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Forums - Sales - Will the PS4 outsell the XBox One and WiiU?

Zero999 said:
Daisuke72 said:

The Wii U is barely more powerful than the Xbox 360 and PS3. Stop lying to yourself, the PS4 is around 4 to 5 times as powerful as the Wii U. Use Google, these are cold hard facts. The Wii U has 1GB of slow RAM for games, while the PS4 has 6.5 ultra fast GB of RAM, with a much more powerful GPU.

You don't honestly believe the Wii U is powerful? If it was then devs wouldn't laugh at it when asked would they port their engines to it. Unreal engine 4 games compared to UE3 games have a very noticeable difference. Killzone Shadowfall, a launch game, blows anything the Wii U will ever be capable of out of the water. When next gen games are pushing these graphics to new heights, such as BF4, why would people settle for the Wii U? Which isn't capable of playing these games and caters to a young/non-hardcore audience with terrible ports and 3rd part support?

Point is. Wii U is weaksauce compared to Nextbox and PS4. It's going to come in dead last this gen because the gimmick isn't a console seller, and Nintendo only moves consoles off of gimmicks. 

you again? and i see you still haven't done yout math homework, tsk tsk. WII U = 3-4x xbox 360. ps4 would need 12-20x xbox 360 to be 4-5x wii u and that would still be a difference 4 times smaller than wii-ps360.

ps4, if much, is 2.5x wii u. next box should be between 1.5-2x wii u. small difference.


Where's the source from the Wii U = 3x4 Xbox 360's. Cause from what I read the GPU is only capable of only 380 flops lol no way in hell something with that little amount of pure flops is around 3x4 a XBox 360. No trick in the book can solve that. 



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Daisuke72 said:
Zero999 said:
Daisuke72 said:

The Wii U is barely more powerful than the Xbox 360 and PS3. Stop lying to yourself, the PS4 is around 4 to 5 times as powerful as the Wii U. Use Google, these are cold hard facts. The Wii U has 1GB of slow RAM for games, while the PS4 has 6.5 ultra fast GB of RAM, with a much more powerful GPU.

You don't honestly believe the Wii U is powerful? If it was then devs wouldn't laugh at it when asked would they port their engines to it. Unreal engine 4 games compared to UE3 games have a very noticeable difference. Killzone Shadowfall, a launch game, blows anything the Wii U will ever be capable of out of the water. When next gen games are pushing these graphics to new heights, such as BF4, why would people settle for the Wii U? Which isn't capable of playing these games and caters to a young/non-hardcore audience with terrible ports and 3rd part support?

Point is. Wii U is weaksauce compared to Nextbox and PS4. It's going to come in dead last this gen because the gimmick isn't a console seller, and Nintendo only moves consoles off of gimmicks. 

you again? and i see you still haven't done yout math homework, tsk tsk. WII U = 3-4x xbox 360. ps4 would need 12-20x xbox 360 to be 4-5x wii u and that would still be a difference 4 times smaller than wii-ps360.

ps4, if much, is 2.5x wii u. next box should be between 1.5-2x wii u. small difference.


Where's the source from the Wii U = 3x4 Xbox 360's. Cause from what I read the GPU is only capable of only 380 flops lol no way in hell something with that little amount of pure flops is around 3x4 a XBox 360. No trick in the book can solve that. 

the source is comon sense considering what we know about wii u specs. your source on the other hand is nonexistant since nobody discovered wii u's gpu full details. but considering it's a modern customized gpgpu, one doesn't need to be a genius to deduce it's 3-4x the 9 year old xbox360.



Zero999 said:
Daisuke72 said:
Zero999 said:
Daisuke72 said:

The Wii U is barely more powerful than the Xbox 360 and PS3. Stop lying to yourself, the PS4 is around 4 to 5 times as powerful as the Wii U. Use Google, these are cold hard facts. The Wii U has 1GB of slow RAM for games, while the PS4 has 6.5 ultra fast GB of RAM, with a much more powerful GPU.

You don't honestly believe the Wii U is powerful? If it was then devs wouldn't laugh at it when asked would they port their engines to it. Unreal engine 4 games compared to UE3 games have a very noticeable difference. Killzone Shadowfall, a launch game, blows anything the Wii U will ever be capable of out of the water. When next gen games are pushing these graphics to new heights, such as BF4, why would people settle for the Wii U? Which isn't capable of playing these games and caters to a young/non-hardcore audience with terrible ports and 3rd part support?

Point is. Wii U is weaksauce compared to Nextbox and PS4. It's going to come in dead last this gen because the gimmick isn't a console seller, and Nintendo only moves consoles off of gimmicks. 

you again? and i see you still haven't done yout math homework, tsk tsk. WII U = 3-4x xbox 360. ps4 would need 12-20x xbox 360 to be 4-5x wii u and that would still be a difference 4 times smaller than wii-ps360.

ps4, if much, is 2.5x wii u. next box should be between 1.5-2x wii u. small difference.


