfare 3 PS3 2011 Shooter Activision 5.48 4.73 0.48 2.03 12.71
2 Call of Duty: Black Ops PS3 2010 Shooter Activision 5.69 3.98 0.47 1.80 11.94
4 Call of Duty: Black Ops II PS3 2012 Shooter Activision 4.29 3.81 0.46 1.63 10.19
5 Call of Duty: Modern Warfare 2 PS3 2009 Shooter Activision 4.86 3.38 0.38 1.54 10.15
6 Grand Theft Auto IV PS3 2008 Action Take-Two Interactive 4.41 3.40 0.39 1.51 9.71
8 Battlefield 3 PS3 2011 Shooter Electronic Arts 2.55 2.49 0.31 1.04 6.38
10 Call of Duty 4: Modern Warfare PS3 2007 Shooter Activision 2.93 2.13 0.28 0.97 6.31
13 Metal Gear Solid 4: Guns of the Patriots PS3 2008 Action Konami Digital Entertainment 2.55 1.60 0.83 0.79 5.77
14 Red Dead Redemption PS3 2010 Action Take-Two Interactive 2.38 2.04 0.17 0.84 5.43
15 Assassin's Creed II PS3 2009 Action Ubisoft 2.32 2.00 0.21 0.87 5.40
17 Call of Duty: World at War PS3 2008 Shooter Activision 2.52 1.71 0.00 0.77 5.00
20 Resident Evil 5 PS3 2009 Action Capcom 1.84 1.32 1.08 0.62 4.86
21 Assassin's Creed III PS3 2012 Action Ubisoft 2.17 1.77 0.14 0.77 4.85
24 God of War III PS3 2010 Action Sony Computer Entertainment 2.67 1.18 0.12 0.59 4.56
25 Assassin's Creed PS3 2007 Adventure Ubisoft 1.80 1.87 0.09 0.78 4.54
26 Assassin's Creed: Brotherhood PS3 2010 Action Ubisoft 1.68 1.85 0.11 0.76 4.40
27 Batman: Arkham City PS3 2011 Action Warner Bros. Interactive Entertainment 2.03 1.48 0.10 0.66 4.27
28 Resistance: Fall of Man PS3 2006 Shooter Sony Computer Entertainment 1.61 1.67 0.14 0.72 4.15
30 Assassin's Creed: Revelations PS3 2011 Action Ubisoft 1.28 1.80 0.08 0.71 3.87

xbox:

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
2 Call of Duty: Modern Warfare 3 X360 2011 Shooter Activision 9.26 4.11 0.12 1.43 14.93
3 Call of Duty: Black Ops X360 2010 Shooter Activision 9.10 3.43 0.10 1.31 13.94
4 Call of Duty: Modern Warfare 2 X360 2009 Shooter Activision 8.28 3.40 0.08 1.26 13.02
5 Call of Duty: Black Ops II X360 2012 Shooter Activision 7.45 3.53 0.04 1.19 12.20
6 Halo 3 X360 2007 Shooter Microsoft Game Studios 7.73 2.72 0.13 1.18 11.77
7 Grand Theft Auto IV X360 2008 Action Take-Two Interactive 6.24 2.88 0.13 1.00 10.25
8 Halo: Reach X360 2010 Shooter Microsoft Game Studios 6.71 1.80 0.08 0.85 9.43
9 Call of Duty 4: Modern Warfare X360 2007 Shooter Activision 5.63 2.27 0.13 0.87 8.89
10 Halo 4 X360 2012 Shooter Microsoft Game Studios 5.63 1.81 0.04 0.76 8.24
11 The Elder Scrolls V: Skyrim X360 2011 Role-Playing Bethesda Softworks 3.98 2.41 0.09 0.72 7.20
12 Call of Duty: World at War X360 2008 Shooter Activision 4.50 1.78 0.00 0.66 6.93
13 Battlefield 3 X360 2011 Shooter Electronic Arts 4.10 1.99 0.05 0.66 6.81
14 Gears of War 2 X360 2008 Shooter Microsoft Game Studios 4.05 1.87 0.06 0.64 6.62
15 Halo 3: ODST X360 2009 Shooter Microsoft Game Studios 4.20 1.29 0.06 0.60 6.15
16 Gears of War X360 2006 Shooter Microsoft Game Studios 3.49 1.85 0.07 0.60 6.00
17 Gears of War 3 X360 2011 Shooter Microsoft Game Studios 3.78 1.48 0.07 0.55 5.88
19 Red Dead Redemption X360 2010 Action Take-Two Interactive 3.22 1.68 0.09 0.54 5.53
21 Assassin's Creed X360 2007 Adventure Ubisoft 3.11 1.57 0.07 0.54 5.29
22 Assassin's Creed II X360 2009 Action Ubisoft 2.88 1.61 0.08 0.52 5.10
25 Assassin's Creed: Brotherhood X360 2010 Action Ubisoft 2.57 1.47 0.03 0.45 4.52
27 Assassin's Creed III X360 2012 Action Ubisoft 2.50 1.34 0.02 0.42 4.29
30 Fallout 3 X360 2008 Role-Playing Bethesda Softworks 2.71 0.87 0.09 0.38 4.05

Oh, you were talking about creativity. Now I see what you mean. By the way, I believe making 50 Zeldas and 200 Marios is even less creative than to use violence as the vehicle to popularity. But that's a different matter. I understood you point and you're entitled to your own opinion. I just don't agree with it.

Regarding the 2nd paragraph, if you accept there are many non-violent games on PS3 and X360 and the dominance of violence is just in sales, right there you are giving the answer to your own question: the few games that use violence are the most successful ones. Why do they use violence? To be successful XD



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

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Zod95 said:

Oh, you were talking about creativity. Now I see what you mean. By the way, I believe making 50 Zeldas and 200 Marios is even less creative than to use violence as the vehicle to popularity. But that's a different matter. I understood you point and you're entitled to your own opinion. I just don't agree with it.

