IllegalPaladin said:
Weedlab said:
IllegalPaladin said:
Weedlab said: ^ Well HK didn't do it - that was all Silicon Knights. Hideo wanted them to realize their vision, so the deviations were all on them. MGS PS1 > MGS TS as a result, despite the technological limitations of the PS1 relative to the GC. |
I've heard differently:
The game was handled by Silicon Knights while the cutscenes were handled in Japan. I recall reading that the original cutscenes were faithful to the original game and Kojima rejected them because he wanted them to be more action packed.
Would like to maybe double check on that and know which was the actual story.
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What I read was not unlike Ninja Theory and Capcom with respect to DmC. The initial content was not seen as ideal because it was too similar to the source material, and instead HK wanted them to make the game in their own vision as opposed to mimicking what he did with the first game. But you can always double check and share your findings.
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http://www.gametrailers.com/full-episodes/d4ujmd/gt-retrospectives-metal-gear-retrospective--part-two
Go to about 15 minutes into the video.
The cutscenes weren't done by Silicon Knights. Ryuhei Kitamura made the cutscenes like the original and Kojima rejected it and wanted it to be more original.
Still, I would have preferred something closer to the original cutscenes rather than the (what I consider) crap in Twin Snakes.
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Here's one interview:
"GameSpot: To what extent is this cinematic director involved with the project? Because the Metal Gear games are very well known for your cinematic touch, so it’s interesting that a new director should come into the project.
Hideo Kojima: To a great extent. He's very much involved. Mr. Kitamura grew up playing up my games as a kid, and he's a fan of mine, and I'm a big fan of his films. I think there's no one better than Mr. Kitamura in the Japanese film industry right now. And the thing is, a Metal Gear game has to be directed by me, but if it wasn't me, if it's Ryuhei Kitamura, then fine, please, do as you wish, I can say that. We use motion actors and we do rehearsals and we create sets, and it is quite dangerous doing all the jumping and rolling and all that, and we've spent two months including the rehearsal. Mr. Kitamura really respected and honored the original work, so like the helicopter, the chopper flying up, the scene there is pretty loyal to the original scene. But then we said, "This isn't it. If we're going to have Mr. Kitamura do it, we want him to do it his way." So what you're not seeing now, but what you'll see later on in the game is totally different. You'll be shocked." - source

In the end it seems that Hideo Kojima wanted Twin Snakes to be a unique game rather than an updated straight port of the original.