Where's the source from the Wii U = 3x4 Xbox 360's. Cause from what I read the GPU is only capable of only 380 flops lol no way in hell something with that little amount of pure flops is around 3x4 a XBox 360. No trick in the book can solve that. 

the source is comon sense considering what we know about wii u specs. your source on the other hand is nonexistant since nobody discovered wii u's gpu full details. but considering it's a modern customized gpgpu, one doesn't need to be a genius to deduce it's 3-4x the 9 year old xbox360.


We know nothing of the Wii U specs other than it has 1GB of RAM for games, and that's slow RAM. And the GPU isn't capable of Unreal Engine 4. If the Xbox 720 is 6 times as powerful as the 360 and is capable of UE4. How come a 4 to 5 times as powerful console not be able to support it, at all?

 

No way in hell the Wii U's GPU is four times as powerful as the Xbox 360's, it's prolly twice as powerful at most.



Zero999 said:
goopy20 said:

No he keeps defending the Wii hardware by saying things like: Graphics have stagnated and only graphic whores will see a difference when they would compare the Wii U and next console versions side by side, or Dice sucks because they can't get Frostbite 3 running on the Wii U. That just isn't the case. If any game, developed on the Unreal 4 engine for example, even gets ported then it would be running on the UET3 engine and basically look like a different game. Since nobody cares for scaled down ports, developers probably won't bother. A big installbase really won't change that when it's a totally different audience compared to the core gaming focussed consoles, just look at the Wii sales for MW. 

Doesn't mean the Wii U is totally crap, it just means it's crap for core gamers who want to play games that show a revolution in graphics compared to this gen. It also doesn't mean developers are going to ignore the Wii U. Off course they will support it, it just will be with different types of games. What do you think would make more sense for Ubisoft: Launch a watered down Assasins Creed 6 that nobody cares about or sell millions by doing a HD Just Dance 4?

graphics already achieved the "amazing" level a while ago. wii u is quite more powerfull than ps360. ps4/next box aren't much more powerfull than wii u. so no big difference in graphics, it's as simple as that.

Maybe there isn't much room for improvement when it comes to franchises like 3D Mario and Mario Karts. But that doesn't mean things can't get any better in general though. There are plenty of games that would never run on current gen consoles, especially large scale online games. Sony tried this gen with games like MAG, Dust 512, Star Hawk but they all looked like SNES games compared to Sony's Planet Side 2, which really needs 8 gigs of ram just to run. NExt gen, online gaming will no doubt be taken to a new level with thousands of players online at once, huge open levels and incredible graphics at the same time.  



Well, Zero expects a mere 10mil for Ps3 in 2013 calendar year.... Ps2+Ps3 = 3.4mil in 3 months. A good 2mil of that is probably Ps3 (being nice to favor zero's estimate).



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Zero999 said:
Daisuke72 said:
Zero999 said:
Daisuke72 said:

The Wii U is barely more powerful than the Xbox 360 and PS3. Stop lying to yourself, the PS4 is around 4 to 5 times as powerful as the Wii U. Use Google, these are cold hard facts. The Wii U has 1GB of slow RAM for games, while the PS4 has 6.5 ultra fast GB of RAM, with a much more powerful GPU.

You don't honestly believe the Wii U is powerful? If it was then devs wouldn't laugh at it when asked would they port their engines to it. Unreal engine 4 games compared to UE3 games have a very noticeable difference. Killzone Shadowfall, a launch game, blows anything the Wii U will ever be capable of out of the water. When next gen games are pushing these graphics to new heights, such as BF4, why would people settle for the Wii U? Which isn't capable of playing these games and caters to a young/non-hardcore audience with terrible ports and 3rd part support?

Point is. Wii U is weaksauce compared to Nextbox and PS4. It's going to come in dead last this gen because the gimmick isn't a console seller, and Nintendo only moves consoles off of gimmicks. 

you again? and i see you still haven't done yout math homework, tsk tsk. WII U = 3-4x xbox 360. ps4 would need 12-20x xbox 360 to be 4-5x wii u and that would still be a difference 4 times smaller than wii-ps360.

ps4, if much, is 2.5x wii u. next box should be between 1.5-2x wii u. small difference.


Where's the source from the Wii U = 3x4 Xbox 360's. Cause from what I read the GPU is only capable of only 380 flops lol no way in hell something with that little amount of pure flops is around 3x4 a XBox 360. No trick in the book can solve that. 

the source is comon sense considering what we know about wii u specs. your source on the other hand is nonexistant since nobody discovered wii u's gpu full details. but considering it's a modern customized gpgpu, one doesn't need to be a genius to deduce it's 3-4x the 9 year old xbox360.

