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Forums - Sony - gameinformer cover - infamous second son !!!

ClassicGamingWizzz said:
Ifamous is the sony exclusive i couldn´t play , i have it on plus but everytime i try it i hate it, from the main character to the graphics and artstyle..

BUT i am waiting to see what they can do, this main character looks 100 times more interesting than cole.


i was in the same boat infamous, killzone, gow never were my cup of tea.  my nephew love them so he always get free gifts lol



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That is a really cool cover. Very artistic.



CGI-Quality said:
bananaking21 said:
CGI-Quality said:
ClassicGamingWizzz said:

http://www.gameinformer.com/b/features/archive/2013/05/07/june-cover-revealed-infamous-second-son.aspx

hope its better than the ones on ps3

What was wrong with inFAMOUS series?


i played 4 hours of the first one. well ill say it plain and simple, the game is boring in my opinion

Fair enough (though I'm not sure 4hrs of play of one title is enough to deem the entire series "boring").

The first one is boring and playing more than four hours isn't going to change that, but bananaking you really should atleast play through the game because the storyline segments that lead up to the ending and the ending are all very good.  Then play the second game because the first game not being that good doesn't mean the second one isn't great.  Lufia 1 to Lufia 2?  Street Fighter to Street Fighter 2?  Mortal Kombat Armageddon to Mortal Kombat 9?

The second game however, even with the same base gameplay is absolutely amazing.  It's like going from Street Fighter 1 to Street Fighter 2, except not nearly as much of a change.  The first game just had a lot of major issues that it didn't ever feel like you progressed while you were playing.  Whether you're on the first island, second island, or third island, you were fighting most of the exact same enemies with a reskin.  Each group had the generic enemy with a gun and except for the Reapers which had two, only one conduit.  But regardless how far you were it was like fighting the same enemies with more hit points. Then there's Cole.  Cole is slow on the first infamous, his melee is so close range it's completely useless, and your main ability, the standard bolt really feels cheap.  When you have only the bolt, grenades, and force for the longest time, not only are you playing throughout the entire game against what is practically the same enemies repeatedly but with the exact same skills with no deviation whatsoever, it's boring.

Infamous 2 changes all of that.  It's at the start of the game they point out that Cole now has the amp, and with it, they've made melee enjoyable this time around.  Sure it's hitting one button, but you have actual range, you can melee a close range enemy and knock him on the ground, shock other enemies or toss grenades, etc.  You're not tied to only using your electricity powers like on the first game because your melee sucks balls.  An issue with the bolts in the first game feeling really generic, they fixed this in the second  game where the bolts actually shoot out, shoot faster, etc.  Cole moves around faster, and most of the abilities you end with on the first game you start with on the second, so you can get around altogether faster.  They even added a feature to the game to have less repetition.  Instead of Cole having only one bolt, one bomb, one force, one missile, etc, as you progress you can learn others you can switch to at any time.  The artillery bolt shoots long range and has a sort of drop so you can shoot over buildings and hit enemies that are slightly further back you normally couldn't, or just shoot further.  The magnum bolt is slow and has quite a bit of recovery between each shock, but it's powerful, etc.  Thihs goes beyond just shock abilities to every single ability in your repertoire. 

The enemies in Infamous 2 aren't the same enemy in each island.  You'll have three different factions again, but they're all different this time rather than the same reskinned people over and over that just have more hit points.  The side missions are also better and the storyline is better.  Infamous 2 also has one of the best openings in any video game ever.

Infamous 2 is what you get when you fix all the issues that the first one had.  The first one had potential but overall it wasn't really good.   Playable, but that's all.  Not deserving of the overrated praise it got.



I enjoyed Infamous 1 better because of the story. Infamous 2 has better gameplay, but I felt it more repetitive, and the story was not that great. The Beast design is not bada$$. But as a whole Infamous 2 is also a great game.

