Edwardooo said: MGS5 will bomb hard if compared to MGS4. |
I dunno...I was sure this was the case, looks like there is more to this. First thing, I think MGS4 points are badly misleading.
MGS4 481k/671p = 0,717 ratio
DQH PS3 322k/361p = 0,892 ratio
DQH PS4 265k/207p = 1,280 ratio
Bloodborne 152k/174p = 0,874 ratio (supply problems, good digital sales, ratio is actually way better)
Witcher 3 67k/63p = 1,063 ratio
I selected some of the bigger releases for PS4 and you can see instantly, the ratio is constantly higher in 2015. PS4 games in general have very good ratio. Every game released in 2015 should also have some digital sales which again improve ratio even more. MGS4 had a bad ratio and thus very misleading. MGSV PS4 is now slightly ahead of DQH PS4, if MGSV PS4 manages to keep the same %-difference it will end up with 227p. MGSV PS3 would end up with 97p. Now let's apply these estimated points to DQH ratios.
estimated MGSV PS3 97p x 0,892 = 87k
estimated MGSV PS4 227p x 1,280 = 291k
Total retail estimate for MGSV = 378k
Add digital sales to 378k and it is looking much closer to 481k MGS4 sales. I think MGSV PS4 will do better than 227p and PS3 possibly little less than 97p. I feel MGSV has a shot to tie with MGS4 sales even if it "seems" really bad right now. I used VGC-data and there is some rounding here and there.
I cannot imagine toilet-free life.
Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.
-Downtown Alanya Kebab magazine issue no.198