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Forums - Gaming - (Updated: GoW wins - Both bad) Sales - God of War Ascension vs Gears of War Judgement

CGI-Quality said:
JayWood2010 said:


They could have changed them and it took them too long to change them.  

Gears 1's sniper registration wasn't faulty that often.  54% (Or maybe it was 44%.  I'd have to go back and check) of my kills in ranked Gears was headshots so I do know a little bit about the sniper.

Gears 2's sniper was just infuriating.  It fealt like 1 out of every 3 shots wouldn't register.  I may be exaggerating a bit on that but it was pretty bad.

People likes the run and gun gameplay better than Gears 2's tactical gameplay.    People don't seem to care anymore but it was a huge change from 1 to 2.  The lancer was useless in Gears 1 where as it was a beast in Gears 2 and the gnasher was usless for a while.  Gears 3 both of them was good gor very specific situations and allowed both types of players to be happy.  The sniper was also fixed without the 3 second delay of the first game.  You say that it is skin deep but so was gears 3.  They could have easily nerfed the Sawed-Off and Retro which they did.  The sawed-Off is complete garbage now and the Retro's hip fire is gone.  It is still a little OP but it you can deal with it easily. 

Now for wall bouncing.  Gears 1 had a lot of wall bouncing where as gears 2 did not.  They got rid of it and the fans was pissed about it as that is one of the things that seperated the good players from the bad players.  Gears 3 brought wall bouncing back and even though it isn't as good as gears 1 it is still good.  Even though I laugh at people trying to do it because they are just bad players trying to look cool.

I know Gears 2 fixed a lot of it's problems but the launch is what many fans remember it for.  It was like people had been waiting for this amazing game and then played it and was left with a huge mess of problems.

As for the story, Horde, Co-op, etc all of it was amazing.

I wouldn't call Gears 1's Lancer useless, especially if you were good a dippin'-and-dodgin' with it. However, at least you see my point about the wall bounce (it was non-existent in Gears 2).

I only used it to chainsaw around corners and I still do that a lot haha.  It was amazing when you was host though.  Of course everything was though.  I was never host though.

I wasn't the one who said you could wall bounce in Gears 2.  That was the other guy.  Gears 2 was a fantastic game, but Gear fans has been known to speak out and Gears fans was not happy with 2's multiplayer and it seems they aren't happy with Judgement either.  As I said I wont judge until i play it but it has not interested me since ive seen it and the story isn't compelling to me with Baird as the main character either.  Even though I am a huge gears fan Im not going to buy Gears simply because it has the name Gears of War.






       

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CGI-Quality said:
JayWood2010 said:


They could have changed them and it took them too long to change them.  

Gears 1's sniper registration wasn't faulty that often.  54% (Or maybe it was 44%.  I'd have to go back and check) of my kills in ranked Gears was headshots so I do know a little bit about the sniper.

Gears 2's sniper was just infuriating.  It fealt like 1 out of every 3 shots wouldn't register.  I may be exaggerating a bit on that but it was pretty bad.

People likes the run and gun gameplay better than Gears 2's tactical gameplay.    People don't seem to care anymore but it was a huge change from 1 to 2.  The lancer was useless in Gears 1 where as it was a beast in Gears 2 and the gnasher was usless for a while.  Gears 3 both of them was good gor very specific situations and allowed both types of players to be happy.  The sniper was also fixed without the 3 second delay of the first game.  You say that it is skin deep but so was gears 3.  They could have easily nerfed the Sawed-Off and Retro which they did.  The sawed-Off is complete garbage now and the Retro's hip fire is gone.  It is still a little OP but it you can deal with it easily. 

Now for wall bouncing.  Gears 1 had a lot of wall bouncing where as gears 2 did not.  They got rid of it and the fans was pissed about it as that is one of the things that seperated the good players from the bad players.  Gears 3 brought wall bouncing back and even though it isn't as good as gears 1 it is still good.  Even though I laugh at people trying to do it because they are just bad players trying to look cool.

I know Gears 2 fixed a lot of it's problems but the launch is what many fans remember it for.  It was like people had been waiting for this amazing game and then played it and was left with a huge mess of problems.

As for the story, Horde, Co-op, etc all of it was amazing.

I wouldn't call Gears 1's Lancer useless, especially if you were good a dippin'-and-dodgin' with it. However, at least you see my point about the wall bounce (it was non-existent in Gears 2).


Now I'm seriously questioning whether or not we are talking about the same game.

Is this the gears 2 with the non existant wall bouncing you speak of?

https://www.youtube.com/watch?v=3NFBZ_T6mbY



yo_john117 said:
I think in the long run GoW: A will have better legs than Judgement and sell better.


I think it's selling better as of now in the States at least. I'm just waiting for NPD to come soon.



