snowdog said:
Floppage is only part of the story. Expresso is an out of order execution CPU, Xenon is an in order execution CPU which makes Expresso more efficient. Expresso has 3 times as much cache. Xenon has to deal with handling sound, IO and OS functions and Expresso has dedicated silicone to handle all of that, freeing the CPU to deal with game code. Just having a DSP saves at least 16% of CPU power (33% in the case of games such as racing games that have heavy use of audio). Latte has more than 3 times more eDRAM than Xenos, and it's on-die as opposed to being on a daughter-die. Latte has a DX11 equivalent feature set, Xenos has a DX9 equivalent feature set. The Wii U also has an insane compression algorithm for textures, lighting fast communication between the CPU and GPU, considerably less RAM latency and, I suspect, some sort of evolution of the TEV Unit from Flipper and Hollywood which would give the GPU 'free' use of commonly used shader effects. This last point is my opinion and the opinion of a few people on Gaf but considering that there's around a third of the GPU that's a complete mystery it's a reasonable theory to have imo. Edit: And we''re unlikely to see that many games in 1080p native because the console has been designed from the ground up to be a 720p native machine. |
Given that I have a 65" TV, I am looking forward to as many Xbox and PS4 games as possible in 1080. That being said, I am also looking forward to Nintendo franchises in at least 720 (I'll take what I can get). This should be a great time for anyone who likes games.
Some games this gen (even on Xbox and PS3) were below 720 and start to look blurry. Maybe I'm just getting old I don't know.







