IllegalPaladin said:
Go to about 15 minutes into the video. The cutscenes weren't done by Silicon Knights. Ryuhei Kitamura made the cutscenes like the original and Kojima rejected it and wanted it to be more original. Still, I would have preferred something closer to the original cutscenes rather than the (what I consider) crap in Twin Snakes. |
Here's one interview:
"GameSpot: To what extent is this cinematic director involved with the project? Because the Metal Gear games are very well known for your cinematic touch, so it’s interesting that a new director should come into the project.
Hideo Kojima: To a great extent. He's very much involved. Mr. Kitamura grew up playing up my games as a kid, and he's a fan of mine, and I'm a big fan of his films. I think there's no one better than Mr. Kitamura in the Japanese film industry right now. And the thing is, a Metal Gear game has to be directed by me, but if it wasn't me, if it's Ryuhei Kitamura, then fine, please, do as you wish, I can say that. We use motion actors and we do rehearsals and we create sets, and it is quite dangerous doing all the jumping and rolling and all that, and we've spent two months including the rehearsal. Mr. Kitamura really respected and honored the original work, so like the helicopter, the chopper flying up, the scene there is pretty loyal to the original scene. But then we said, "This isn't it. If we're going to have Mr. Kitamura do it, we want him to do it his way." So what you're not seeing now, but what you'll see later on in the game is totally different. You'll be shocked." - source

In the end it seems that Hideo Kojima wanted Twin Snakes to be a unique game rather than an updated straight port of the original.







