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Forums - Nintendo - Mario Kart: Double Dash!! Fans, why do you say DD is best Kart?

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guiduc said:

For 3 reasons: The specials, which gives characters a reason to be chosen, the music (which is the best among all Mario Kart versions) and the great tracks design. It also had the best multiplayer features for battles, multiplayer was a blast on MKDD. I didn't feel like it was that great on Mario Kart Wii, the battle courses were just plain confusing and too big. Also, the physics were really awesome, way better than in Mario Kart Wii or 7.



So you're saying the music, the tracks, and the physics are better. On what basis are you making these claims? I don't remember there being a set rule on what makes any of those features good or bad, so we can't really debate with them.

Also I notice yal bringing up MKWii. Nothing wrong with that, but this mainly between DD n 7 so keep that in mind! ;)



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Einsam_Delphin said:


Yeah already jotted down the added depth dual karts adds. Idk how many fps MK7 runs at, but it's definitely smooth all the time. Obviously MK7 doesn't have 4 player split screen, but that's due to the system it's on being a handheld which has it's own unique advantages like playing anywhere an enabling all 8 karts to have human players. I didn't mention any of this stuff since it's more console v.s. handheld and I'd say their advantages cancel out. Also I think you're confusing magic with nostalgia. :P


Lol no, not magic and nostalgia, played Mario Kart double dash solid for several years. None of the subsequent releases came close, was still playing DD when DS was out, and unlike 3DS, I had people to play DS multiplayer in the same room. But Handhelds can't touch split screen.

If it was nostalgia, I'd have rated Mario Smash Football over Mario Strikers: Charged (another uni classic, the sequel however we still play now) ;) I wish the PS3/360 had a game that could come close to Mario Strikers: Charged, it is this gen's definitive multiplayer title. I'd also say Super Mario Kart had the best battle mode as in 1992, that was my first experience of Mario Kart, and I've been in love with the franchise ever since.

Then moving onto N64, I think Block Fort and Double Decker were amazing battle mode stages. Initially I was dissapointed with Double Dash, but when I learned the depth of the weapon management via switching characters, the nuances of the arenas and more importantly, the angles to be able to shoot at people on higher floors etc, the battle mode became the best Battle Mode any mario kart has ever had.

Mario Kart 7 is very nice, lovely buttery 60fps even with the 3D turned on. However, the course design is compromised as a result due to the 3DS's hardware limitations on the race modes, and playing on a handheld system even same room multiplayer just doesn't deliver the same experience as a big screen with split screen. Theres something that brings gamers together with same screen multiplayer. It's a shared experience.

As I said. Mario Kart 7 ticks all the boxes, but it's generic and soul-less. Something I hate to say about a Nintendo game, but is a worryingly increasing phenomenon.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

MikeRox said:
Einsam_Delphin said:


Yeah already jotted down the added depth dual karts adds. Idk how many fps MK7 runs at, but it's definitely smooth all the time. Obviously MK7 doesn't have 4 player split screen, but that's due to the system it's on being a handheld which has it's own unique advantages like playing anywhere an enabling all 8 karts to have human players. I didn't mention any of this stuff since it's more console v.s. handheld and I'd say their advantages cancel out. Also I think you're confusing magic with nostalgia. :P


Lol no, not magic and nostalgia, played Mario Kart double dash solid for several years. None of the subsequent releases came close, was still playing DD when DS was out, and unlike 3DS, I had people to play DS multiplayer in the same room. But Handhelds can't touch split screen.

If it was nostalgia, I'd have rated Mario Smash Football over Mario Strikers: Charged (another uni classic, the sequel however we still play now) ;) I wish the PS3/360 had a game that could come close to Mario Strikers: Charged, it is this gen's definitive multiplayer title. I'd also say Super Mario Kart had the best battle mode as in 1992, that was my first experience of Mario Kart, and I've been in love with the franchise ever since.

Then moving onto N64, I think Block Fort and Double Decker were amazing battle mode stages. Initially I was dissapointed with Double Dash, but when I learned the depth of the weapon management via switching characters, the nuances of the arenas and more importantly, the angles to be able to shoot at people on higher floors etc, the battle mode became the best Battle Mode any mario kart has ever had.

