Sal.Paradise said:
Please. The only thing that would lessen gaming's strength as an art form would be people like yourself placing limits on what gets made based on individual opinions of what a game should or should not be.
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Amen.
Sal.Paradise said:
Please. The only thing that would lessen gaming's strength as an art form would be people like yourself placing limits on what gets made based on individual opinions of what a game should or should not be.
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Amen.
Sal.Paradise said:
Please. The only thing that would lessen gaming's strength as an art form would be people like yourself placing limits on what gets made based on individual opinions of what a game should or should not be. |
Movies and games are distinct art mediums with their own unique traits; when you diminish a medium's defining traits, you weaken it.
curl-6 said:
By moving towards films though, games move away from their own identity as a unique art form and therefore lessening the medium's greatest strength. I have no problem with games giving the player control over a story's outcome, but when QTEs take the place of what could and should be playable scenes, and when story is prioritised above gameplay, it's like a car trying to be a boat and ending up as a weird hybrid that works on neither land nor water. |
Um...not true at all. If you've seen how powerful games are they are on the verge of having near CG-like graphics in action adventure game. The animation with the power of artistic, story and gameplay direction are making games simulators (just like they were in the old days) of our favorite superheroes, action stars and more. Remember when you played Batman, Action beat em ups back in the day and other various licensed titles? Well obviously they were trying to immitate the movie realm and other areas of the arts like comics. Look at DBZ and Naruto for instance. Those games could've been just like street fighter, but modern technology has allowed for them to play closer to the show. As technology increases we will be truly simulating the worlds weve wanted to be in. You are the gamer and the game is made to be played. If you want old school alone thats you. Games are not like a car being a boat. Games are the true medium that lets you ride the movies (unlike Universal Studios) and take part in the existence of the characters and follow them for 8-12 hour (or more) stories. It's always been that way...most just weren't paying attention.
S.T.A.G.E. said:
Um...not true at all. If you've seen how powerful games are they are on the verge of having near CG-like graphics in action adventure game. The animation with the power of artistic, story and gameplay direction are making games simulators (just like they were in the old days) of our favorite superheroes, action stars and more. Remember when you played Batman, Action beat em ups back in the day and other various licensed titles? Well obviously they were trying to immitate the movie realm and other areas of the arts like comics. Look at DBZ and Naruto for instance. Those games could've been just like street fighter, but modern technology has allowed for them to play closer to the show. As technology increases we will be truly simulating the worlds weve wanted to be in. You are the gamer and the game is made to be played. If you want old school alone thats you. Games are not like a car being a boat. Games are the true medium that lets you ride the movies (unlike Universal Studios) and take part in the existence of the characters and follow them for 8-12 hour (or more) stories. It's always been that way...most just weren't paying attention. |
Except that prior to the 7th gen gameplay was almost always kept front and centre. Now we get extended QTE sequences or even non-interactive cutscenes where gameplay would have been a better choice. I have nothing against games that follow a cinematic story. But games are just that, games. You play a game, you watch a movie. When the watching takes precedence over the playing, a game has failed to accomplish the core goal of the medium.
Max King of the Wild said:
So, back to your question. How do game developers who mostly develop low budget games (comparatively) struggle? Hmm... I wonder... Do do do do do do do... do do do do doot do do do do (thats the jepordy song)... Only thing I can think of is maybe multiplats aren't as lucrative as some may think. |
Most big games like Bioshock Infinite, Tomb Raider and Mass Effet have a much bigger budget than that.
Lawlight said:
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Those games aren't most games. Theyre on 3 platforms. Provide a quote from someone who would know the budget say the budget because I doubt it would be ridiculously more.
Twesterm (a developer who worked on Ghostbusters) always said majority of games don't sell more than 300k. I'm sure this is probably something he picked up from the industry and being the case most games must need a budget that would break even on those sales.
Max King of the Wild said:
Twesterm (a developer who worked on Ghostbusters) always said majority of games don't sell more than 300k. I'm sure this is probably something he picked up from the industry and being the case most games must need a budget that would break even on those sales. |
That's why I said most big games. Have a look at this:
http://vgsales.wikia.com/wiki/Most_expensive_video_games
Lawlight said:
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That list is based off purly speculation.
"Again, nothing exact in terms of total budget for MGS4. In fact, even the development length isn’t clear."
I'm sure the budgets are huge (20mil is huge) but honestly I doubt these people really have a clue how much they cost.
I mean... too human 80mil? Don't you think games like that would be cancelled when they start costing above high budget games without the quality of one without a chance in hell of making it back up. I mean, I honestly think whoever compiled the list just looked at dev length (guessed) and guessed at how much they think it should have cost.
Max King of the Wild said:
That list is based off purly speculation. "Again, nothing exact in terms of total budget for MGS4. In fact, even the development length isn’t clear." I'm sure the budgets are huge (20mil is huge) but honestly I doubt these people really have a clue how much they cost. I mean... too human 80mil? Don't you think games like that would be cancelled when they start costing above high budget games without the quality of one without a chance in hell of making it back up. I mean, I honestly think whoever compiled the list just looked at dev length (guessed) and guessed at how much they think it should have cost. |
Dude, it's well known that Too Human had a massive budget and it flopped terribly. It's not mismanagement of funds within the video games industry is something unheard of. As I said, Heavy Rain's budget seems to be about average for a triple-A game.