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Forums - Nintendo - Wii U CPU + GPU clock speeds increased? Is it even possible?

fillet said:
JEMC said:
Now that I think of it, if they did increase the speeds then the sensible thing would have been to also increase the speed of the fan to keep temps down so...

Have any WiiU owners noticed that their console does more noise?


No, that's ridiculous.

If the CPU speed was increased it simply means that it was underclocked to begin with and wouldn't need additional cooling, sure the heat would increase but then the cooling would already have been sufficient to begin with.

Also to put further humiliation on this rumour, recently marcan of Wii-U hacking fame has  said there is nothing new and interesting in the Wii-U, he was talking from architecutre point of view to be clear, but if this 3Ghz+ increase on the CPU was possible he'd already know about it.

Nintendo has always been, to put it nicely, obsessed with making consoles that aren't obtrusive, that go unnoticed.

It wouldn't be hard to believe that they went with a system that runs a bit hotter but it's quiet. And if they have increased the speeds they they would have been forced to increase the speed of their fan to keep temps under control.

Mind you, I'm only saying that it is possible.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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I know Nintendo and Sony down clock their CPUs on their handhelds to curve energy consumption and seeing that it is rumored to be using only 35 of its 45 possible watts. There is a chance they removed the down clocking, as they usually do down the line with their handhelds, but a difference of 300% is impossible. More like they probably went up to 1.6 to put it in line with the rumored clock rate of the PS4/720.

And the thing with the hacker it wasn't from an architectural standpoint but a software standpoint. What he essentially did was have it return what speed the CPU was running through software. I not aware as that he ever got it striped down to the nuts and bolts and find the actual clock speed.



Remember that guy that posted a thread about this months ago? He said that he knew Nintendo intentionally underpowered the console for 3rd parties, and would only use maximum power for its 1st party titles.

Nobody believed such a ridiculous story at the time. hmm.....



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

I suppose ill put my 6000th post here then.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

pezus said:
Cobretti2 said:
If it did truly jump that much, it would mean Nintendo purposely underclocked it that much. So was Nintendo trying to bluff their way with a console that appeared to be weak lol?

In reality I doubt it though. A modest boost is indeed possible, but it makes no sense for them to high 2/3rd of the power as it only causes damaged relationships with devs who did release content at launch.

Not a chance. They only had games and devs to lose...and they have done that, but nothing to gain from that.


Exactly nothing to gain by hiding the truth From devs. If it did indeed happen that way, they would have told those devs that they need time to improve system stability etcc, and not risk them getting pissed off, and we woudn't see them jumping up and down now. 



 

 

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mii-gamer said:
so in dragon ball z terms the wii u has moved up from a krillin to a young gohan?


I'm willing to upgrade the WiiU from Krillin to Captain Ginyu



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

megaman79 said:

Remember that guy that posted a thread about this months ago? He said that he knew Nintendo intentionally underpowered the console for 3rd parties, and would only use maximum power for its 1st party titles.

Nobody believed such a ridiculous story at the time. hmm.....

He said that they only let 3rd parties use 700MB or so of it's 1GB gaming RAM.



I doubt whether the CPU is running faster, the OS is clearly using the CPU much more efficiently now. The days of having a turbo mode on your computer are long over (a button that makes your computer run slower, yes they used to be common). It may be that there is some clocking change that was enabled now that they have improved stability, but I doubt that. The main issues of instability seem to be power related such as when you power your USB drive from the WiiU rather than externally so boosting clock speed and power consumption does not seem likely.

The chip likely has quite a bit of untapped potential, the powerpc architecture is a very decent one and this seems to have more in common with power7 than power6. RISC based processors are better for number crunching than CISC intel based ones. The WiiU has an OS in its infancy, I expect the performance to improve significantly over time especially when they better leverage the GPGPU features.

This is not unusual, I recently updated my laptop from a linux 3.5 kernel to a 3.8 one and saw noticeable speed improvements.



Well, I think the best way to end the debate is to have the same folks who originally cracked the WiiU open and released the clock speeds to test this new claim or some other group along those lines. Until then, any speculation is pointless.



" Rebellion Against Tyrants Is Obedience To God"

allenmaher said:
I doubt whether the CPU is running faster, the OS is clearly using the CPU much more efficiently now. The days of having a turbo mode on your computer are long over (a button that makes your computer run slower, yes they used to be common). It may be that there is some clocking change that was enabled now that they have improved stability, but I doubt that. The main issues of instability seem to be power related such as when you power your USB drive from the WiiU rather than externally so boosting clock speed and power consumption does not seem likely.

The chip likely has quite a bit of untapped potential, the powerpc architecture is a very decent one and this seems to have more in common with power7 than power6. RISC based processors are better for number crunching than CISC intel based ones. The WiiU has an OS in its infancy, I expect the performance to improve significantly over time especially when they better leverage the GPGPU features.

This is not unusual, I recently updated my laptop from a linux 3.5 kernel to a 3.8 one and saw noticeable speed improvements.

If I remeber correctly the turbo button was only for the 486DX.(The only CISC chip with a clock doubler, I really don't know about the RISC chips at that time. After that it was software controlled.) And the practice of down clocking a CPU is used by both Sony and Nintendo, though for their handhelds. They do that to squeeze a little more battery life out of the handheld at the begining of their life and with updates remove the software limits on the CPU to allow developers to use more of the power, at the cost of the battery life.

And I agree both update are more than likely streamlining the memory management and making some loading processes more transparent. i.e. Allowing the plaza to load and execute while low priorty processes unneeded by the menu finish up. I believe they orginally waited for the software to totally close down before loading the plaza and menu, but by raising the priority of loading the menu and lowering the priority of garbage collection to take better advantage of the OOE CPU it achieved the faster load times. And the next update will further stream line this process and other processes faster.

Though it is possible if the rumor of the 35/45w is true, they did underclock CPU and they removed or in the process of removing the software and allowed the CPU/GPU to use the full power. But you would not see a 300% more like a 20-to-22% increase.