Mario Kart 7 is very nice, lovely buttery 60fps even with the 3D turned on. However, the course design is compromised as a result due to the 3DS's hardware limitations on the race modes, and playing on a handheld system even same room multiplayer just doesn't deliver the same experience as a big screen with split screen. Theres something that brings gamers together with same screen multiplayer. It's a shared experience.

As I said. Mario Kart 7 ticks all the boxes, but it's generic and soul-less. Something I hate to say about a Nintendo game, but is a worryingly increasing phenomenon.



If it's not nostalgia then what is it? I can't jot down "it has magic!" under MKDD's pros lol. Also, I understand you had more fun with the game and like the capabilitiys being a console game provided, but that just goes towards it being your favorite, not necessarily the best. Diamond n Pearl is my favorite Pokemon game, but it'd be silly of me to say it's the best now that Black n White exsist.

And of course it's soulless. It's just a game! And I think you're mistaking generic for refined. ;)



Tight course design, perfect handling, best multiplayer, 60fps in all mods inc 4 player.

by soulless, I mean it's generic and has no personality (just like the NSMB games). It's a by the numbers release doing everything Mario Kart has to do but not really standing out in any area and having no innovation. There's absolutely nothing about Mario Kart 7 that makes it worth of recommendation other than... well it's sommet to play on your 3DS that had a decent frame rate.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

MikeRox said:
Tight course design, perfect handling, best multiplayer, 60fps in all mods inc 4 player.

by soulless, I mean it's generic and has no personality (just like the NSMB games). It's a by the numbers release doing everything Mario Kart has to do but not really standing out in any area and having no innovation. There's absolutely nothing about Mario Kart 7 that makes it worth of recommendation other than... well it's sommet to play on your 3DS that had a decent frame rate.



So once more we're going back to the whole "X is the best cause I say so!" thing. Hoorays...

Yet again, I ask what basis are you guys making these claims on in terms of best tracks, musics, karts, controls, etc? Also as another user said, MK7 does run at 60fps. That explains why I've been finding it so buttery smooth hehe.

 

Your personal biz against the game hasn't really anything to do with how good or bad it is, since again, one can find problems with any game, but that doesn't necessarily mean it's bad, just that particular person doesn't like it. In your case specifically, it seems you don't favor it much because it doesn't do enough differently from it's predecessors. That's perfectly fine of course, but remember different =/= better all the time. Are RPGs better than FPSs simply because they're not FPSs? And there's plenty of reasons to pick up MK7 as there is for any MK game (since they're all pretty similar), only more so here.



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Einsam_Delphin said:
theRepublic said:
Einsam_Delphin said:
theRepublic said:
People actually liked Double Dash? I think it is the worst of all the console Mario Karts.

I actually kind of liked the two driver mechanic, but I hated the way the karts drove and the tracks didn't do anything to redeem the game from that basic problem.

What did you find wrong with the driving? That's one of the most praised about things in the game, and Mario Karts in general really. Perhaps you just didn't give yourself enough time to get use to the controls n stuff?

I unlocked everything or just about everything in the game, so I doubt it is the amount of time I played.

Compared to Super Mario Kart, Mario Kart 64, Diddy Kong Racing, and now Mario Kart Wii, I thought the driving seemed...sloppy.  I can't think of another way to describe it.  My two favorite racing games are MKWii and Diddy Kong Racing, by the way.


The handling couldn't have been that bad if you continued playing it that much hehe. But anywho, I can't really use that as a point against MKDD as it seems you don't like it's controls simply because it's different, which doesn't equate to bad. Every game has different controls afterall, so unless it has unresponsive or too sensitive controls or reasons like that, you can't use that as a reason for one game being better than the other. You may not like DD's controls, which is perfectly fine, but that just means you like other MKs more than it, not that they're better. I'll have to point out again that this thread is about which game is overall better, not which is your favorite.

Sloppy = Bad

I already mentioned the tracks.  There were some good ones, but it is tied with MK64 for the lowest track count in the franchise.  That is not good.



