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Forums - Gaming - Cliff Bleszinski on always-online: "Deal with it"

arcane_chaos said:
Lostplanet22 said:
arcane_chaos said:
Lostplanet22 said:
arcane_chaos said:

then we should challenge Cliffy B. to make and always online AAA game and see how that fairs...

it amazes me that people can say that that an always online console is a good thing when the average gamer is roughly 35 years of age; that means they were gaming when internet wasn't even an after though. Why is is so hard for devs to realize that the money they claim is lost by 2nd hand markets/pirating will probably be equal to the money lost by people who won't by a console/game that requires online to function in the first place.

Cliffy completely missed/dodged the point when his own girlfriend asked him “Hey what if I’m a gamer who wants to go to a cabin in the woods for a week and I don’t have online access there?” by answereing “Unplugging entirely sometimes isn’t always a bad thing. And that’s the edge case…the week-long vacation to the cabin is only 30 hours of not playing a game or a device that’s built for much more." "Technology doesn’t advance by worrying about the edge case. What if that's a persons' daily living? or a person has a data plan? or doesn't have internet to begin with; they can potentially lose thousands, tens of thousands, possibly millions of customers.

) he protected Kinect and Ios and they challenged him to make a succesfull game then for those two and they did with Fruit Ninja (Kinect) and Infinity blade.

I wonder how many will care if they say that Unreal Tournament 4  will be only playabe with always online connection... 

correct me if I'm wrong; I've never played Unreal Tournament but wasn't it heavily focused  on the multiplayer aspect? wasn't the single-player just matches with AI? I would challenge Cliff to make a game like Gears; that was both strong in both the SP & MP. As for both infinity blade and fruit ninja; I applaud him for his success, but what I was getting that is imagine having to be connected in order to play those games; I don't see the harm in having in having and online/offline mode than something just being connected 24/7, though technology is evolving at a fast pace  doesn't mean the people are moving at the same pace as well.

Talking about Gears,  you know that the majority of the players finish the campaign with friends online right?  Honestly I think the people are moving faster,  if people don't find an internet connection for their smartphone or Tablet they get pissed and act like their phone/tablet is a piece of junk.

but when does most=all?  lets say 75% of people who bought Gears 3 played it for online or atleast SP co-op online. now with Gears 3 standing a 5.84 mil lets say Epic games decided that for their next gears they implemented online-only to play, assuming the the next gears would atleast match the numbers of Gears 3 atm; lets say the the other 25 percent had bought gears 3 for the SP(like me) or didn't have a steady internet to support "always online" didn't buy the next gears. that means epic could potentially lose 1.46 mil in copies for literally no reason...

I think there's a rift that devs like Cliff don't see... he's needs to constantly be connected to hear feedback/test servers/ instal updates/ stay in touch with other devs and or different offices within/outside the company. and doesn't hurt that he's done well for himself, compared to the average joe who maybe doesn't have what it takes to have and always on or atleast online only device.

Your 25% is just a wild guess and all a big 'IF'.   And Cliffy B heard a lot of Doom in his years.

Posted by Unrealfan27:

Dear Epic and Cliffy B.  

First of all I wanted to say thanks for giving me a great times with your games and for listening all this years to your fans.
Sadly I can not say I am still happy and i am really sorry to know that my favourite company will go down fast.
Who's stupid idea is it to make Gears of war an Exclusive for Xbox 360?  First of all it were the PC gamers that made Epic big and so you screw us
with making one major game exclusive for Xbox 360.  I guarantee you that 90% of the Epic fans will not buy  it.   Pay to play it online on a console that will not sell?  I really hope that after the game flopped you will still have enough money to make other games because I will be sad to see you go down. 

Greets one of your biggest fans.



This is like one of the most civil reactions Epic and especially Cliffy got.  He got a lot of hatemail some were treating his wife (while he was not married).  And he totally proved them all wrong and made Gears of war one of the most biggest franchises of this generation...  People go so far to get tatoos buy books and comics and maybe still a movie coming!!!  

And you know what is sad?  Cliffy felt sorry and made Gears of war also on PC later (people can fly made the port) and it sold horrible when the game was free to play online, had more story content and extra missions ,  more maps and even a map creator...  

Cliffy B could easy laughed with the ones who said his Gears of war was going to be a failure,  he could do it on a lot of occassions and he didn't.   I feel very hard to disagree with him on plenty of occassions and I believe in him making an always online game a success.



 

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Kasz216 said:
Mr Khan said:
Kasz216 said:
Well... if Cliffy B is going to have empathy for anybody... it's a loudmouth who totally said something he should of known better about.

His Sim City and Diablo points are good ones though. Fan complaints are treated as nothing more then jokes, because at the end of the day... the boycotts never work.

Yes and no. It generally doesn't stop them from getting their money in the short term, but it does long-term brand damage that is hard to overcome. Do you think there will be nearly as much front-end hype for a Diablo IV?


 

EA's been the worst company in america 2 years in a row, and widely consdiered by most the worst videogame company in the world for.... pretty much ever really.

I just not convinced it works that way with software companies.

 

And they've been having a well-documented bad run financially.

Activision would be a better example of an "evil" company that gets away with stuff.



Monster Hunter: pissing me off since 2010.

Lostplanet22 said:

Your 25% is just a wild guess and all a big 'IF'.   And Cliffy B heard a lot of Doom in his years.

Posted by Unrealfan27:

Dear Epic and Cliffy B.  

First of all I wanted to say thanks for giving me a great times with your games and for listening all this years to your fans.
Sadly I can not say I am still happy and i am really sorry to know that my favourite company will go down fast.
Who's stupid idea is it to make Gears of war an Exclusive for Xbox 360?  First of all it were the PC gamers that made Epic big and so you screw us
with making one major game exclusive for Xbox 360.  I guarantee you that 90% of the Epic fans will not buy  it.   Pay to play it online on a console that will not sell?  I really hope that after the game flopped you will still have enough money to make other games because I will be sad to see you go down. 

Greets one of your biggest fans.



This is like one of the most civil reactions Epic and especially Cliffy got.  He got a lot of hatemail some were treating his wife (while he was not married).  And he totally proved them all wrong and made Gears of war one of the most biggest franchises of this generation...  People go so far to get tatoos buy books and comics and maybe still a movie coming!!!  

And you know what is sad?  Cliffy felt sorry and made Gears of war also on PC later (people can fly made the port) and it sold horrible when the game was free to play online, had more story content and extra missions ,  more maps and even a map creator...  

Cliffy B could easy laughed with the ones who said his Gears of war was going to be a failure,  he could do it on a lot of occassions and he didn't.   I feel very hard to disagree with him on plenty of occassions and I believe in him making an always online game a success.


but why implement something that is no cost to you? even with the bad port of Gears it still cost them something to make it, I find it hard to belive that thery're losing money from having offline feature(s). but I think our conversation in getting lost in gears;  though epic games probably has the money to run their servers for quite some time, but what about the smaller devs or indie devs who're trying to put themselves on the map? it's not that certain companies wouldn't make a profit but they're definitely losing out on some serious money if my said example happened.

the thing is IF this were to be implemented one would not truly own their game; companies will eventually have to end online services for a game and that would make the players copy obsolete. I don't know about I still play some old games from about 10+ years ago. not everyone buys the console of the current gen, I still see people buying PS2's from gamestop!(though I think that coming to an end) Say some kid buys game years down the line only to find out that it's just a lump of plasctic because the online services have been terminated.