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Forums - Nintendo - [UPDATED] GameSpot: Nintendo's Failure to Innovate and the Trouble With Nostalgia

 

Do you agree?

Yes 160 41.99%
 
No 221 58.01%
 
Total:381
SuperMarioWorld said:
Gamespot?! ha!

Skyward Sword - 7.5 (cause Tom played the game using a banana instead of a Wii remote)

Luigi's Mansion 2 - 6.5 (cause Carolyn found it too hard)

yeah quality review site.

Carolyn has worse taste in video games than any reviewer alive. She's absolutely terrible and always gives the worst scores to my favourite games/franchises. I firmly believe that she doesn't even like videogames or hates life in general (one of those angry at the world kind of people).



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Was going to write a comment about how I agree with this but it's pointless. People will disagree with me and point to the Wii as to how Nintendo are geniuses. :/



F0X said:
And here I thought people in the past several years were criticizing Nintendo for putting too much stock in innovation...


Fanboys will accuse Nintend of whatever serves their purposes at the time, to try and make their shallow "why Nintendo sucks" points.

 

Kind of like how certain folks come up with any old thing you could think of to accuse the President of or blame him on, because obviously he's an evil mastermind of Doctor Doom caliber. lol



mushroomboy5 said:
I'm pretty sure Nintendo are aware of what they could be doing in order to stay relevant, but they can't just pull 100 original new triple a ip's out of their asses just like that.

Here's a thought, start off with just 1. Miyamoto doesn't have to be the one to create it, there are other talented developers out there. Here's a crazy idea, why doesn't Nintendo create a Western studio? Create an action adventure or shooter. 



VGKing said:
mushroomboy5 said:
I'm pretty sure Nintendo are aware of what they could be doing in order to stay relevant, but they can't just pull 100 original new triple a ip's out of their asses just like that.

Here's a thought, start off with just 1. Miyamoto doesn't have to be the one to create it, there are other talented developers out there. Here's a crazy idea, why doesn't Nintendo create a Western studio? Create an action adventure or shooter. 

Nintendo did actually wound down one of their western studios (Nintendo Software Technology, which hasn't done a major project since Metroid Prime Hunters in 2006), while Retro remains an unknown.



Monster Hunter: pissing me off since 2010.

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Mr Khan said:
VGKing said:
mushroomboy5 said:
I'm pretty sure Nintendo are aware of what they could be doing in order to stay relevant, but they can't just pull 100 original new triple a ip's out of their asses just like that.

Here's a thought, start off with just 1. Miyamoto doesn't have to be the one to create it, there are other talented developers out there. Here's a crazy idea, why doesn't Nintendo create a Western studio? Create an action adventure or shooter. 

Nintendo did actually wound down one of their western studios (Nintendo Software Technology, which hasn't done a major project since Metroid Prime Hunters in 2006), while Retro remains an unknown.

Didn't realize Retro was a western studio. In fact, I'm not really that familiar with Nintendo studios in general. I have no idea who makes what.



Mr Khan said:
NightDragon83 said:
Judging from the latest batch of announced games for the 3DS, I'd say yes. All Nintendo seems to know how to do these days is rehash their franchises, including even specific games of their franchises. LoZ 3DS is basically ALTTP version 1.5. Same thing with the new Yoshi's Island game... SNES gameplay mixed with 2.5D look of Yoshi's Story.

Back in the day, each new installment of Nintendo's biggest franchises always brought something new and exciting to the table. Nowadays it's the same ol' shit, and they aren't even trying.

Given the fact that Nintendo is making SNES-era gameplay marketable as something other than a $5 downloadable game, i would say that is pretty original. They're giving worth to game-types thought of as worthless.

That's sort of a contradiction considering the fact that they kicked off the generation offering NES/SNES era games for $5-$10 on the VC, and are now charging full retail prices for essentially the exact same types of games, just with a visual facelift.

We've gotten 8/16-bit era downloadable games that are both updates/remakes and completely new like Mega Man 9 & 10 & Sonic 4 that are in the $5-$15 range, yet on Nintendo consoles games like DKC Returns and NSMB Wii and U go for $50-$60 because Nintendo knows how to take advantage of both the "casual" gamer who just buys what everyone else does and the long suffering Ninty fans that need to get their nostalgia fix every so often.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

VGKing said:
Mr Khan said:
VGKing said:
mushroomboy5 said:
I'm pretty sure Nintendo are aware of what they could be doing in order to stay relevant, but they can't just pull 100 original new triple a ip's out of their asses just like that.

