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Forums - Sony - Can Naughty Dog change the industry twice in one generation?

 

Can Naughty Dog change the industry with TLoU?

Yes 197 61.18%
 
No 95 29.50%
 
See results 30 9.32%
 
Total:322

I think "Change the Industry" is taking it a tad too far.

What they might do is take a genre back to where it should be though. Survival Horror.

Resident Evil abandoned it. Dead Space abandoned it.

If The Last of Us is successful enough at retail, then we could see the return of "Survival Horror" on consoles. Especially if the game matches/outsells Resident Evil 6, which has yet to pass 5 Million units. If Sony are smart with the marketing then we could see big numbers. Expect a bundle during the holiday and potentially a PS4 version of the game somewhere down the road.



                            

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From reading some of the previews of TLOU that released today, I am going to say it will change the industry, but more like what Carl2291 says. It will bring survival horror back, while making a completely new genre of survival games because I don't think this game is to be labeled as survival horror.

I think Naughty Dog has another winner on their hands!!



I fail to see how Uncharted 2 changed the industry. The action/survival/adventure games are not that much and the formula was already in the industry with Tomb Raider. It raised the bar but the industry didn't respond as they did/do with Call of Duty and World of Warcraft. We find clones of those two games every month as the industry tries to emulate their undeniable success.



Carl2291 said:
I think "Change the Industry" is taking it a tad too far.

What they might do is take a genre back to where it should be though. Survival Horror.

Resident Evil abandoned it. Dead Space abandoned it.

If The Last of Us is successful enough at retail, then we could see the return of "Survival Horror" on consoles. Especially if the game matches/outsells Resident Evil 6, which has yet to pass 5 Million units. If Sony are smart with the marketing then we could see big numbers. Expect a bundle during the holiday and potentially a PS4 version of the game somewhere down the road.


but wouldnt that be changing the indusrty? if it can populerize the survival horror genre wouldnt it have made an effect on the industry? and thus changed it?



LilChicken22 said:
I hope not. I prefer games over interactive movies no longer then 7/8 hours.


The Last of Us is an open linear game and its 12-16 hours long. 



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Lyrikalstylez said:
bananaking21 said:
Purple said:
There is absolutely no information available to give you a reasonable answer. You'll either get overly hyped people saying yes based purely on faith or overly negative people challenging that Uncharted 2 had any meaningful change on the whole industry.

My personal answer is no, because I doubt a game at the very end of the generation could be that important in the design of future games.


but we do have enough information about the game. its really about whether ND can deliver or not, and if they do, would it have the effect they want?

and if anybody does say UC2 didnt change the indusrty then they dont know what they are talking about


Okay since you believe uc2 changed the industry, name some games that it influenced?


Tomb Raider comes to mind



bananaking21 said:
Carl2291 said:
I think "Change the Industry" is taking it a tad too far.

What they might do is take a genre back to where it should be though. Survival Horror.

Resident Evil abandoned it. Dead Space abandoned it.

If The Last of Us is successful enough at retail, then we could see the return of "Survival Horror" on consoles. Especially if the game matches/outsells Resident Evil 6, which has yet to pass 5 Million units. If Sony are smart with the marketing then we could see big numbers. Expect a bundle during the holiday and potentially a PS4 version of the game somewhere down the road.


but wouldnt that be changing the indusrty? if it can populerize the survival horror genre wouldnt it have made an effect on the industry? and thus changed it?


Still haven't answered my question, 

it was great and set the bar but...what games has Uc2 really influenced?



Angelus said:
Personally, no matter how much I'm looking forward to any game, I would never go into it expecting it to be such a monumental success that it changes the industry. When you go in with huge expectations like that, you're more than likely headed for disappointment, no matter how good the game is.

I get hyped for certain games same and anyone, and I'm definitely excited for the Last of Us, but it's always better to go in with realistic expectations. Chances are it'll be a fantastic game, anything more or less can be debated once everybody's got their hands on it. Don't ruin it for yourself by putting the weight of world on it's shoulders.


i made this thread because ND them selfs said they wanted to change it, personally i just expect what i saw at E3 and something with the quality of uncharted, a tad better or a tad worse. 

the thing is, ND put this pressure on them selfs. i see that they could change the industry but it would be hard. first of all, its late in the gen, second they want to change story telling. UC2 managed to be so influencial because its presentation, characters and set pieces were out of this world. its much easier to attract customers with those and its much easier to emulate than a deep, emotional story. so even if it does raise the bar of story telling and characters, does the industry have enough talent to raise their standards as well? and how far can ND raise the bar from lets say Red dead redemption?



bananaking21 said:
Carl2291 said:
I think "Change the Industry" is taking it a tad too far.

What they might do is take a genre back to where it should be though. Survival Horror.

Resident Evil abandoned it. Dead Space abandoned it.

If The Last of Us is successful enough at retail, then we could see the return of "Survival Horror" on consoles. Especially if the game matches/outsells Resident Evil 6, which has yet to pass 5 Million units. If Sony are smart with the marketing then we could see big numbers. Expect a bundle during the holiday and potentially a PS4 version of the game somewhere down the road.


but wouldnt that be changing the indusrty? if it can populerize the survival horror genre wouldnt it have made an effect on the industry? and thus changed it?


The survival horror genre is already popular. Its just the "big boys" on consoles are trying to go a more action orientated, multiplayer route.

It could put more of a focus back to the roots of survival horror on consoles, thats about it. Its not gonna get a bunch of clones though. It could just influence them to go more "survival" than "action".

Minecraft is a game that changed the industry. It popularised a genre and had countless copycats. Wii Sports changed the industry. Halo changed the industry. Call of Duty 4 changed the industry. Impact like that is what I consider "changing the industry", and I just dont see TLoU having that kind of impact.

If we see 2-3 new survival horror IPs/games release in the next 3-4 Years, sure. If the next Resident Evil is influenced by TLoU, sure. I just dont think it will have that kind of impact. Id say it has the potential to "define a genre", not "change the industry".



                            

Lyrikalstylez said:
bananaking21 said:


but wouldnt that be changing the indusrty? if it can populerize the survival horror genre wouldnt it have made an effect on the industry? and thus changed it?


Still haven't answered my question, 

it was great and set the bar but...what games has Uc2 really influenced?


sigh, i named two in the OP and i said this isnt about UC2, but here are some examples. Tomb Raider, Resident evil 6, splinter cell black list, Assassin's creed, remember me. 

ohh and dead or alive 5 as well

http://www.gameinformer.com/b/news/archive/2012/11/11/dead-or-alive-5-influenced-by-uncharted-39-s-falling-mechanics.aspx

crystal dynamics said it influenced not just TR, but "everyones games" which is something i been saying for a long while now that it didnt just change the way games are played, but also the way they are made

http://www.examiner.com/article/tomb-raider-reboot-influenced-by-uncharted