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Forums - Nintendo - Iwata: Wii U game delays, "projects were understaffed"

_crazy_man_ said:
DaRev said:
It's funny how people in here claiming that Nintendo has misunderstood or underestimated time and budget needed to develop HD games. But isn't this one of the reason why Nintendo didn't make the Wii HD in the first place, i.e. that they felt that HD game development would be too expensive?

Too expensive at the time, tho its years later.  Now its just a thing of adjusting staff and time (still more money but not as much as it used to be).

Maybe, but, if I understand you correctly, I think development could be more expensive now, especially for Nintendo, than it was 6 years ago - considering that its all new to them. Some developers like Ubisoft that have already been developing HD games it should be a norm by now for them. Plus I think Iwata is right in that this HD age calls for higher game sales in order for you to stay in business - just look at the fallout regarding the latest Square and other 3rd party games.  I think Iwata's right in that it costs more today to be sucessful at game development, from begining to end.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

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Its too bad so many Q1-Q2 games got delayed/cancelled. A lineup of Pikmin, W101, Wario, Wii Fit, Wii Party, Rayman, Aliens, NFS, Lego, Monster Hunter, Injustice, Metro, Deus Ex, Resident Evil, NSMBU, ZombiU, Scribblenauts, Nintendo Land, AC 3, Black Ops 2 would be pretty badass for its first 8 months. U wouldnt see so many people calling for a price cut and would have comfortalby met their revised shipment forcasts, id say around 4.5m



When the herd loses its way, the shepard must kill the bull that leads them astray.

iwata need some good slapping...



 

DaRev said:
_crazy_man_ said:
DaRev said:
It's funny how people in here claiming that Nintendo has misunderstood or underestimated time and budget needed to develop HD games. But isn't this one of the reason why Nintendo didn't make the Wii HD in the first place, i.e. that they felt that HD game development would be too expensive?

Too expensive at the time, tho its years later.  Now its just a thing of adjusting staff and time (still more money but not as much as it used to be).

Maybe, but, if I understand you correctly, I think development could be more expensive now, especially for Nintendo, than it was 6 years ago - considering that its all new to them. Some developers like Ubisoft that have already been developing HD games it should be a norm by now for them. Plus I think Iwata is right in that this HD age calls for higher game sales in order for you to stay in business - just look at the fallout regarding the latest Square and other 3rd party games.  I think Iwata's right in that it costs more today to be sucessful at game development, from begining to end.

If I recall correctly Iwata stated that the main reason not to go HD at the time was the same used for not investing more in online they felt it was to early and it was best to wait till the adoption rate reached a point where it made sense to them that thinking can help you short term but may hinder you longer term especially if the pick up rate is faster than you anticipated and instead of entering the market at what should be seen as the right time with the advantage of having your rivals do a lot of the early work , you are seen as being behind and playing catch up.

about the  cost aspect Iwata is right you have higher costs but you also have larger sales especially on your big games , another factor is increased dlc and digital sales , the thing about Square and the subsequent fallout  is to me more about greed , you take a game that historically and especially lately sells around the 1.5 - 2 mill mark average , one that's happens to be a second reboot and then you estimate it to sell 5 mill plus even though Uncharted  with the full weight of Sony behind it plus bundling takes several years to get to 5 mill and beyond,  it doesn't mean it wasn't very profitable it just means they got greedy.

It reminds me of the damage done to healthy company's when unrealistic growth estimates  by bonus hungry execs where  pushed even if it was unsustainable and  afterwards despite a nice growth rate being achieved it was seen as poor in the chase for more and more growth.



Research shows Video games  help make you smarter, so why am I an idiot

JGarret said:

 

"All games break even if they sell millions of copies worldwide, so we will continue to do our best to develop games which have high sales potential."

 


Tell that to SE, lol ;)



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

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badgenome said:

I guess they really didn't know what they were doing getting into making HD games. Considering how much trouble they had supporting the Wii, this doesn't bode well.


I agree. This company has had, how many years since both PS3 & 360 came out to understand HD development? Exactly. It's pitiful & pathetic. 

They certainly should've known that it would take time, & a lot of people for HD development in which they should've been well prepared for. Now they're struggling with it just like Sony, Microsoft, & every single 3rd party publisher/developer had gone through starting back in 2005-2006.



JakDaSnack said:
Angelv577 said:
So no new ip this generation confirmed?


Didn't miyomato already say he was making a couple new ips?  


Something tells me he is working alone on that one, in his basement lol. 

In all seriousness, I really think he is working on a small budget game that will be on the eshop. Like Dillon's Rolling Western or Pushmo. He will go all out on the crazy concept, making the game pretty niche, hence the small budget eshop game.



 

What?! I can't hear you over all this awsome! - Pyrrhon (Kid Icarus:Uprising)

Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow...FIRE! - Wonder-Red (The Wonderful101)

 

Understaffed? Simple solution; HIRE MORE PEOPLE.



I'd rather prefer it if instead of gigantic ass teams they just had more teams of that 50-100 people size they're so good with and give them more time.

I'd really prefer diversity.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Nintendo basically underestimated the added work required to make more demanding games.