Here's a thought, start off with just 1. Miyamoto doesn't have to be the one to create it, there are other talented developers out there. Here's a crazy idea, why doesn't Nintendo create a Western studio? Create an action adventure or shooter. 

Nintendo did actually wound down one of their western studios (Nintendo Software Technology, which hasn't done a major project since Metroid Prime Hunters in 2006), while Retro remains an unknown.

Didn't realize Retro was a western studio. In fact, I'm not really that familiar with Nintendo studios in general. I have no idea who makes what.

Yes, Retro's in Austin, Texas. Nintendo has a few affiliates (non-owned) that they still work with. Monster games (not sure where exactly they're out of) and Next Level Games (Vancouver, Canada), as well as the mostly-defunct NST (Redmond, Washington).

Nintendo does not actually have that many internal developers compared to the competition.



Monster Hunter: pissing me off since 2010.

NightDragon83 said:
Mr Khan said:
NightDragon83 said:
Judging from the latest batch of announced games for the 3DS, I'd say yes. All Nintendo seems to know how to do these days is rehash their franchises, including even specific games of their franchises. LoZ 3DS is basically ALTTP version 1.5. Same thing with the new Yoshi's Island game... SNES gameplay mixed with 2.5D look of Yoshi's Story.

Back in the day, each new installment of Nintendo's biggest franchises always brought something new and exciting to the table. Nowadays it's the same ol' shit, and they aren't even trying.

Given the fact that Nintendo is making SNES-era gameplay marketable as something other than a $5 downloadable game, i would say that is pretty original. They're giving worth to game-types thought of as worthless.

That's sort of a contradiction considering the fact that they kicked off the generation offering NES/SNES era games for $5-$10 on the VC, and are now charging full retail prices for essentially the exact same types of games, just with a visual facelift.

We've gotten 8/16-bit era downloadable games that are both updates/remakes and completely new like Mega Man 9 & 10 & Sonic 4 that are in the $5-$15 range, yet on Nintendo consoles games like DKC Returns and NSMB Wii and U go for $50-$60 because Nintendo knows how to take advantage of both the "casual" gamer who just buys what everyone else does and the long suffering Ninty fans that need to get their nostalgia fix every so often.

If it were that easy to "take advantage" of the poor casual gamer, don't you think Sega or Capcom would have tried making those games retail games?



Monster Hunter: pissing me off since 2010.

Mr Khan said:
NightDragon83 said:
Mr Khan said:
NightDragon83 said:
Judging from the latest batch of announced games for the 3DS, I'd say yes. All Nintendo seems to know how to do these days is rehash their franchises, including even specific games of their franchises. LoZ 3DS is basically ALTTP version 1.5. Same thing with the new Yoshi's Island game... SNES gameplay mixed with 2.5D look of Yoshi's Story.

Back in the day, each new installment of Nintendo's biggest franchises always brought something new and exciting to the table. Nowadays it's the same ol' shit, and they aren't even trying.

Given the fact that Nintendo is making SNES-era gameplay marketable as something other than a $5 downloadable game, i would say that is pretty original. They're giving worth to game-types thought of as worthless.

That's sort of a contradiction considering the fact that they kicked off the generation offering NES/SNES era games for $5-$10 on the VC, and are now charging full retail prices for essentially the exact same types of games, just with a visual facelift.

We've gotten 8/16-bit era downloadable games that are both updates/remakes and completely new like Mega Man 9 & 10 & Sonic 4 that are in the $5-$15 range, yet on Nintendo consoles games like DKC Returns and NSMB Wii and U go for $50-$60 because Nintendo knows how to take advantage of both the "casual" gamer who just buys what everyone else does and the long suffering Ninty fans that need to get their nostalgia fix every so often.

If it were that easy to "take advantage" of the poor casual gamer, don't you think Sega or Capcom would have tried making those games retail games?

They have in some cases... Capcom tried with SF4 and MvC3, but received a backlash from many fans both times because they felt they were being ripped off content-wise.  Long-time companies like Capcom and SEGA definitely would if they could, but unlike Nintendo, they don't have their own console where they can push their own titles with little to no competition.  It's much harder to price an 8-16bit style game like 2D Mario n Sonic or similar titles at $50-$60 when it's going up against the likes of Halo, COD, God Of War, MGS, GTA, Skyrim, etc.  Then they would start selling closer to Rayman Origins numbers... great throwback platformer with amazing visuals, but most gamers didn't see enough value to fork over $60 for it.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.