JayWood2010 said:
wilco said:
JayWood2010 said:
wilco said:
JayWood2010 said:


It had the bigger first week doesnt really show much in terms of lifetime sales.

As for those numbers for Halo 3 and Moder Warfare.  Call of Duy is more popular today than what it was 5 years ago.  GTAIV released early 2008 where as Gears 2 i believe released on November 11th 2008. 

Disregarding that Gears 2 disappointed many of the early adopters which was the hardcore fans of Gears.  that was what my statement was.  A lot of those people never returned to the series again.

I'm glad you liked Gears 2, but the original statement as it being a mess on launch still stands and many hardcore gears fans, me included will say that.

I can agree with that. There is no denying that it was a mess on launch day, thats a fact but what I hate and what I don't understand is the people who act as though its multiplayer was fundamentally bad. And when I say fundamentally bad I mean were there things in the multiplayer that were so terrible that they couldn't be fixed with a patch? No, not really.

The reality is, if you throw a couple patches at gears 2 it is basically identical to gears 1. The assets didn't change, the character models didn't change. Gears of War 2 could have been universally praised if not for its messed up launch.

The problem with 3 is that in many ways it really does try to reinvent the wheel. Everything changed, the character models, the art direction, even the gore engine. 3 has issues that go deeper than fixing with a patch. The maps were badly designed and weapons like the sawed off and retro aren't thing you can just get rid of. 3 fundamentally changed the series in a way that 2 never attempted but even then its sins are nothing compared to judgement. Judgement is completely beyond fixing. The control scheme has changed and everything about the game has been carefully and deliberately designed to play like a so called "fast paced" FPS. Judgement is rotten to the core! Epic is doing everything they can to move the series away from the deliberate methodical feel of previous titles to the tired old kill/spawn cylcle of every other mediocre shooter on the market and its a damn shame.

 Well many of the early adopters for Gears 2 was upset on the big change.  The gnasher was the most popular gun in the first and many looked at the new gnasher as being completely useless.  Then the sniper which is probably the most popular power weapon had been faulty where it often times didn't register shots.  The party sytem and player search was a mess and often took a while to find a game.  remember they removed public games where people could host games the way they liked the games.  This was good and bad.  It was good that it got rid of the most over powered host in video games but it also took away custom setting and replaced it with a faulty search system. Grenade tags on walls was also pretty over powered early on.  

Gears 3 had it's own set of problems as well but it did come out much smoother than gears 2.  The gnasher was back to being a good weapon once again but unfortunetly the Sawed-Off pissed off a lot of people.  Many people left gears 3 early on as well.  The sawed-off was quickly fixed but the retro remains broken.  The level design was pretty smooth as well but old maps did not fit in with the new style of Team Death Match because how the spawns work.

Weirdly I think most Gears fanatics will say that Gears 1 was the best because they have the fondest memories in it whether it be from nostalgia or they genuinely feel that way.  Gears 1 had more problems than the other 2 but it weirdly connected with people regardless.  They definitely made an addicting multiplayer for all 3 that requires skill rather than point and shoot, but they are all different than one another and all have their own problems.  The only problem that seems to have stuck for all three was getting stuck on walls  and sponging haha  


This is exactly my point. Every gripe you listed about gears 2 is stuff that could be (and for the most part eventually was) fixed with patches. Those are skin deep problems. My problems with gears 3 and gears judgement are not superficial, they go deep.

And the gears 2 sniper had issues with registration but the gears 1 sniper had some major issues to. It was an incredibly cheap weapon in that game. A lot of things people didn't like about gears 2 came down to not being able to do cheap things. If you really look at the gears 1 shotgun without nostalgia goggles you'll see that people mostly only liked it because they could shoot from the center of the screen. Sorry, but that takes much less skill than the gears 2 shotgun where you actually have to learn where your shots are going as opposed to just looking at the center of the screen. Gears judgement goes back to center screen aiming but gears 3 actually used the same style as 2, it was just smoother due to better networking code.


They could have changed them and it took them too long to change them.  

Gears 1's sniper registration wasn't faulty that often.  54% (Or maybe it was 44%.  I'd have to go back and check) of my kills in ranked Gears was headshots so I do know a little bit about the sniper.

Gears 2's sniper was just infuriating.  It fealt like 1 out of every 3 shots wouldn't register.  I may be exaggerating a bit on that but it was pretty bad.

People likes the run and gun gameplay better than Gears 2's tactical gameplay.    People don't seem to care anymore but it was a huge change from 1 to 2.  The lancer was useless in Gears 1 where as it was a beast in Gears 2 and the gnasher was usless for a while.  Gears 3 both of them was good gor very specific situations and allowed both types of players to be happy.  The sniper was also fixed without the 3 second delay of the first game.  You say that it is skin deep but so was gears 3.  They could have easily nerfed the Sawed-Off and Retro which they did.  The sawed-Off is complete garbage now and the Retro's hip fire is gone.  It is still a little OP but it you can deal with it easily. 

