B games will still exist. Mid tier games have a fanbase, but it depends on what games they launch against and the quality of play.
B games will still exist. Mid tier games have a fanbase, but it depends on what games they launch against and the quality of play.
| S.T.A.G.E. said: Smaller areas, draw distance dropped, smaller amount of assets on the screen, last gen lighting, lower amount of polygons of lack of emotion of characters faces in engine and the list goes on and on. It is severely gimped against the PS4. Games like Watchdogs were made to not be next gen games. When Battlefield 4 comes out the Wii U isn't even an option. Third party will not gimp games down to accommodate the Wii U. Whats on the PS4 pre launch is more impressive than anything shown on the Wii U thus far of being out and the Wii U is going to be juiced of its power most of the gen and you know it. Third parties demanded 8GB of ram from the 720 and PS4 so you know they are going to be pushing ram this gen and the Wii U wont be able to handle it.
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Wii U is not an option with BF4 because of EA. Not tech.
WiiU is about 4x to 5x lower than PS4/neXtBox. Not 20x that Wii was to PS360.
WiiU will be min specs and PS4/neXtBox will be recommended (using PC as analogy).
BTW, did you look at that very early build of "X"? Wii U will be fine.
superchunk said:
Wii U is not an option with BF4 because of EA. Not tech. WiiU is about 4x to 5x lower than PS4/neXtBox. Not 20x that Wii was to PS360. BTW, did you look at that very early build of "X"? Wii U will be fine. |
Um no.....the PS4 is 7x more powerful than the Wii U. You forget that the Wii U and PS4 will give up one GB of ram for other functions. The Wii U will have 1GB free or less free. EA and Epic have no reason hold themselves back for Nintendo.
Really looking forward to that "mid-level" crash.
(See what I did there?)
http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)
mid tier games are already pretty dead, but I think the focus on digital distribution next gen may actually revive the mid level game if anything. As long as there are no price or file size restriction placed on devs it should allow publishers to make mid level games without worrying about physical distribution and all the associated costs that really hurt the mid tier games in the current console environment.
@TheVoxelman on twitter
S.T.A.G.E. said:
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last time I checked 7x more powerful, isn't nearly as much as 20x as powerful.
Something...Something...Games...Something
JakDaSnack said:
last time I checked 7x more powerful, isn't nearly as much as 20x as powerful. |
Um...ok.
S.T.A.G.E. said:
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:P I was just sayin
Something...Something...Games...Something
Yah I doubt B games will vanish after ps4 and 720. Even though their are more AAA titles, it will not kill off B and indie games on consoles.
First of all there seems to be confusion about what he means by a "B" game*. I think there's nothing derogatory about it and I think he means the typical $20 million budget category of games that typically sell 1-2 million copies. This category that is very important for core gamers like us on VGC.
He is pointing to a trend where publishers increasingly tend to not want to fund these mid-level games because they think there's too much risk involved relative to potential profits. They hesitate to fund a category of games they see more often flop than break even, a category that too seldom produces smashing hits like Bioshock, Batman and Borderlands managed to become. And if publishers put more focus and resources on the really big "AAA" games, then naturally they will be eating into the mid-level category's sales.
These games typically sell 1-2 million and seldom make any substantual profit (and sometimes kill their own developer lol):
Vigil - Darksiders
Eidos Montreal - Deus Ex and Thief 4
Ninja Theory - Enslaved, DMC
Human Head - Prey, Prey 2
Kaos - Homefront
Visceral - Dante's Inferno, Dead Space
4A Games - Metro 2033
Capcom - Dead Rising, Dragon's Dogma, Lost Planet
id - Rage, Doom, Quake, Wolfenstein
Raven - Singularity
Eden Games - Alone in the Dark
Monolith - Fear, Condemned
Avalanche - Just Cause
Arkane - Dishonored
38 - Kingdoms of Amalur
Realtime Worlds - Crackdown
Remedy - Alan Wake
Obsidian - Alpa Control, Dungeon Siege 3
Digital Extreme - The Darkness II
Splash Damage - Brink
From - Dark Souls
DICE - Mirror's Edge
Insomniac - Fuse
Reality Pump - Two Worlds
Radical - Prototype
UFG - Sleeping Dogs
Ppl can fly - Bulletstorm
Double Fine - Brutal Legend
IO - Kane & Lynch, Hitman
Snowblind - LOTR War in the north
Take 2- Mafia, Max Payne
Crytek - Crysis
Starbreeze - Syndicate
Gearbox - Brothers in Arms
Mercury Steam - Castlevania LOS
Instead, Ubisoft is increasingly focusing on the big-AAA strategy, with $50 million budgets and teams of+200 guys making one game. This strategy targets +4 million copies or else they revamp the franchise.
Assassin's Creed
Watch_dogs
Far Cry
Tom Clancy (Splinter Cell etc)
and I bet the next Prince of Persia will have much bigger production values than usual.
* EDIT: I'm actually confused too and might have misunderstood him. By "B" games he perhaps means the low-quality games who get 60% on Metacritic and sell 500K? Because he seems to acknowledge that the category I call mid-level already is under threat since he says "The in-between, the belly of the market, is the one that just collapsed in a way and disappeared".