Regarding the 2nd paragraph, if you accept there are many non-violent games on PS3 and X360 and the dominance of violence is just in sales, right there you are giving the answer to your own question: the few games that use violence are the most successful ones. Why do they use violence? To be successful XD

Whether there is one or 14 final fantasies (I need to use a non-Nintendo IP because you're clearly exaggerating as there were not 200 Mario games), it doesn't change the fact that the games present worlds that are very creative and intricate, and that a foundation of violence is a cop-out, in general, to the complex ingenuity required to come up with a fantastical world the ideas of which are not based on violence.

@2nd para. I know. My point is that they have too strong a presence and it's truly a representation of companies settling for the quickest cash-grab at the expense of depth of fantasy. That's the real answer.



happydolphin said:

Zod95 said:

 Oh, you were talking about creativity. Now I see what you mean. By the way, I believe making 50 Zeldas and 200 Marios is even less creative than to use violence as the vehicle to popularity. But that's a different matter. I understood you point and you're entitled to your own opinion. I just don't agree with it.

Regarding the 2nd paragraph, if you accept there are many non-violent games on PS3 and X360 and the dominance of violence is just in sales, right there you are giving the answer to your own question: the few games that use violence are the most successful ones. Why do they use violence? To be successful XD

Whether there is one or 14 final fantasies (I need to use a non-Nintendo IP because you're clearly exaggerating as there were not 200 Mario games), it doesn't change the fact that the games present worlds that are very creative and intricate, and that a foundation of violence is a cop-out, in general, to the complex ingenuity required to come up with a fantastical world the ideas of which are not based on violence.

@2nd para. I know. My point is that they have too strong a presence and it's truly a representation of companies settling for the quickest cash-grab at the expense of depth of fantasy. That's the real answer.

Mario: 173 titles (close to my estimate)

Zelda: 51 titles (very close to my estimate)

Final Fantasy: 154 titles (I believe some are collections or special editions)

 

In regards to creativity, let me pick some of the games you put in the violence list (as a cheap way to success) like Assassin's Creed, Batman Arkham Series, Resistance, Fallout and The Elder Scrolls to tell you I find these games very creative in terms of environment and very innovative regarding gameplay, making them masterpieces holding brand new experiences to gamers. And when I think about the best stories in videogames, I think about The Getaway, Bioshock and Metal Gear Solid. And guess what...they are violent. Because, instead of thinking "let's create a non-violent story", the developers behind these series think "let's create the best stories no matter what"...so they have no restrictions at all.

Comparing to the games you've mentioned, Final Fantasy shows some creativity but it's always the same japanese romantic style, no real innovation in story telling (in my opinion). Mario and Zelda show no creativity at all: it's always the same story over and over again. Regarding gameplay, Mario shows some diversity in certain games like Mario Galaxy and New Super Mario Bros...but even on those titles I heard some experts saying every idea was copied from other games (so I would not call it creativity, although there's quality). Yet, Mario and his movements are always there and, after 173 titles, people become a bit tired of that and want to try something new. Zelda is in a quite similar situation as Mario. I personally don't agree with the logic of milking a series to last decades and have tens or hundreds of titles. Developers need to reinvent concepts, create from scratch, think about new ideas and sell us brand new experiences. That's how the industry evolves, not with series that last forever.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Zod95 said:

Mario: 173 titles (close to my estimate)

Zelda: 51 titles (very close to my estimate)

Final Fantasy: 154 titles (I believe some are collections or special editions)

 

In regards to creativity, let me pick some of the games you put in the violence list (as a cheap way to success) like Assassin's Creed, Batman Arkham Series, Resistance, Fallout and The Elder Scrolls to tell you I find these games very creative in terms of environment and very innovative regarding gameplay, making them masterpieces holding brand new experiences to gamers. And when I think about the best stories in videogames, I think about The Getaway, Bioshock and Metal Gear Solid. And guess what...they are violent. Because, instead of thinking "let's create a non-violent story", the developers behind these series think "let's create the best stories no matter what"...so they have no restrictions at all.

Comparing to the games you've mentioned, Final Fantasy shows some creativity but it's always the same japanese romantic style, no real innovation in story telling (in my opinion). Mario and Zelda show no creativity at all: it's always the same story over and over again. Regarding gameplay, Mario shows some diversity in certain games like Mario Galaxy and New Super Mario Bros...but even on those titles I heard some experts saying every idea was copied from other games (so I would not call it creativity, although there's quality). Yet, Mario and his movements are always there and, after 173 titles, people become a bit tired of that and want to try something new. Zelda is in a quite similar situation as Mario. I personally don't agree with the logic of milking a series to last decades and have tens or hundreds of titles. Developers need to reinvent concepts, create from scratch, think about new ideas and sell us brand new experiences. That's how the industry evolves, not with series that last forever.

I agree with the milking issue, I've made a lot of posts about it. And in talking about Mario and Zelda you have to realize that people generally play the mainline games and those are the games they mean when they talk about creativity. The same goes for Final Fantasy. It is selective knowledge but it is fair because many of the Mario games aren't those I'm talking about (Mario Party, Mario tennis, etc.).

As for Bioshock and the other examples mentioned, these games have excellent immersion and background story, but the violence is often an easy resort, much like for Nintendo candy and kiddy is a cheap resort, I see it in both places. Why is it like that? Like you said, because it sells, sadly. I would prefer if the stuff that is the McDonalds trend of the industry is a niche but that'll never happen unless gamers impose their tastes. Every now and then McDonalds is good, but you can't make a diet out of that. That's how I feel about the thing.