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theRepublic said:
Einsam_Delphin said:
theRepublic said:
Einsam_Delphin said:
theRepublic said:
People actually liked Double Dash? I think it is the worst of all the console Mario Karts.

I actually kind of liked the two driver mechanic, but I hated the way the karts drove and the tracks didn't do anything to redeem the game from that basic problem.

What did you find wrong with the driving? That's one of the most praised about things in the game, and Mario Karts in general really. Perhaps you just didn't give yourself enough time to get use to the controls n stuff?

I unlocked everything or just about everything in the game, so I doubt it is the amount of time I played.

Compared to Super Mario Kart, Mario Kart 64, Diddy Kong Racing, and now Mario Kart Wii, I thought the driving seemed...sloppy.  I can't think of another way to describe it.  My two favorite racing games are MKWii and Diddy Kong Racing, by the way.


The handling couldn't have been that bad if you continued playing it that much hehe. But anywho, I can't really use that as a point against MKDD as it seems you don't like it's controls simply because it's different, which doesn't equate to bad. Every game has different controls afterall, so unless it has unresponsive or too sensitive controls or reasons like that, you can't use that as a reason for one game being better than the other. You may not like DD's controls, which is perfectly fine, but that just means you like other MKs more than it, not that they're better. I'll have to point out again that this thread is about which game is overall better, not which is your favorite.

Sloppy = Bad

I already mentioned the tracks.  There were some good ones, but it is tied with MK64 for the lowest track count in the franchise.  That is not good.



So it's bad because you say it's bad. What about all those that say it's good because it's good hmm? That is why such comments are fruitless, as there is no set rule as to what makes the controls good or bad, as explained a billion times already. Hence, anyone can say it's good or bad, as there's nothing to prove them wrong/right. So we can say subjective matters like that are meaningless to this debate no?

Now in contrast, your next paragraph is exactly what I'm looking for. MK:DD not having Retro tracks is a cold, hard, undisputeable fact. Those are what will determine which game is better. Please more of those people!



Einsam_Delphin said:

theRepublic said:

Sloppy = Bad

I already mentioned the tracks.  There were some good ones, but it is tied with MK64 for the lowest track count in the franchise.  That is not good.


So it's bad because you say it's bad. What about all those that say it's good because it's good hmm? That is why such comments are fruitless, as there is no set rule as to what makes the controls good or bad, as explained a billion times already. Hence, anyone can say it's good or bad, as there's nothing to prove them wrong/right. So we can say subjective matters like that are meaningless to this debate no?

Now in contrast, your next paragraph is exactly what I'm looking for. MK:DD not having Retro tracks is a cold, hard, undisputeable fact. Those are what will determine which game is better. Please more of those people!

Do you really think you can find someone to say that not being able to control the kart is a good thing?  The other games in the franchise have all had much tighter controls.



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I honestly very much liked MK:DD and I do prefer it rather than MKW, who annoyed the hell out of me like almost everything Nintendo has done since 2008. A few more tracks would've been good though. I'm really a track whore when it comes to racers and it lacked sorely on that department.



 

 

 

 

 

theRepublic said:
Einsam_Delphin said:

theRepublic said:

Sloppy = Bad

I already mentioned the tracks.  There were some good ones, but it is tied with MK64 for the lowest track count in the franchise.  That is not good.


So it's bad because you say it's bad. What about all those that say it's good because it's good hmm? That is why such comments are fruitless, as there is no set rule as to what makes the controls good or bad, as explained a billion times already. Hence, anyone can say it's good or bad, as there's nothing to prove them wrong/right. So we can say subjective matters like that are meaningless to this debate no?

Now in contrast, your next paragraph is exactly what I'm looking for. MK:DD not having Retro tracks is a cold, hard, undisputeable fact. Those are what will determine which game is better. Please more of those people!

Do you really think you can find someone to say that not being able to control the kart is a good thing?  The other games in the franchise have all had much tighter controls.



Probably not, but I don't see what that has to do with anything since you most certainly can control your kart in MK:DD the same way you do in all MKs. Now you still haven't explained how it can be a fact that DD handles poorly when there are so many others who say they like the game's handling, infact you basically ignored my entire post all together. I wonder why that could be. :P