Now for wall bouncing.  Gears 1 had a lot of wall bouncing where as gears 2 did not.  They got rid of it and the fans was pissed about it as that is one of the things that seperated the good players from the bad players.  Gears 3 brought wall bouncing back and even though it isn't as good as gears 1 it is still good.  Even though I laugh at people trying to do it because they are just bad players trying to look cool.

I know Gears 2 fixed a lot of it's problems but the launch is what many fans remember it for.  It was like people had been waiting for this amazing game and then played it and was left with a huge mess of problems.

As for the story, Horde, Co-op, etc all of it was amazing.

 

The lancer in gears 2 is not nearly as beastly as it is in gears 3. The gears 3 lancer is a viable primary. Try using a lancer as your main weapon in gears 2 against anyone with a pulse and you'll get eaten alive. In gears 3 rifles are all anybody uses because its so easy to get a kill with them.

And no the changes in gears 3 were not superficial. Something is wrong if you need to nerf a primary weapon to the point of being useless in the first place. The sawed off should have never been included. (Cliffy B admitted that) It changed the dynamic of the game. And if your argument is that gears 2 took too long to make changes then so did gears 3. They had an entire beta where everybody was complaining about those weapons then the game launched and they were stronger than ever. Gears 3 changes were not superficial at all, the graphics and art direction changed for the worse. That can't be fixed with a patch (In gears 2 only the lighting changed). The gore became cartoonish. I don't care if the shotty were perfected a kill in gears 3 will never be satisfying thanks to the retarded gib. The poorly designed maps and hand holding arcadey gameplay destroying immersion with points and ribbons every two seconds also couldn't be patched.

And lets not forget that gears 3 introduced microtransactions and began to set up the pay to win model. People running around with neon pink lancers... what a joke.

But your missing my point as usual.  There are two types of gears fans from what I can tell. There are the ones that just care about nuts and bolts crap like shotgun spread and there are those of us that genuinely care about the series identity. The nuts and bolts stuff can always be fixed but its hard to get your identity back and its hard to get your soul back when you go down the microtransaction pay to win rabbit hole like gears 3 and judgement.  There is no reason that gears 3 shouldn't have sold better than gears 2 by a very signifcant margin. But it didn't because the series is losing its identity.

And if run and gun is really what people want from a gears game then shouldn't judgement be the most popular gears yet? It is by far the most "run and gun" style gears yet. They even got rid of DBNO because that was obviously too time consuming. Make it faster, faster, faster. That'll get the COD zombies. But apparently the plan isn't working because judgement's player count is dropping rapidly.



CGI-Quality said:
Again, I understand that you favor Gears 2, wilco, but many in the Gears community find it to be the worst in the series. Check the Epic and Gears forums). Sure, it's just their opinion, but it's a consensus.


Oh its a consensus?  And you guys wonder why I call you bandwagon hoppers.

If internet forum consensus were real life consensus then the ps3 would be the number one console this gen, but we all know thats not reality.



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CGI-Quality said:
wilco said:
CGI-Quality said:I wouldn't call Gears 1's Lancer useless, especially if you were good a dippin'-and-dodgin' with it. However, at least you see my point about the wall bounce (it was non-existent in Gears 2).


Now I'm seriously questioning whether or not we are talking about the same game.

Is this the gears 2 with the non existant wall bouncing you speak of?

https://www.youtube.com/watch?v=3NFBZ_T6mbY

Is that what you call wall bounicing? Oh dear. Yeah, we're done here.

Edit: No, won't let you off that easy. What you showed was a video full of cover cancellations (the one feature of Gears 2's movement that was quite usefull, in fact). That's not wall bouncing. This is (yes, there is a difference):

 


Yes there was wall bouncing in that video but you chose to ignore it. And how is only being able to wall bounce better than being able to wall bounce and air bounce? Cover cancellation provided greater flexibility.

And please explain in detail to me what the difference between bouncing against a wall and bouncing 2 inches from a wall is. In the end they both serve the same purpose... unless of course you can explain how gears 1's less flexible wall bouncing system is somehow better.



Who didn't expect it to outsell GOW? Xbox 360 top 2 exclusive games sell faster in a front loaded manner. Technically God of War is doing better because its closer to GOW numbers. Obviously we can see that the gen is winding down and this is obviously a time when people dont have as much money to spend.



CGI-Quality said:
wilco said:


Yes there was wall bouncing in that video but you chose to ignore it. And how is only being able to wall bounce better than being able to wall bounce and air bounce? Cover cancellation provided greater flexibility.

