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Zod95 said:

Mario: 173 titles (close to my estimate)

Zelda: 51 titles (very close to my estimate)

Final Fantasy: 154 titles (I believe some are collections or special editions)

 

In regards to creativity, let me pick some of the games you put in the violence list (as a cheap way to success) like Assassin's Creed, Batman Arkham Series, Resistance, Fallout and The Elder Scrolls to tell you I find these games very creative in terms of environment and very innovative regarding gameplay, making them masterpieces holding brand new experiences to gamers. And when I think about the best stories in videogames, I think about The Getaway, Bioshock and Metal Gear Solid. And guess what...they are violent. Because, instead of thinking "let's create a non-violent story", the developers behind these series think "let's create the best stories no matter what"...so they have no restrictions at all.

Comparing to the games you've mentioned, Final Fantasy shows some creativity but it's always the same japanese romantic style, no real innovation in story telling (in my opinion). Mario and Zelda show no creativity at all: it's always the same story over and over again. Regarding gameplay, Mario shows some diversity in certain games like Mario Galaxy and New Super Mario Bros...but even on those titles I heard some experts saying every idea was copied from other games (so I would not call it creativity, although there's quality). Yet, Mario and his movements are always there and, after 173 titles, people become a bit tired of that and want to try something new. Zelda is in a quite similar situation as Mario. I personally don't agree with the logic of milking a series to last decades and have tens or hundreds of titles. Developers need to reinvent concepts, create from scratch, think about new ideas and sell us brand new experiences. That's how the industry evolves, not with series that last forever.

I agree with the milking issue, I've made a lot of posts about it. And in talking about Mario and Zelda you have to realize that people generally play the mainline games and those are the games they mean when they talk about creativity. The same goes for Final Fantasy. It is selective knowledge but it is fair because many of the Mario games aren't those I'm talking about (Mario Party, Mario tennis, etc.).

As for Bioshock and the other examples mentioned, these games have excellent immersion and background story, but the violence is often an easy resort, much like for Nintendo candy and kiddy is a cheap resort, I see it in both places. Why is it like that? Like you said, because it sells, sadly. I would prefer if the stuff that is the McDonalds trend of the industry is a niche but that'll never happen unless gamers impose their tastes. Every now and then McDonalds is good, but you can't make a diet out of that. That's how I feel about the thing.