Infamous 1 = 8.5/10
Infamous 2 = 8/10

Nevertheless, I am getting "Second Son" first day.  XD



I liked infamous 1+2 a bit (not obvious) definitely looking forward to second son hopefully it's a launch title



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Not terrible excited about this because Gameinformer was hyping it a lot, and it turned out to be a franchise that I'm not a fan off.

Still, could be some good stuff on the other pages in regards to the controller, Destiny etc.



More info on the game from NeoGAF:

The latest issue of Game Informer contains a blowout of inFamous: Second Son through a 10-page cover story. We’ve rounded up some information from the magazine below, but you can find even more content – including screenshots – in the publication’s June 2013 release.

- Conduits now referred to as bioterrorists
- New area of government keeps track of the conduits: Department of Unified Protection
- Condits have been identified, holding them without trial in containment facilities
- Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
- Transport vehicle crashes and the conduits escape
- DUP sets up roadblocks and won’t let anyone enter/leave
- Condits have been identified, holding them without trial in containment facilities
- Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
- Transport vehicle crashes and the conduits escape
- DUP sets up roadblocks and won’t let anyone enter/leave
- Lots of security systems are sent out and Seattle is turned into something reminisint of an airport
- There are elevated walkways with search-lights and security cameras as well as checkpoints and scanners
- Game has parallels to post-9/11 America setting
- Security vs. freedom theme
- DUP is like the TSA

DUP guards

- DUP guards feature behavior similar to that of SWAT teams/trained military police
- Others have a seemingly supernatural ability to shield themselves and move around quickly
- Sucker Punch won’t elaborate on this further

Protagonist

- Stars 24-year-old Native American Delsin Rowe
- Delsin is the artistic type with a chip on his soldier
- Fan of anti-authoritarian street art
- Likes tagging buildings with his own art
- Very much an average guy until the conduit-transport vehicle crashes
- Delsin tries to help those in the wreck, and learns that he’s been a conduit all along with dragging an injured conduit from the area
- Soon realizes that he can control smoke
- Natural power lets him absorb other conduits’ power
- Can use more than smoke power
- Delsin is excited about his power unlike Cole

Gameplay

- Delsin can take down different forward-operating bases run by the DUP around Seattle
- Can get through these areas with force, but eliminating security systems is more effective
- Smoke projectile at Delsin’s disposal
- Also can perform a smoke-dash maneuver somewhat like Nightcrawler
- Air ducts found all across Seattle
- Can use the ducts to get around or climb like Cole
- Another technique lets Delsin throw smoking fireballs
- When Delsin descends, he can perform a “move” like Cole’s thunder drop
- Forests act as the edge of the game world

General

- Sucker Punch recreated the city’s feel instead of specific road layout



Add this too:

- Some info on touchpad usage - Infamous currently uses it to build up 'smoke power' in the player and for example, for flicking up to open up a compartment on a machine before tapping the trigger button to fire and destroy it.



 

The PS5 Exists. 


I hope sucker punch have more fun with the new Infamous.

I thoroughly enjoyed both infamous titles (almost got platinum for both), but i always felt they could do more with the game.

I also completely get how a lot of people won't enjoy the first infamous. Its the complete opposite to Prototype! Where prototype was designed to be outrageous and "fun" from the very beginning...infamous takes a more cautious approach. Again its like prototype was built just for the sake of building a crazy superhero game...infamous was built around the story and characters. Remember the comparisons

The reason why i bring up the comparison, is because i always felt the story and cole, limited the game. If infamous can break away a bit from the story and lore and go with a more fun/crazy/varied theme, but still keep all the elements that make infamous a better game than prototype then i think they have a winning formula.

Damn probably lost a few people with this post. Anyways hope i brought my point across! :)



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Nay bad. Sounds a bit... grittier... than the original two games? I hope the keep the gameplay largely in tact; I love the feeling of freedom that Infamous gives you.

Quite a lot of information coming out of Gameinformer today. I wonder if this is all going up on the blog and it's what they were talking about the other day? =/