And please explain in detail to me what the difference between bouncing against a wall and bouncing 2 inches from a wall is. In the end they both serve the same purpose... unless of course you can explain how gears 1's less flexible wall bouncing system is somehow better.

I guess you missed where fans of the original complained about the wall bounce being hacked in Gears 2, leading Epic to bring it back for Gears 3, yes? No, I watched your video (which didn't prove actually helped my point). You've made up your mind about a game many didn't like. Thus, agree-to-disagree.

 

Bring what back? Everybody with any skill in gears 3 is air bouncing just like gears 2. That system came from 2 not 1. Agree to disagree? You flat out make something up and now you want to agree to disagree. I'm not going to agree to disagree on a fact. Its not a matter of opinion, its a fact... wall bouncing is in gears 2.

It sounds like all your doing is regurgitating what fans on forums say, maybe try playing the game for yourself, because from the way your talking I'm not sure you have.  And you still haven't explained what the advantage of wall bouncing in gears 1 has over air bouncing. If there was one then why does everybody air bounce in 3?



wilco said:
CGI-Quality said:
Again, I understand that you favor Gears 2, wilco, but many in the Gears community find it to be the worst in the series. Check the Epic and Gears forums). Sure, it's just their opinion, but it's a consensus.


Oh its a consensus?  And you guys wonder why I call you bandwagon hoppers.

If internet forum consensus were real life consensus then the ps3 would be the number one console this gen, but we all know thats not reality.


I think you need to relax with your statements.  You have been thowing opinions out more than anything.  You like Gears 2 the most and I understand that.  CGI-Quality has also said that, it is fine, but you have brought up things that has been wrong like wall bouncing in Gears 2.  It makes me wonder if you have even played the 1st one that much.  

I was in the beta to the 3rd and well aware of the issue of the sawed-off.  Microstransactions was for cosmetics and to complain about cosmetic changes is pointless as it doesnt change the gameplay at all.

Now I'm done here.  Gears 2 will be remembered as being a mess upon release and you calling people Bandwagon hoppers isn't going to change that.  




       

CGI-Quality said:
wilco said:
CGI-Quality said:

I guess you missed where fans of the original complained about the wall bounce being hacked in Gears 2, leading Epic to bring it back for Gears 3, yes? No, I watched your video (which didn't prove actually helped my point). You've made up your mind about a game many didn't like. Thus, agree-to-disagree.

 

Bring what back? Everybody with any skill in gears 3 is air bouncing just like gears 2. That system came from 2 not 1. Agree to disagree? You flat out make something up and now you want to agree to disagree. I'm not going to agree to disagree on a fact. Its not a matter of opinion, its a fact... wall bouncing is in gears 2.

It sounds like all your doing is regurgitating what fans on forums say, maybe try playing the game for yourself, because from the way your talking I'm not sure you have.  And you still haven't explained what the advantage of wall bouncing in gears 1 has over air bouncing. If there was one then why does everybody air bounce in 3?

I didn't make anything up, you just convinced yourself of something and can't deal with the contrast. Sliding to cover, and then cancelling, is NOT wall bouncing. The "bouncing" is mainly relative to cover. Perhaps I shouldn't have worded it as "non-existant" in Gears 2, admittedly, but it was much less useful than it was in either the original or Gears 3. 

Now what fans say on fourums, more often than not, is feedback from experience. I highly doubt hundreds-to-thousands of peope just chose to pick on Gears of War 2 for the sake of it. By the consensus, it's the worst in the series. I agree (from the moment it released, I was one of the first to express my disappointment with it here - long before you were a poster). You disagree. Life goes on.

Maybe you shouldn't have worded it as non existant... right. That kind of hyperbole is just you trying to make gears 2 look worse than it is. Part of the problem with people on the internet (such as yourself) is that your constantly distorting the truth and repeating it so loudly and so often that it becomes reality for many. The way people remember gears 1 on the internet is inflated due to nostalgia, but the way people remember gears 2 is also taken to an extreme due to issues with the launch. None of these extremes really represent what either game really was.

The gears 3 shotgun is a perfect example. In reality its the same shotgun from gears 2 (cliff said so himself) but because people convinced themselves that everything about gears 2 is bad the gears 3 shotgun was suddenly 1000 times more consistent. Its not. The only thing that epic did was they gave everyone in gears 3 the Aim assist that only host had in gears 2. So now all the noobs that were terrible off host could feel like they were badasses when their missed shots register and they get a kill. You want to see a gears player with skill, its the guy beasting with the gnasher off host in gears 2. Ofcourse the people who were constantly getting crushed in gears 2 would love gears 3, it makes perfect sense.