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Forums - Nintendo - Wii-U's gpu is called Mario, and AMD named it that over 4 years ago.

Here's a little fun fact that most of you probably didn't know. Notice the codenames of the gpu's, and the fact that a HD4650 is very similiar to the gpu of the Wii-U:

 

Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Bus interface Memory (MiB) Clock rate Config core1 Fillrate Memory GFLOPS (Single-precision) TDP3 (W) GFLOPS/W (Single-precision) GFLOPS (Double-precision) Features4 / Notes
Core (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit)
Radeon HD 4350 Sep 30, 2008 RV710 (luigi) 55 242 73 PCIe 2.0 x16
PCIe 2.0 x1
AGP 8x
256
512
1024
575 500 80:8:4 2.3 4.6 6.4 DDR2 64 92 20 4.6 No  
Radeon HD 4550 Sep 30, 2008 RV710 (luigi) 55 242 73 PCIe 2.0 x16 256
512
1024
600
600
600
800
80:8:4 2.4 4.8 6.4
12.8
DDR2
GDDR3
64 96 25 3.84 No  
Radeon HD 4650 Sep 10, 2008 RV730 PRO (mario) 55 514 146 PCIe 2.0 x16
AGP 8x
256
512
1024
650
600
900
500
700
320:32:8 4.8
5.2
19.2
20.8
16.0
22.4
28.8
DDR2
GDDR3
GDDR4
64
128
384
416
48 8.0
8.7
No  
Radeon HD 4670 RV730 XT (mario) 55 514 146 PCIe 2.0 x16
AGP 8x
512
1024
750
750
1100
900
1000
320:32:8 6.0 24.0 28.8
32.0
35.2
DDR2
GDDR3
GDDR4
128 480 59 8.14 No  
Radeon HD 4730 Jun 8, 2009 RV770
CE (wekiva)
55 956 256 PCIe 2.0 x16 512 700
750
900
900
640:32:8 5.6
6.0
22.4
24.0
28.8 GDDR3 128 896
960
110 8.15 179.2
192
 
Radeon HD 4770 Apr 28, 2009 RV740 (walden) 40 826 137 PCIe 2.0 x16 512 750 800 640:32:16 12 24 51.2 GDDR5 128 960 80 12 192  
Radeon HD 4830 Oct 21, 2008 RV770 LE (wekiva) 55 956 256 PCIe 2.0 x16 512
1024
575 900 640:32:16 9.2 18.4 57.6 GDDR3
GDDR4
256 736 95 7.75 147.2  
Radeon HD 4850 Jun 25, 2008 RV770 PRO (wekiva) 55 956 256 PCIe 2.0 x16 512
1024
2048
625 993 800:40:16 10 25 63.55 GDDR3
GDDR4
256 1000 110 9.09 200


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look at the Evergreen (5000) series. NOA has an office in Redwood city..they have "Redwood" cards (5550, 5570, 5670) from 2010. 5550 seems to match the most, esp. when you factor in the multiple display eyefinity tech. so maybe started w/mario, then evolved to a more modern featured, power efficient redwood(?) then a final custom job.



Yeah...okay.



ok



Going by the die shot of the Wii U's GPU there's been so much customisation that the original GPU it's based on is completely unrecognisable. There's still over a third of the silicone that's a complete mystery, and the two thirds that people have 'worked out' is complete guesswork.



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snowdog said:
Going by the die shot of the Wii U's GPU there's been so much customisation that the original GPU it's based on is completely unrecognisable. There's still over a third of the silicone that's a complete mystery, and the two thirds that people have 'worked out' is complete guesswork.


This.  I've read just about every page of that thread on NeoGAF and it basically boils down to...."Well, we don't know what the hell this thing is." Our only evidence as to what it is capable of will be games. The best thing we have to go off of at the moment is either the Shadow of the Eternals demo which was made by a small dev team, and is pre-alpha/alpha.....or X which was also pre-alpha/alpha. 

Nintendo's E3 based Directs are going to be incredible. Just try to imagine what EAD and Retro will be capable of using those 2 games as a jumping off point.



RicardJulianti said:
snowdog said:
Going by the die shot of the Wii U's GPU there's been so much customisation that the original GPU it's based on is completely unrecognisable. There's still over a third of the silicone that's a complete mystery, and the two thirds that people have 'worked out' is complete guesswork.


This.  I've read just about every page of that thread on NeoGAF and it basically boils down to...."Well, we don't know what the hell this thing is." Our only evidence as to what it is capable of will be games. The best thing we have to go off of at the moment is either the Shadow of the Eternals demo which was made by a small dev team, and is pre-alpha/alpha.....or X which was also pre-alpha/alpha. 

Nintendo's E3 based Directs are going to be incredible. Just try to imagine what EAD and Retro will be capable of using those 2 games as a jumping off point.

The E3 2011 Zelda demo is also a pretty good teaser of what Latte (that's it's real codename) can achieve. We haven't seen anything close to that or X in any of the games released so far, devs are new to it, and most haven't even bothered to try to push it.



Yup, both the Zelda and Japanese Garden tech demos are very impressive...and they were done within the space of a few months with unfinished and underpowered dev kits.

Of course once this or anything by anyone else is released that's beyond the PS3 and 360 to reproduce you'll still have people with an agenda in denial. The Wii U third party trailer at E3 a couple of years ago is a prime example of this.



snowdog said:
Yup, both the Zelda and Japanese Garden tech demos are very impressive...and they were done within the space of a few months with unfinished and underpowered dev kits.

Of course once this or anything by anyone else is released that's beyond the PS3 and 360 to reproduce you'll still have people with an agenda in denial. The Wii U third party trailer at E3 a couple of years ago is a prime example of this.


Yup there is a "group"of people that always go.   "Its not more powerful than our current console"   And when they are proven wrong they  change to  "of course its better its  XY years newer than our old console  silly you"   and when their new console comes out  "WiiU is so much weaker than our console  how embarassing for Nintendo"


Those people =  sʇoıpı



Wikipedia's not a source. It's the encyclopedia ANYONE can edit. Was probably just edited in as a joke.