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Zod95 said:

Oh, you were talking about creativity. Now I see what you mean. By the way, I believe making 50 Zeldas and 200 Marios is even less creative than to use violence as the vehicle to popularity. But that's a different matter. I understood you point and you're entitled to your own opinion. I just don't agree with it.

Regarding the 2nd paragraph, if you accept there are many non-violent games on PS3 and X360 and the dominance of violence is just in sales, right there you are giving the answer to your own question: the few games that use violence are the most successful ones. Why do they use violence? To be successful XD

Whether there is one or 14 final fantasies (I need to use a non-Nintendo IP because you're clearly exaggerating as there were not 200 Mario games), it doesn't change the fact that the games present worlds that are very creative and intricate, and that a foundation of violence is a cop-out, in general, to the complex ingenuity required to come up with a fantastical world the ideas of which are not based on violence.

@2nd para. I know. My point is that they have too strong a presence and it's truly a representation of companies settling for the quickest cash-grab at the expense of depth of fantasy. That's the real answer.