Dude why do you keep hoping that there is some secret sauce in the Wii U that makes it 4 times more powerful then current gen consoles? It's a bit useless to speculate about the processing power when the console is already out and developers who worked on it literally say it's on par with the ps3/ 360. Hell, some even complained how slow it is compared to this gen, like the guys who are making Metro, and the co-founder of Epic had to laugh when a reporter asked if Unreal4 would come to the Wii U.  

If it really was 4 times more powerful then current gen consoles, then we should have seen one game that looks better then what we are seeing on Xbox/ps3. Also, all the ports would be in 1080p, simply because a current gen port would leave a lot of headroom to run it in a higher resolution if what your saying is true. Keep in mind that streaming games to the tablet controller also takes up a chunk of the processing power.



Daisuke72 said:
Zero999 said:
Daisuke72 said:

The Wii U is barely more powerful than the Xbox 360 and PS3. Stop lying to yourself, the PS4 is around 4 to 5 times as powerful as the WiisimplyUse Google, these are cold hard facts. The Wii U has 1GB of slow RAM for games, while the PS4 has 6.5 ultra fast GB of RAM, with a much more powerful GPU.

You don't honestly believe the Wii U is powerful? If it was then devs wouldn't laugh at it when asked would they port their engines to it. Unreal engine 4 games compared to UE3 games have a very noticeable difference. Killzone Shadowfall, a launch game, blows anything the Wii U will ever be capable of out of the water. When next gen games are pushing these graphics to new heights, such as BF4, why would people settle for the Wii U? Which isn't capable of playing these games and caters to a young/non-hardcore audience with terrible ports and 3rd part support?

Point is. Wii U is weaksauce compared to Nextbox and PS4. It's going to come in dead last this gen because the gimmick isn't a console seller, and Nintendo only moves consoles off of gimmicks. 

you again? and i see you still haven't done yout math homework, tsk tsk. WII U = 3-4x xbox 360. ps4 would need 12-20x xbox 360 to be 4-5x wii u and that would still be a difference 4 times smaller than wii-ps360.

ps4, if much, is 2.5x wii u. next box should be between 1.5-2x wii u. small difference.


Where's the source from the Wii U = 3x4 Xbox 360's. Cause from what I read the GPU is only capable of only 380 flops lol no way in hell something with that little amount of pure flops is around 3x4 a XBox 360. No trick in the book can solve that. 



Floppage is only part of the story.

Expresso is an out of order execution CPU, Xenon is an in order execution CPU which makes Expresso more efficient.

Expresso has 3 times as much cache.

Xenon has to deal with handling sound, IO and OS functions and Expresso has dedicated silicone to handle all of that, freeing the CPU to deal with game code. Just having a DSP saves at least 16% of CPU power (33% in the case of games such as racing games that have heavy use of audio).

Latte has more than 3 times more eDRAM than Xenos, and it's on-die as opposed to being on a daughter-die.

Latte has a DX11 equivalent feature set, Xenos has a DX9 equivalent feature set.

The Wii U also has an insane compression algorithm for textures, lighting fast communication between the CPU and GPU, considerably less RAM latency and, I suspect, some sort of evolution of the TEV Unit from Flipper and Hollywood which would give the GPU 'free' use of commonly used shader effects. This last point is my opinion and the opinion of a few people on Gaf but considering that there's around a third of the GPU that's a complete mystery it's a reasonable theory to have imo.

Edit: And we''re unlikely to see that many games in 1080p native because the console has been designed from the ground up to be a 720p native machine.



PS4 will need to be a hell of a disaster to not do so, that is if one is to take recent shipping figures of the PS3 into consideration.



snowdog said:
Daisuke72 said:
Zero999 said:
Daisuke72 said:

The Wii U is barely more powerful than the Xbox 360 and PS3. Stop lying to yourself, the PS4 is around 4 to 5 times as powerful as the WiisimplyUse Google, these are cold hard facts. The Wii U has 1GB of slow RAM for games, while the PS4 has 6.5 ultra fast GB of RAM, with a much more powerful GPU.

You don't honestly believe the Wii U is powerful? If it was then devs wouldn't laugh at it when asked would they port their engines to it. Unreal engine 4 games compared to UE3 games have a very noticeable difference. Killzone Shadowfall, a launch game, blows anything the Wii U will ever be capable of out of the water. When next gen games are pushing these graphics to new heights, such as BF4, why would people settle for the Wii U? Which isn't capable of playing these games and caters to a young/non-hardcore audience with terrible ports and 3rd part support?

