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Daisuke72 said:
Zero999 said:
Daisuke72 said:

The Wii U is barely more powerful than the Xbox 360 and PS3. Stop lying to yourself, the PS4 is around 4 to 5 times as powerful as the WiisimplyUse Google, these are cold hard facts. The Wii U has 1GB of slow RAM for games, while the PS4 has 6.5 ultra fast GB of RAM, with a much more powerful GPU.

You don't honestly believe the Wii U is powerful? If it was then devs wouldn't laugh at it when asked would they port their engines to it. Unreal engine 4 games compared to UE3 games have a very noticeable difference. Killzone Shadowfall, a launch game, blows anything the Wii U will ever be capable of out of the water. When next gen games are pushing these graphics to new heights, such as BF4, why would people settle for the Wii U? Which isn't capable of playing these games and caters to a young/non-hardcore audience with terrible ports and 3rd part support?

Point is. Wii U is weaksauce compared to Nextbox and PS4. It's going to come in dead last this gen because the gimmick isn't a console seller, and Nintendo only moves consoles off of gimmicks. 

you again? and i see you still haven't done yout math homework, tsk tsk. WII U = 3-4x xbox 360. ps4 would need 12-20x xbox 360 to be 4-5x wii u and that would still be a difference 4 times smaller than wii-ps360.

ps4, if much, is 2.5x wii u. next box should be between 1.5-2x wii u. small difference.


Where's the source from the Wii U = 3x4 Xbox 360's. Cause from what I read the GPU is only capable of only 380 flops lol no way in hell something with that little amount of pure flops is around 3x4 a XBox 360. No trick in the book can solve that. 



Floppage is only part of the story.

Expresso is an out of order execution CPU, Xenon is an in order execution CPU which makes Expresso more efficient.

Expresso has 3 times as much cache.

Xenon has to deal with handling sound, IO and OS functions and Expresso has dedicated silicone to handle all of that, freeing the CPU to deal with game code. Just having a DSP saves at least 16% of CPU power (33% in the case of games such as racing games that have heavy use of audio).

Latte has more than 3 times more eDRAM than Xenos, and it's on-die as opposed to being on a daughter-die.

Latte has a DX11 equivalent feature set, Xenos has a DX9 equivalent feature set.

The Wii U also has an insane compression algorithm for textures, lighting fast communication between the CPU and GPU, considerably less RAM latency and, I suspect, some sort of evolution of the TEV Unit from Flipper and Hollywood which would give the GPU 'free' use of commonly used shader effects. This last point is my opinion and the opinion of a few people on Gaf but considering that there's around a third of the GPU that's a complete mystery it's a reasonable theory to have imo.

Edit: And we''re unlikely to see that many games in 1080p native because the console has been designed from the ground up to be a 720p native machine.