Point is. Wii U is weaksauce compared to Nextbox and PS4. It's going to come in dead last this gen because the gimmick isn't a console seller, and Nintendo only moves consoles off of gimmicks. 

you again? and i see you still haven't done yout math homework, tsk tsk. WII U = 3-4x xbox 360. ps4 would need 12-20x xbox 360 to be 4-5x wii u and that would still be a difference 4 times smaller than wii-ps360.

ps4, if much, is 2.5x wii u. next box should be between 1.5-2x wii u. small difference.


Where's the source from the Wii U = 3x4 Xbox 360's. Cause from what I read the GPU is only capable of only 380 flops lol no way in hell something with that little amount of pure flops is around 3x4 a XBox 360. No trick in the book can solve that. 



Floppage is only part of the story.

Expresso is an out of order execution CPU, Xenon is an in order execution CPU which makes Expresso more efficient.

Expresso has 3 times as much cache.

Xenon has to deal with handling sound, IO and OS functions and Expresso has dedicated silicone to handle all of that, freeing the CPU to deal with game code. Just having a DSP saves at least 16% of CPU power (33% in the case of games such as racing games that have heavy use of audio).

Latte has more than 3 times more eDRAM than Xenos, and it's on-die as opposed to being on a daughter-die.

Latte has a DX11 equivalent feature set, Xenos has a DX9 equivalent feature set.

The Wii U also has an insane compression algorithm for textures, lighting fast communication between the CPU and GPU, considerably less RAM latency and, I suspect, some sort of evolution of the TEV Unit from Flipper and Hollywood which would give the GPU 'free' use of commonly used shader effects. This last point is my opinion and the opinion of a few people on Gaf but considering that there's around a third of the GPU that's a complete mystery it's a reasonable theory to have imo.

Edit: And we''re unlikely to see that many games in 1080p native because the console has been designed from the ground up to be a 720p native machine.


Given that I have a 65" TV, I am looking forward to as many Xbox and PS4 games as possible in 1080.  That being said, I am also looking forward to Nintendo franchises in at least 720 (I'll take what I can get).  This should be a great time for anyone who likes games.  

Some games this gen (even on Xbox and PS3) were below 720 and start to look blurry.  Maybe I'm just getting old I don't know.



Daisuke72 said:
Zero999 said:
Daisuke72 said:
Zero999 said:
Daisuke72 said:

The Wii U is barely more powerful than the Xbox 360 and PS3. Stop lying to yourself, the PS4 is around 4 to 5 times as powerful as the Wii U. Use Google, these are cold hard facts. The Wii U has 1GB of slow RAM for games, while the PS4 has 6.5 ultra fast GB of RAM, with a much more powerful GPU.

You don't honestly believe the Wii U is powerful? If it was then devs wouldn't laugh at it when asked would they port their engines to it. Unreal engine 4 games compared to UE3 games have a very noticeable difference. Killzone Shadowfall, a launch game, blows anything the Wii U will ever be capable of out of the water. When next gen games are pushing these graphics to new heights, such as BF4, why would people settle for the Wii U? Which isn't capable of playing these games and caters to a young/non-hardcore audience with terrible ports and 3rd part support?

Point is. Wii U is weaksauce compared to Nextbox and PS4. It's going to come in dead last this gen because the gimmick isn't a console seller, and Nintendo only moves consoles off of gimmicks. 

you again? and i see you still haven't done yout math homework, tsk tsk. WII U = 3-4x xbox 360. ps4 would need 12-20x xbox 360 to be 4-5x wii u and that would still be a difference 4 times smaller than wii-ps360.

ps4, if much, is 2.5x wii u. next box should be between 1.5-2x wii u. small difference.


Where's the source from the Wii U = 3x4 Xbox 360's. Cause from what I read the GPU is only capable of only 380 flops lol no way in hell something with that little amount of pure flops is around 3x4 a XBox 360. No trick in the book can solve that. 

the source is comon sense considering what we know about wii u specs. your source on the other hand is nonexistant since nobody discovered wii u's gpu full details. but considering it's a modern customized gpgpu, one doesn't need to be a genius to deduce it's 3-4x the 9 year old xbox360.


We know nothing of the Wii U specs other than it has 1GB of RAM for games, and that's slow RAM. And the GPU isn't capable of Unreal Engine 4. If the Xbox 720 is 6 times as powerful as the 360 and is capable of UE4. How come a 4 to 5 times as powerful console not be able to support it, at all?

 

No way in hell the Wii U's GPU is four times as powerful as the Xbox 360's, it's prolly twice as powerful at most.

bolded 1: wrong and there's also 32 mb of eDRAM.

bolded 2: this got boring a while ago, everyone knows it can run unreal engine 4.